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Diffstat (limited to 'src/SMAPI/Framework/Events/ModPlayerEvents.cs')
-rw-r--r--src/SMAPI/Framework/Events/ModPlayerEvents.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/SMAPI/Framework/Events/ModPlayerEvents.cs b/src/SMAPI/Framework/Events/ModPlayerEvents.cs
index ca7cfd96..240beb8d 100644
--- a/src/SMAPI/Framework/Events/ModPlayerEvents.cs
+++ b/src/SMAPI/Framework/Events/ModPlayerEvents.cs
@@ -12,21 +12,21 @@ namespace StardewModdingAPI.Framework.Events
/// <summary>Raised after items are added or removed to a player's inventory. NOTE: this event is currently only raised for the local player.</summary>
public event EventHandler<InventoryChangedEventArgs> InventoryChanged
{
- add => this.EventManager.InventoryChanged.Add(value);
+ add => this.EventManager.InventoryChanged.Add(value, this.Mod);
remove => this.EventManager.InventoryChanged.Remove(value);
}
/// <summary>Raised after a player skill level changes. This happens as soon as they level up, not when the game notifies the player after their character goes to bed. NOTE: this event is currently only raised for the local player.</summary>
public event EventHandler<LevelChangedEventArgs> LevelChanged
{
- add => this.EventManager.LevelChanged.Add(value);
+ add => this.EventManager.LevelChanged.Add(value, this.Mod);
remove => this.EventManager.LevelChanged.Remove(value);
}
/// <summary>Raised after a player warps to a new location. NOTE: this event is currently only raised for the local player.</summary>
public event EventHandler<WarpedEventArgs> Warped
{
- add => this.EventManager.Warped.Add(value);
+ add => this.EventManager.Warped.Add(value, this.Mod);
remove => this.EventManager.Warped.Remove(value);
}