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Diffstat (limited to 'src/SMAPI/Framework/Logging/LogManager.cs')
-rw-r--r--src/SMAPI/Framework/Logging/LogManager.cs36
1 files changed, 19 insertions, 17 deletions
diff --git a/src/SMAPI/Framework/Logging/LogManager.cs b/src/SMAPI/Framework/Logging/LogManager.cs
index dab7f554..a5989673 100644
--- a/src/SMAPI/Framework/Logging/LogManager.cs
+++ b/src/SMAPI/Framework/Logging/LogManager.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
@@ -95,6 +93,11 @@ namespace StardewModdingAPI.Framework.Logging
/// <param name="getScreenIdForLog">Get the screen ID that should be logged to distinguish between players in split-screen mode, if any.</param>
public LogManager(string logPath, ColorSchemeConfig colorConfig, bool writeToConsole, bool isVerbose, bool isDeveloperMode, Func<int?> getScreenIdForLog)
{
+ // init fields
+ this.LogFile = new LogFileManager(logPath);
+ this.Monitor = this.GetMonitor("SMAPI");
+ this.MonitorForGame = this.GetMonitor("game");
+
// init construction logic
this.GetMonitorImpl = name => new Monitor(name, LogManager.IgnoreChar, this.LogFile, colorConfig, isVerbose, getScreenIdForLog)
{
@@ -103,15 +106,13 @@ namespace StardewModdingAPI.Framework.Logging
ShowFullStampInConsole = isDeveloperMode
};
- // init fields
- this.LogFile = new LogFileManager(logPath);
- this.Monitor = this.GetMonitor("SMAPI");
- this.MonitorForGame = this.GetMonitor("game");
-
// redirect direct console output
- this.ConsoleInterceptor = new InterceptingTextWriter(Console.Out);
- if (writeToConsole)
- this.ConsoleInterceptor.OnMessageIntercepted += message => this.HandleConsoleMessage(this.MonitorForGame, message);
+ this.ConsoleInterceptor = new InterceptingTextWriter(
+ output: Console.Out,
+ onMessageIntercepted: writeToConsole
+ ? message => this.HandleConsoleMessage(this.MonitorForGame, message)
+ : _ => { }
+ );
Console.SetOut(this.ConsoleInterceptor);
// enable Unicode handling on Windows
@@ -156,7 +157,7 @@ namespace StardewModdingAPI.Framework.Logging
while (true)
{
// get input
- string input = Console.ReadLine();
+ string? input = Console.ReadLine();
if (string.IsNullOrWhiteSpace(input))
continue;
@@ -222,7 +223,7 @@ namespace StardewModdingAPI.Framework.Logging
if (File.Exists(Constants.UpdateMarker))
{
string[] rawUpdateFound = File.ReadAllText(Constants.UpdateMarker).Split(new[] { '|' }, 2);
- if (SemanticVersion.TryParse(rawUpdateFound[0], out ISemanticVersion updateFound))
+ if (SemanticVersion.TryParse(rawUpdateFound[0], out ISemanticVersion? updateFound))
{
if (Constants.ApiVersion.IsPrerelease() && updateFound.IsNewerThan(Constants.ApiVersion))
{
@@ -264,7 +265,7 @@ namespace StardewModdingAPI.Framework.Logging
/// <summary>Log the initial header with general SMAPI and system details.</summary>
/// <param name="modsPath">The path from which mods will be loaded.</param>
/// <param name="customSettings">The custom SMAPI settings.</param>
- public void LogIntro(string modsPath, IDictionary<string, object> customSettings)
+ public void LogIntro(string modsPath, IDictionary<string, object?> customSettings)
{
// log platform
this.Monitor.Log($"SMAPI {Constants.ApiVersion} with Stardew Valley {Constants.GameVersion} (build {Constants.GetBuildVersionLabel()}) on {EnvironmentUtility.GetFriendlyPlatformName(Constants.Platform)}", LogLevel.Info);
@@ -326,7 +327,7 @@ namespace StardewModdingAPI.Framework.Logging
// log loaded content packs
if (loadedContentPacks.Any())
{
- string GetModDisplayName(string id) => loadedMods.FirstOrDefault(p => p.HasID(id))?.DisplayName;
+ string? GetModDisplayName(string id) => loadedMods.FirstOrDefault(p => p.HasID(id))?.DisplayName;
this.Monitor.Log($"Loaded {loadedContentPacks.Length} content packs:", LogLevel.Info);
foreach (IModMetadata metadata in loadedContentPacks.OrderBy(p => p.DisplayName))
@@ -335,7 +336,7 @@ namespace StardewModdingAPI.Framework.Logging
this.Monitor.Log(
$" {metadata.DisplayName} {manifest.Version}"
+ (!string.IsNullOrWhiteSpace(manifest.Author) ? $" by {manifest.Author}" : "")
- + $" | for {GetModDisplayName(metadata.Manifest.ContentPackFor.UniqueID)}"
+ + $" | for {GetModDisplayName(metadata.Manifest.ContentPackFor!.UniqueID)}"
+ (!string.IsNullOrWhiteSpace(manifest.Description) ? $" | {manifest.Description}" : ""),
LogLevel.Info
);
@@ -398,6 +399,7 @@ namespace StardewModdingAPI.Framework.Logging
/// <param name="mods">The loaded mods.</param>
/// <param name="skippedMods">The mods which could not be loaded.</param>
/// <param name="logParanoidWarnings">Whether to log issues for mods which directly use potentially sensitive .NET APIs like file or shell access.</param>
+ [SuppressMessage("ReSharper", "ConstantConditionalAccessQualifier", Justification = "Manifests aren't guaranteed non-null at this point in the loading process.")]
private void LogModWarnings(IEnumerable<IModMetadata> mods, IModMetadata[] skippedMods, bool logParanoidWarnings)
{
// get mods with warnings
@@ -431,7 +433,7 @@ namespace StardewModdingAPI.Framework.Logging
// duplicate mod: log first one only, don't show redundant version
if (mod.FailReason == ModFailReason.Duplicate && mod.HasManifest())
{
- if (loggedDuplicateIds.Add(mod.Manifest.UniqueID))
+ if (loggedDuplicateIds.Add(mod.Manifest!.UniqueID))
continue; // already logged
message = $" - {mod.DisplayName} because {mod.Error}";
@@ -610,7 +612,7 @@ namespace StardewModdingAPI.Framework.Logging
/// <param name="heading">A brief heading label for the group.</param>
/// <param name="blurb">A detailed explanation of the warning, split into lines.</param>
/// <param name="modLabel">Formats the mod label, or <c>null</c> to use the <see cref="IModMetadata.DisplayName"/>.</param>
- private void LogModWarningGroup(IModMetadata[] mods, Func<IModMetadata, bool> match, LogLevel level, string heading, string[] blurb, Func<IModMetadata, string> modLabel = null)
+ private void LogModWarningGroup(IModMetadata[] mods, Func<IModMetadata, bool> match, LogLevel level, string heading, string[] blurb, Func<IModMetadata, string>? modLabel = null)
{
// get matching mods
string[] modLabels = mods