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path: root/src/SMAPI/Framework/Events/ModWorldEvents.cs
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Diffstat (limited to 'src/SMAPI/Framework/Events/ModWorldEvents.cs')
-rw-r--r--src/SMAPI/Framework/Events/ModWorldEvents.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/SMAPI/Framework/Events/ModWorldEvents.cs b/src/SMAPI/Framework/Events/ModWorldEvents.cs
index 2ae69669..21b1b664 100644
--- a/src/SMAPI/Framework/Events/ModWorldEvents.cs
+++ b/src/SMAPI/Framework/Events/ModWorldEvents.cs
@@ -40,28 +40,28 @@ namespace StardewModdingAPI.Framework.Events
/// <summary>Raised after NPCs are added or removed in a location.</summary>
public event EventHandler<NpcListChangedEventArgs> NpcListChanged
{
- add => this.EventManager.NpcListChanged.Add(value);
+ add => this.EventManager.NpcListChanged.Add(value, this.Mod);
remove => this.EventManager.NpcListChanged.Remove(value);
}
/// <summary>Raised after objects are added or removed in a location.</summary>
public event EventHandler<ObjectListChangedEventArgs> ObjectListChanged
{
- add => this.EventManager.ObjectListChanged.Add(value);
+ add => this.EventManager.ObjectListChanged.Add(value, this.Mod);
remove => this.EventManager.ObjectListChanged.Remove(value);
}
/// <summary>Raised after items are added or removed from a chest.</summary>
public event EventHandler<ChestInventoryChangedEventArgs> ChestInventoryChanged
{
- add => this.EventManager.ChestInventoryChanged.Add(value);
+ add => this.EventManager.ChestInventoryChanged.Add(value, this.Mod);
remove => this.EventManager.ChestInventoryChanged.Remove(value);
}
/// <summary>Raised after terrain features (like floors and trees) are added or removed in a location.</summary>
public event EventHandler<TerrainFeatureListChangedEventArgs> TerrainFeatureListChanged
{
- add => this.EventManager.TerrainFeatureListChanged.Add(value);
+ add => this.EventManager.TerrainFeatureListChanged.Add(value, this.Mod);
remove => this.EventManager.TerrainFeatureListChanged.Remove(value);
}