diff options
Diffstat (limited to 'src/SMAPI/Framework/Events')
-rw-r--r-- | src/SMAPI/Framework/Events/EventManager.cs | 48 | ||||
-rw-r--r-- | src/SMAPI/Framework/Events/IManagedEvent.cs | 10 | ||||
-rw-r--r-- | src/SMAPI/Framework/Events/ManagedEvent.cs | 71 |
3 files changed, 75 insertions, 54 deletions
diff --git a/src/SMAPI/Framework/Events/EventManager.cs b/src/SMAPI/Framework/Events/EventManager.cs index 19a4dff8..50dcc9ef 100644 --- a/src/SMAPI/Framework/Events/EventManager.cs +++ b/src/SMAPI/Framework/Events/EventManager.cs @@ -1,4 +1,6 @@ +using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; +using System.Reflection; using StardewModdingAPI.Events; using StardewModdingAPI.Framework.PerformanceCounter; @@ -174,29 +176,32 @@ namespace StardewModdingAPI.Framework.Events /// <summary>Construct an instance.</summary> /// <param name="monitor">Writes messages to the log.</param> /// <param name="modRegistry">The mod registry with which to identify mods.</param> - /// <param name="performanceCounterManager">The performance counter manager.</param> - public EventManager(IMonitor monitor, ModRegistry modRegistry, PerformanceCounterManager performanceCounterManager) + /// <param name="performanceMonitor">Tracks performance metrics.</param> + public EventManager(IMonitor monitor, ModRegistry modRegistry, PerformanceMonitor performanceMonitor) { // create shortcut initializers - ManagedEvent<TEventArgs> ManageEventOf<TEventArgs>(string typeName, string eventName) => new ManagedEvent<TEventArgs>($"{typeName}.{eventName}", monitor, modRegistry, performanceCounterManager); + ManagedEvent<TEventArgs> ManageEventOf<TEventArgs>(string typeName, string eventName, bool isPerformanceCritical = false) + { + return new ManagedEvent<TEventArgs>($"{typeName}.{eventName}", monitor, modRegistry, performanceMonitor, isPerformanceCritical); + } // init events (new) this.MenuChanged = ManageEventOf<MenuChangedEventArgs>(nameof(IModEvents.Display), nameof(IDisplayEvents.MenuChanged)); - this.Rendering = ManageEventOf<RenderingEventArgs>(nameof(IModEvents.Display), nameof(IDisplayEvents.Rendering)); - this.Rendered = ManageEventOf<RenderedEventArgs>(nameof(IModEvents.Display), nameof(IDisplayEvents.Rendered)); - this.RenderingWorld = ManageEventOf<RenderingWorldEventArgs>(nameof(IModEvents.Display), nameof(IDisplayEvents.RenderingWorld)); - this.RenderedWorld = ManageEventOf<RenderedWorldEventArgs>(nameof(IModEvents.Display), nameof(IDisplayEvents.RenderedWorld)); - this.RenderingActiveMenu = ManageEventOf<RenderingActiveMenuEventArgs>(nameof(IModEvents.Display), nameof(IDisplayEvents.RenderingActiveMenu)); - this.RenderedActiveMenu = ManageEventOf<RenderedActiveMenuEventArgs>(nameof(IModEvents.Display), nameof(IDisplayEvents.RenderedActiveMenu)); - this.RenderingHud = ManageEventOf<RenderingHudEventArgs>(nameof(IModEvents.Display), nameof(IDisplayEvents.RenderingHud)); - this.RenderedHud = ManageEventOf<RenderedHudEventArgs>(nameof(IModEvents.Display), nameof(IDisplayEvents.RenderedHud)); + this.Rendering = ManageEventOf<RenderingEventArgs>(nameof(IModEvents.Display), nameof(IDisplayEvents.Rendering), isPerformanceCritical: true); + this.Rendered = ManageEventOf<RenderedEventArgs>(nameof(IModEvents.Display), nameof(IDisplayEvents.Rendered), isPerformanceCritical: true); + this.RenderingWorld = ManageEventOf<RenderingWorldEventArgs>(nameof(IModEvents.Display), nameof(IDisplayEvents.RenderingWorld), isPerformanceCritical: true); + this.RenderedWorld = ManageEventOf<RenderedWorldEventArgs>(nameof(IModEvents.Display), nameof(IDisplayEvents.RenderedWorld), isPerformanceCritical: true); + this.RenderingActiveMenu = ManageEventOf<RenderingActiveMenuEventArgs>(nameof(IModEvents.Display), nameof(IDisplayEvents.RenderingActiveMenu), isPerformanceCritical: true); + this.RenderedActiveMenu = ManageEventOf<RenderedActiveMenuEventArgs>(nameof(IModEvents.Display), nameof(IDisplayEvents.RenderedActiveMenu), isPerformanceCritical: true); + this.RenderingHud = ManageEventOf<RenderingHudEventArgs>(nameof(IModEvents.Display), nameof(IDisplayEvents.RenderingHud), isPerformanceCritical: true); + this.RenderedHud = ManageEventOf<RenderedHudEventArgs>(nameof(IModEvents.Display), nameof(IDisplayEvents.RenderedHud), isPerformanceCritical: true); this.WindowResized = ManageEventOf<WindowResizedEventArgs>(nameof(IModEvents.Display), nameof(IDisplayEvents.WindowResized)); this.GameLaunched = ManageEventOf<GameLaunchedEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.GameLaunched)); - this.UpdateTicking = ManageEventOf<UpdateTickingEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.UpdateTicking)); - this.UpdateTicked = ManageEventOf<UpdateTickedEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.UpdateTicked)); - this.OneSecondUpdateTicking = ManageEventOf<OneSecondUpdateTickingEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.OneSecondUpdateTicking)); - this.OneSecondUpdateTicked = ManageEventOf<OneSecondUpdateTickedEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.OneSecondUpdateTicked)); + this.UpdateTicking = ManageEventOf<UpdateTickingEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.UpdateTicking), isPerformanceCritical: true); + this.UpdateTicked = ManageEventOf<UpdateTickedEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.UpdateTicked), isPerformanceCritical: true); + this.OneSecondUpdateTicking = ManageEventOf<OneSecondUpdateTickingEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.OneSecondUpdateTicking), isPerformanceCritical: true); + this.OneSecondUpdateTicked = ManageEventOf<OneSecondUpdateTickedEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.OneSecondUpdateTicked), isPerformanceCritical: true); this.SaveCreating = ManageEventOf<SaveCreatingEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.SaveCreating)); this.SaveCreated = ManageEventOf<SaveCreatedEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.SaveCreated)); this.Saving = ManageEventOf<SavingEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.Saving)); @@ -209,7 +214,7 @@ namespace StardewModdingAPI.Framework.Events this.ButtonPressed = ManageEventOf<ButtonPressedEventArgs>(nameof(IModEvents.Input), nameof(IInputEvents.ButtonPressed)); this.ButtonReleased = ManageEventOf<ButtonReleasedEventArgs>(nameof(IModEvents.Input), nameof(IInputEvents.ButtonReleased)); - this.CursorMoved = ManageEventOf<CursorMovedEventArgs>(nameof(IModEvents.Input), nameof(IInputEvents.CursorMoved)); + this.CursorMoved = ManageEventOf<CursorMovedEventArgs>(nameof(IModEvents.Input), nameof(IInputEvents.CursorMoved), isPerformanceCritical: true); this.MouseWheelScrolled = ManageEventOf<MouseWheelScrolledEventArgs>(nameof(IModEvents.Input), nameof(IInputEvents.MouseWheelScrolled)); this.PeerContextReceived = ManageEventOf<PeerContextReceivedEventArgs>(nameof(IModEvents.Multiplayer), nameof(IMultiplayerEvents.PeerContextReceived)); @@ -230,8 +235,15 @@ namespace StardewModdingAPI.Framework.Events this.TerrainFeatureListChanged = ManageEventOf<TerrainFeatureListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.TerrainFeatureListChanged)); this.LoadStageChanged = ManageEventOf<LoadStageChangedEventArgs>(nameof(IModEvents.Specialized), nameof(ISpecializedEvents.LoadStageChanged)); - this.UnvalidatedUpdateTicking = ManageEventOf<UnvalidatedUpdateTickingEventArgs>(nameof(IModEvents.Specialized), nameof(ISpecializedEvents.UnvalidatedUpdateTicking)); - this.UnvalidatedUpdateTicked = ManageEventOf<UnvalidatedUpdateTickedEventArgs>(nameof(IModEvents.Specialized), nameof(ISpecializedEvents.UnvalidatedUpdateTicked)); + this.UnvalidatedUpdateTicking = ManageEventOf<UnvalidatedUpdateTickingEventArgs>(nameof(IModEvents.Specialized), nameof(ISpecializedEvents.UnvalidatedUpdateTicking), isPerformanceCritical: true); + this.UnvalidatedUpdateTicked = ManageEventOf<UnvalidatedUpdateTickedEventArgs>(nameof(IModEvents.Specialized), nameof(ISpecializedEvents.UnvalidatedUpdateTicked), isPerformanceCritical: true); + } + + /// <summary>Get all managed events.</summary> + public IEnumerable<IManagedEvent> GetAllEvents() + { + foreach (FieldInfo field in this.GetType().GetFields()) + yield return (IManagedEvent)field.GetValue(this); } } } diff --git a/src/SMAPI/Framework/Events/IManagedEvent.cs b/src/SMAPI/Framework/Events/IManagedEvent.cs index 04476866..e4e3ca08 100644 --- a/src/SMAPI/Framework/Events/IManagedEvent.cs +++ b/src/SMAPI/Framework/Events/IManagedEvent.cs @@ -1,7 +1,15 @@ namespace StardewModdingAPI.Framework.Events { + /// <summary>Metadata for an event raised by SMAPI.</summary> internal interface IManagedEvent { - string GetName(); + /********* + ** Accessors + *********/ + /// <summary>A human-readable name for the event.</summary> + string EventName { get; } + + /// <summary>Whether the event is typically called at least once per second.</summary> + bool IsPerformanceCritical { get; } } } diff --git a/src/SMAPI/Framework/Events/ManagedEvent.cs b/src/SMAPI/Framework/Events/ManagedEvent.cs index dfdd7449..60e5c599 100644 --- a/src/SMAPI/Framework/Events/ManagedEvent.cs +++ b/src/SMAPI/Framework/Events/ManagedEvent.cs @@ -1,13 +1,13 @@ using System; using System.Collections.Generic; using System.Linq; -using PerformanceCounterManager = StardewModdingAPI.Framework.PerformanceCounter.PerformanceCounterManager; +using StardewModdingAPI.Framework.PerformanceCounter; namespace StardewModdingAPI.Framework.Events { /// <summary>An event wrapper which intercepts and logs errors in handler code.</summary> /// <typeparam name="TEventArgs">The event arguments type.</typeparam> - internal class ManagedEvent<TEventArgs>: IManagedEvent + internal class ManagedEvent<TEventArgs> : IManagedEvent { /********* ** Fields @@ -15,9 +15,6 @@ namespace StardewModdingAPI.Framework.Events /// <summary>The underlying event.</summary> private event EventHandler<TEventArgs> Event; - /// <summary>A human-readable name for the event.</summary> - private readonly string EventName; - /// <summary>Writes messages to the log.</summary> private readonly IMonitor Monitor; @@ -30,8 +27,19 @@ namespace StardewModdingAPI.Framework.Events /// <summary>The cached invocation list.</summary> private EventHandler<TEventArgs>[] CachedInvocationList; - /// <summary>The performance counter manager.</summary> - private readonly PerformanceCounterManager PerformanceCounterManager; + /// <summary>Tracks performance metrics.</summary> + private readonly PerformanceMonitor PerformanceMonitor; + + + /********* + ** Accessors + *********/ + /// <summary>A human-readable name for the event.</summary> + public string EventName { get; } + + /// <summary>Whether the event is typically called at least once per second.</summary> + public bool IsPerformanceCritical { get; } + /********* ** Public methods @@ -40,19 +48,15 @@ namespace StardewModdingAPI.Framework.Events /// <param name="eventName">A human-readable name for the event.</param> /// <param name="monitor">Writes messages to the log.</param> /// <param name="modRegistry">The mod registry with which to identify mods.</param> - /// <param name="performanceCounterManager">The performance counter manager</param> - public ManagedEvent(string eventName, IMonitor monitor, ModRegistry modRegistry, PerformanceCounterManager performanceCounterManager) + /// <param name="performanceMonitor">Tracks performance metrics.</param> + /// <param name="isPerformanceCritical">Whether the event is typically called at least once per second.</param> + public ManagedEvent(string eventName, IMonitor monitor, ModRegistry modRegistry, PerformanceMonitor performanceMonitor, bool isPerformanceCritical = false) { this.EventName = eventName; this.Monitor = monitor; this.ModRegistry = modRegistry; - this.PerformanceCounterManager = performanceCounterManager; - } - - /// <summary>Gets the event name.</summary> - public string GetName() - { - return this.EventName; + this.PerformanceMonitor = performanceMonitor; + this.IsPerformanceCritical = isPerformanceCritical; } /// <summary>Get whether anything is listening to the event.</summary> @@ -93,22 +97,20 @@ namespace StardewModdingAPI.Framework.Events return; - this.PerformanceCounterManager.BeginTrackInvocation(this.EventName); - - foreach (EventHandler<TEventArgs> handler in this.CachedInvocationList) + this.PerformanceMonitor.Track(this.EventName, () => { - try - { - this.PerformanceCounterManager.Track(this.EventName, this.GetModNameForPerformanceCounters(handler), - () => handler.Invoke(null, args)); - } - catch (Exception ex) + foreach (EventHandler<TEventArgs> handler in this.CachedInvocationList) { - this.LogError(handler, ex); + try + { + this.PerformanceMonitor.Track(this.EventName, this.GetModNameForPerformanceCounters(handler), () => handler.Invoke(null, args)); + } + catch (Exception ex) + { + this.LogError(handler, ex); + } } - } - - this.PerformanceCounterManager.EndTrackInvocation(this.EventName); + }); } /// <summary>Raise the event and notify all handlers.</summary> @@ -139,18 +141,17 @@ namespace StardewModdingAPI.Framework.Events /********* ** Private methods *********/ - + /// <summary>Get the mod name for a given event handler to display in performance monitoring reports.</summary> + /// <param name="handler">The event handler.</param> private string GetModNameForPerformanceCounters(EventHandler<TEventArgs> handler) { IModMetadata mod = this.GetSourceMod(handler); - if (mod == null) - { return Constants.GamePerformanceCounterName; - } - - return mod.HasManifest() ? mod.Manifest.UniqueID : mod.DisplayName; + return mod.HasManifest() + ? mod.Manifest.UniqueID + : mod.DisplayName; } /// <summary>Track an event handler.</summary> |