diff options
Diffstat (limited to 'src/SMAPI/Framework/Events/ModWorldEvents.cs')
-rw-r--r-- | src/SMAPI/Framework/Events/ModWorldEvents.cs | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/SMAPI/Framework/Events/ModWorldEvents.cs b/src/SMAPI/Framework/Events/ModWorldEvents.cs index f4c40abc..a7b7d799 100644 --- a/src/SMAPI/Framework/Events/ModWorldEvents.cs +++ b/src/SMAPI/Framework/Events/ModWorldEvents.cs @@ -3,69 +3,69 @@ using StardewModdingAPI.Events; namespace StardewModdingAPI.Framework.Events { - /// <summary>Events raised when something changes in the world.</summary> + /// <inheritdoc cref="IWorldEvents" /> internal class ModWorldEvents : ModEventsBase, IWorldEvents { /********* ** Accessors *********/ - /// <summary>Raised after a game location is added or removed.</summary> + /// <inheritdoc /> public event EventHandler<LocationListChangedEventArgs> LocationListChanged { add => this.EventManager.LocationListChanged.Add(value, this.Mod); remove => this.EventManager.LocationListChanged.Remove(value); } - /// <summary>Raised after buildings are added or removed in a location.</summary> + /// <inheritdoc /> public event EventHandler<BuildingListChangedEventArgs> BuildingListChanged { add => this.EventManager.BuildingListChanged.Add(value, this.Mod); remove => this.EventManager.BuildingListChanged.Remove(value); } - /// <summary>Raised after debris are added or removed in a location.</summary> + /// <inheritdoc /> public event EventHandler<DebrisListChangedEventArgs> DebrisListChanged { add => this.EventManager.DebrisListChanged.Add(value, this.Mod); remove => this.EventManager.DebrisListChanged.Remove(value); } - /// <summary>Raised after large terrain features (like bushes) are added or removed in a location.</summary> + /// <inheritdoc /> public event EventHandler<LargeTerrainFeatureListChangedEventArgs> LargeTerrainFeatureListChanged { add => this.EventManager.LargeTerrainFeatureListChanged.Add(value, this.Mod); remove => this.EventManager.LargeTerrainFeatureListChanged.Remove(value); } - /// <summary>Raised after NPCs are added or removed in a location.</summary> + /// <inheritdoc /> public event EventHandler<NpcListChangedEventArgs> NpcListChanged { add => this.EventManager.NpcListChanged.Add(value, this.Mod); remove => this.EventManager.NpcListChanged.Remove(value); } - /// <summary>Raised after objects are added or removed in a location.</summary> + /// <inheritdoc /> public event EventHandler<ObjectListChangedEventArgs> ObjectListChanged { add => this.EventManager.ObjectListChanged.Add(value, this.Mod); remove => this.EventManager.ObjectListChanged.Remove(value); } - /// <summary>Raised after items are added or removed from a chest.</summary> + /// <inheritdoc /> public event EventHandler<ChestInventoryChangedEventArgs> ChestInventoryChanged { add => this.EventManager.ChestInventoryChanged.Add(value, this.Mod); remove => this.EventManager.ChestInventoryChanged.Remove(value); } - /// <summary>Raised after terrain features (like floors and trees) are added or removed in a location.</summary> + /// <inheritdoc /> public event EventHandler<TerrainFeatureListChangedEventArgs> TerrainFeatureListChanged { add => this.EventManager.TerrainFeatureListChanged.Add(value, this.Mod); remove => this.EventManager.TerrainFeatureListChanged.Remove(value); } - /// <summary>Raised after furniture are added or removed in a location.</summary> + /// <inheritdoc /> public event EventHandler<FurnitureListChangedEventArgs> FurnitureListChanged { add => this.EventManager.FurnitureListChanged.Add(value, this.Mod); |