diff options
Diffstat (limited to 'src/SMAPI/Framework/Input/MouseStateBuilder.cs')
-rw-r--r-- | src/SMAPI/Framework/Input/MouseStateBuilder.cs | 39 |
1 files changed, 15 insertions, 24 deletions
diff --git a/src/SMAPI/Framework/Input/MouseStateBuilder.cs b/src/SMAPI/Framework/Input/MouseStateBuilder.cs index 1cc16ca9..a1ac5492 100644 --- a/src/SMAPI/Framework/Input/MouseStateBuilder.cs +++ b/src/SMAPI/Framework/Input/MouseStateBuilder.cs @@ -13,51 +13,42 @@ namespace StardewModdingAPI.Framework.Input private MouseState? State; /// <summary>The current button states.</summary> - private IDictionary<SButton, ButtonState> ButtonStates; + private readonly IDictionary<SButton, ButtonState> ButtonStates; /// <summary>The mouse wheel scroll value.</summary> - private int ScrollWheelValue; + private readonly int ScrollWheelValue; /********* ** Accessors *********/ /// <summary>The X cursor position.</summary> - public int X { get; private set; } + public int X { get; } /// <summary>The Y cursor position.</summary> - public int Y { get; private set; } + public int Y { get; } /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> - /// <param name="state">The initial state, or <c>null</c> to get the latest state.</param> - public MouseStateBuilder(MouseState? state = null) + /// <param name="state">The initial state.</param> + public MouseStateBuilder(MouseState state) { - this.Reset(state); - } - - /// <summary>Reset the tracked state.</summary> - /// <param name="state">The state from which to reset, or <c>null</c> to get the latest state.</param> - public MouseStateBuilder Reset(MouseState? state = null) - { - this.State = state ??= Mouse.GetState(); + this.State = state; this.ButtonStates = new Dictionary<SButton, ButtonState> { - [SButton.MouseLeft] = state.Value.LeftButton, - [SButton.MouseMiddle] = state.Value.MiddleButton, - [SButton.MouseRight] = state.Value.RightButton, - [SButton.MouseX1] = state.Value.XButton1, - [SButton.MouseX2] = state.Value.XButton2 + [SButton.MouseLeft] = state.LeftButton, + [SButton.MouseMiddle] = state.MiddleButton, + [SButton.MouseRight] = state.RightButton, + [SButton.MouseX1] = state.XButton1, + [SButton.MouseX2] = state.XButton2 }; - this.X = state.Value.X; - this.Y = state.Value.Y; - this.ScrollWheelValue = state.Value.ScrollWheelValue; - - return this; + this.X = state.X; + this.Y = state.Y; + this.ScrollWheelValue = state.ScrollWheelValue; } /// <summary>Override the states for a set of buttons.</summary> |