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-rw-r--r--src/SMAPI/Framework/Events/EventManager.cs18
-rw-r--r--src/SMAPI/Framework/Events/ModEvents.cs6
-rw-r--r--src/SMAPI/Framework/Events/ModGameLoopEvents.cs2
-rw-r--r--src/SMAPI/Framework/Events/ModSpecialisedEvents.cs6
4 files changed, 16 insertions, 16 deletions
diff --git a/src/SMAPI/Framework/Events/EventManager.cs b/src/SMAPI/Framework/Events/EventManager.cs
index 23879f1d..18b00f69 100644
--- a/src/SMAPI/Framework/Events/EventManager.cs
+++ b/src/SMAPI/Framework/Events/EventManager.cs
@@ -73,7 +73,7 @@ namespace StardewModdingAPI.Framework.Events
/// <summary>Raised after the game finishes writing data to the save file (except the initial save creation).</summary>
public readonly ManagedEvent<SavedEventArgs> Saved;
- /// <summary>Raised after the player loads a save slot and the world is initialised.</summary>
+ /// <summary>Raised after the player loads a save slot and the world is initialized.</summary>
public readonly ManagedEvent<SaveLoadedEventArgs> SaveLoaded;
/// <summary>Raised after the game begins a new day, including when loading a save.</summary>
@@ -152,15 +152,15 @@ namespace StardewModdingAPI.Framework.Events
public readonly ManagedEvent<TerrainFeatureListChangedEventArgs> TerrainFeatureListChanged;
/****
- ** Specialised
+ ** Specialized
****/
- /// <summary>Raised when the low-level stage in the game's loading process has changed. See notes on <see cref="ISpecialisedEvents.LoadStageChanged"/>.</summary>
+ /// <summary>Raised when the low-level stage in the game's loading process has changed. See notes on <see cref="ISpecializedEvents.LoadStageChanged"/>.</summary>
public readonly ManagedEvent<LoadStageChangedEventArgs> LoadStageChanged;
- /// <summary>Raised before the game performs its overall update tick (≈60 times per second). See notes on <see cref="ISpecialisedEvents.UnvalidatedUpdateTicking"/>.</summary>
+ /// <summary>Raised before the game performs its overall update tick (≈60 times per second). See notes on <see cref="ISpecializedEvents.UnvalidatedUpdateTicking"/>.</summary>
public readonly ManagedEvent<UnvalidatedUpdateTickingEventArgs> UnvalidatedUpdateTicking;
- /// <summary>Raised after the game performs its overall update tick (≈60 times per second). See notes on <see cref="ISpecialisedEvents.UnvalidatedUpdateTicked"/>.</summary>
+ /// <summary>Raised after the game performs its overall update tick (≈60 times per second). See notes on <see cref="ISpecializedEvents.UnvalidatedUpdateTicked"/>.</summary>
public readonly ManagedEvent<UnvalidatedUpdateTickedEventArgs> UnvalidatedUpdateTicked;
@@ -172,7 +172,7 @@ namespace StardewModdingAPI.Framework.Events
/// <param name="modRegistry">The mod registry with which to identify mods.</param>
public EventManager(IMonitor monitor, ModRegistry modRegistry)
{
- // create shortcut initialisers
+ // create shortcut initializers
ManagedEvent<TEventArgs> ManageEventOf<TEventArgs>(string typeName, string eventName) => new ManagedEvent<TEventArgs>($"{typeName}.{eventName}", monitor, modRegistry);
// init events (new)
@@ -223,9 +223,9 @@ namespace StardewModdingAPI.Framework.Events
this.ObjectListChanged = ManageEventOf<ObjectListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.ObjectListChanged));
this.TerrainFeatureListChanged = ManageEventOf<TerrainFeatureListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.TerrainFeatureListChanged));
- this.LoadStageChanged = ManageEventOf<LoadStageChangedEventArgs>(nameof(IModEvents.Specialised), nameof(ISpecialisedEvents.LoadStageChanged));
- this.UnvalidatedUpdateTicking = ManageEventOf<UnvalidatedUpdateTickingEventArgs>(nameof(IModEvents.Specialised), nameof(ISpecialisedEvents.UnvalidatedUpdateTicking));
- this.UnvalidatedUpdateTicked = ManageEventOf<UnvalidatedUpdateTickedEventArgs>(nameof(IModEvents.Specialised), nameof(ISpecialisedEvents.UnvalidatedUpdateTicked));
+ this.LoadStageChanged = ManageEventOf<LoadStageChangedEventArgs>(nameof(IModEvents.Specialized), nameof(ISpecializedEvents.LoadStageChanged));
+ this.UnvalidatedUpdateTicking = ManageEventOf<UnvalidatedUpdateTickingEventArgs>(nameof(IModEvents.Specialized), nameof(ISpecializedEvents.UnvalidatedUpdateTicking));
+ this.UnvalidatedUpdateTicked = ManageEventOf<UnvalidatedUpdateTickedEventArgs>(nameof(IModEvents.Specialized), nameof(ISpecializedEvents.UnvalidatedUpdateTicked));
}
}
}
diff --git a/src/SMAPI/Framework/Events/ModEvents.cs b/src/SMAPI/Framework/Events/ModEvents.cs
index 8ad3936c..1d1c92c6 100644
--- a/src/SMAPI/Framework/Events/ModEvents.cs
+++ b/src/SMAPI/Framework/Events/ModEvents.cs
@@ -26,8 +26,8 @@ namespace StardewModdingAPI.Framework.Events
/// <summary>Events raised when something changes in the world.</summary>
public IWorldEvents World { get; }
- /// <summary>Events serving specialised edge cases that shouldn't be used by most mods.</summary>
- public ISpecialisedEvents Specialised { get; }
+ /// <summary>Events serving specialized edge cases that shouldn't be used by most mods.</summary>
+ public ISpecializedEvents Specialized { get; }
/*********
@@ -44,7 +44,7 @@ namespace StardewModdingAPI.Framework.Events
this.Multiplayer = new ModMultiplayerEvents(mod, eventManager);
this.Player = new ModPlayerEvents(mod, eventManager);
this.World = new ModWorldEvents(mod, eventManager);
- this.Specialised = new ModSpecialisedEvents(mod, eventManager);
+ this.Specialized = new ModSpecializedEvents(mod, eventManager);
}
}
}
diff --git a/src/SMAPI/Framework/Events/ModGameLoopEvents.cs b/src/SMAPI/Framework/Events/ModGameLoopEvents.cs
index 0177c22e..c15460fa 100644
--- a/src/SMAPI/Framework/Events/ModGameLoopEvents.cs
+++ b/src/SMAPI/Framework/Events/ModGameLoopEvents.cs
@@ -72,7 +72,7 @@ namespace StardewModdingAPI.Framework.Events
remove => this.EventManager.Saved.Remove(value);
}
- /// <summary>Raised after the player loads a save slot and the world is initialised.</summary>
+ /// <summary>Raised after the player loads a save slot and the world is initialized.</summary>
public event EventHandler<SaveLoadedEventArgs> SaveLoaded
{
add => this.EventManager.SaveLoaded.Add(value);
diff --git a/src/SMAPI/Framework/Events/ModSpecialisedEvents.cs b/src/SMAPI/Framework/Events/ModSpecialisedEvents.cs
index 7c3e9dee..9388bdb2 100644
--- a/src/SMAPI/Framework/Events/ModSpecialisedEvents.cs
+++ b/src/SMAPI/Framework/Events/ModSpecialisedEvents.cs
@@ -3,8 +3,8 @@ using StardewModdingAPI.Events;
namespace StardewModdingAPI.Framework.Events
{
- /// <summary>Events serving specialised edge cases that shouldn't be used by most mods.</summary>
- internal class ModSpecialisedEvents : ModEventsBase, ISpecialisedEvents
+ /// <summary>Events serving specialized edge cases that shouldn't be used by most mods.</summary>
+ internal class ModSpecializedEvents : ModEventsBase, ISpecializedEvents
{
/*********
** Accessors
@@ -37,7 +37,7 @@ namespace StardewModdingAPI.Framework.Events
/// <summary>Construct an instance.</summary>
/// <param name="mod">The mod which uses this instance.</param>
/// <param name="eventManager">The underlying event manager.</param>
- internal ModSpecialisedEvents(IModMetadata mod, EventManager eventManager)
+ internal ModSpecializedEvents(IModMetadata mod, EventManager eventManager)
: base(mod, eventManager) { }
}
}