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path: root/src/SMAPI/Framework/Input/MouseStateBuilder.cs
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Diffstat (limited to 'src/SMAPI/Framework/Input/MouseStateBuilder.cs')
-rw-r--r--src/SMAPI/Framework/Input/MouseStateBuilder.cs23
1 files changed, 10 insertions, 13 deletions
diff --git a/src/SMAPI/Framework/Input/MouseStateBuilder.cs b/src/SMAPI/Framework/Input/MouseStateBuilder.cs
index 59956feb..1cc16ca9 100644
--- a/src/SMAPI/Framework/Input/MouseStateBuilder.cs
+++ b/src/SMAPI/Framework/Input/MouseStateBuilder.cs
@@ -89,19 +89,16 @@ namespace StardewModdingAPI.Framework.Input
/// <summary>Get the equivalent state.</summary>
public MouseState GetState()
{
- if (this.State == null)
- {
- this.State = new MouseState(
- x: this.X,
- y: this.Y,
- scrollWheel: this.ScrollWheelValue,
- leftButton: this.ButtonStates[SButton.MouseLeft],
- middleButton: this.ButtonStates[SButton.MouseMiddle],
- rightButton: this.ButtonStates[SButton.MouseRight],
- xButton1: this.ButtonStates[SButton.MouseX1],
- xButton2: this.ButtonStates[SButton.MouseX2]
- );
- }
+ this.State ??= new MouseState(
+ x: this.X,
+ y: this.Y,
+ scrollWheel: this.ScrollWheelValue,
+ leftButton: this.ButtonStates[SButton.MouseLeft],
+ middleButton: this.ButtonStates[SButton.MouseMiddle],
+ rightButton: this.ButtonStates[SButton.MouseRight],
+ xButton1: this.ButtonStates[SButton.MouseX1],
+ xButton2: this.ButtonStates[SButton.MouseX2]
+ );
return this.State.Value;
}