diff options
Diffstat (limited to 'src/SMAPI/Framework/Events')
-rw-r--r-- | src/SMAPI/Framework/Events/EventManager.cs | 6 | ||||
-rw-r--r-- | src/SMAPI/Framework/Events/ModWorldEvents.cs | 9 |
2 files changed, 13 insertions, 2 deletions
diff --git a/src/SMAPI/Framework/Events/EventManager.cs b/src/SMAPI/Framework/Events/EventManager.cs index cb331e7a..7ce8c640 100644 --- a/src/SMAPI/Framework/Events/EventManager.cs +++ b/src/SMAPI/Framework/Events/EventManager.cs @@ -20,13 +20,16 @@ namespace StardewModdingAPI.Framework.Events /// <summary>Raised after buildings are added or removed in a location.</summary> public readonly ManagedEvent<WorldBuildingListChangedEventArgs> World_BuildingListChanged; + /// <summary>Raised after large terrain features (like bushes) are added or removed in a location.</summary> + public readonly ManagedEvent<WorldLargeTerrainFeatureListChangedEventArgs> World_LargeTerrainFeatureListChanged; + /// <summary>Raised after NPCs are added or removed in a location.</summary> public readonly ManagedEvent<WorldNpcListChangedEventArgs> World_NpcListChanged; /// <summary>Raised after objects are added or removed in a location.</summary> public readonly ManagedEvent<WorldObjectListChangedEventArgs> World_ObjectListChanged; - /// <summary>Raised after terrain features are added or removed in a location.</summary> + /// <summary>Raised after terrain features (like floors and trees) are added or removed in a location.</summary> public readonly ManagedEvent<WorldTerrainFeatureListChangedEventArgs> World_TerrainFeatureListChanged; @@ -232,6 +235,7 @@ namespace StardewModdingAPI.Framework.Events // init events (new) this.World_BuildingListChanged = ManageEventOf<WorldBuildingListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.LocationListChanged)); + this.World_LargeTerrainFeatureListChanged = ManageEventOf<WorldLargeTerrainFeatureListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.LargeTerrainFeatureListChanged)); this.World_LocationListChanged = ManageEventOf<WorldLocationListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.BuildingListChanged)); this.World_NpcListChanged = ManageEventOf<WorldNpcListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.NpcListChanged)); this.World_ObjectListChanged = ManageEventOf<WorldObjectListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.ObjectListChanged)); diff --git a/src/SMAPI/Framework/Events/ModWorldEvents.cs b/src/SMAPI/Framework/Events/ModWorldEvents.cs index ca851550..db03e447 100644 --- a/src/SMAPI/Framework/Events/ModWorldEvents.cs +++ b/src/SMAPI/Framework/Events/ModWorldEvents.cs @@ -33,6 +33,13 @@ namespace StardewModdingAPI.Framework.Events remove => this.EventManager.World_BuildingListChanged.Remove(value); } + /// <summary>Raised after large terrain features (like bushes) are added or removed in a location.</summary> + public event EventHandler<WorldLargeTerrainFeatureListChangedEventArgs> LargeTerrainFeatureListChanged + { + add => this.EventManager.World_LargeTerrainFeatureListChanged.Add(value, this.Mod); + remove => this.EventManager.World_LargeTerrainFeatureListChanged.Remove(value); + } + /// <summary>Raised after NPCs are added or removed in a location.</summary> public event EventHandler<WorldNpcListChangedEventArgs> NpcListChanged { @@ -47,7 +54,7 @@ namespace StardewModdingAPI.Framework.Events remove => this.EventManager.World_ObjectListChanged.Remove(value); } - /// <summary>Raised after terrain features are added or removed in a location.</summary> + /// <summary>Raised after terrain features (like floors and trees) are added or removed in a location.</summary> public event EventHandler<WorldTerrainFeatureListChangedEventArgs> TerrainFeatureListChanged { add => this.EventManager.World_TerrainFeatureListChanged.Add(value); |