diff options
Diffstat (limited to 'src/SMAPI/Framework/Events/ModWorldEvents.cs')
-rw-r--r-- | src/SMAPI/Framework/Events/ModWorldEvents.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/SMAPI/Framework/Events/ModWorldEvents.cs b/src/SMAPI/Framework/Events/ModWorldEvents.cs index 2ae69669..21b1b664 100644 --- a/src/SMAPI/Framework/Events/ModWorldEvents.cs +++ b/src/SMAPI/Framework/Events/ModWorldEvents.cs @@ -40,28 +40,28 @@ namespace StardewModdingAPI.Framework.Events /// <summary>Raised after NPCs are added or removed in a location.</summary> public event EventHandler<NpcListChangedEventArgs> NpcListChanged { - add => this.EventManager.NpcListChanged.Add(value); + add => this.EventManager.NpcListChanged.Add(value, this.Mod); remove => this.EventManager.NpcListChanged.Remove(value); } /// <summary>Raised after objects are added or removed in a location.</summary> public event EventHandler<ObjectListChangedEventArgs> ObjectListChanged { - add => this.EventManager.ObjectListChanged.Add(value); + add => this.EventManager.ObjectListChanged.Add(value, this.Mod); remove => this.EventManager.ObjectListChanged.Remove(value); } /// <summary>Raised after items are added or removed from a chest.</summary> public event EventHandler<ChestInventoryChangedEventArgs> ChestInventoryChanged { - add => this.EventManager.ChestInventoryChanged.Add(value); + add => this.EventManager.ChestInventoryChanged.Add(value, this.Mod); remove => this.EventManager.ChestInventoryChanged.Remove(value); } /// <summary>Raised after terrain features (like floors and trees) are added or removed in a location.</summary> public event EventHandler<TerrainFeatureListChangedEventArgs> TerrainFeatureListChanged { - add => this.EventManager.TerrainFeatureListChanged.Add(value); + add => this.EventManager.TerrainFeatureListChanged.Add(value, this.Mod); remove => this.EventManager.TerrainFeatureListChanged.Remove(value); } |