diff options
Diffstat (limited to 'src/SMAPI/Framework/Events/ModPlayerEvents.cs')
-rw-r--r-- | src/SMAPI/Framework/Events/ModPlayerEvents.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/SMAPI/Framework/Events/ModPlayerEvents.cs b/src/SMAPI/Framework/Events/ModPlayerEvents.cs index ca7cfd96..240beb8d 100644 --- a/src/SMAPI/Framework/Events/ModPlayerEvents.cs +++ b/src/SMAPI/Framework/Events/ModPlayerEvents.cs @@ -12,21 +12,21 @@ namespace StardewModdingAPI.Framework.Events /// <summary>Raised after items are added or removed to a player's inventory. NOTE: this event is currently only raised for the local player.</summary> public event EventHandler<InventoryChangedEventArgs> InventoryChanged { - add => this.EventManager.InventoryChanged.Add(value); + add => this.EventManager.InventoryChanged.Add(value, this.Mod); remove => this.EventManager.InventoryChanged.Remove(value); } /// <summary>Raised after a player skill level changes. This happens as soon as they level up, not when the game notifies the player after their character goes to bed. NOTE: this event is currently only raised for the local player.</summary> public event EventHandler<LevelChangedEventArgs> LevelChanged { - add => this.EventManager.LevelChanged.Add(value); + add => this.EventManager.LevelChanged.Add(value, this.Mod); remove => this.EventManager.LevelChanged.Remove(value); } /// <summary>Raised after a player warps to a new location. NOTE: this event is currently only raised for the local player.</summary> public event EventHandler<WarpedEventArgs> Warped { - add => this.EventManager.Warped.Add(value); + add => this.EventManager.Warped.Add(value, this.Mod); remove => this.EventManager.Warped.Remove(value); } |