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Diffstat (limited to 'src/SMAPI/Framework/Logging/LogManager.cs')
-rw-r--r--src/SMAPI/Framework/Logging/LogManager.cs12
1 files changed, 0 insertions, 12 deletions
diff --git a/src/SMAPI/Framework/Logging/LogManager.cs b/src/SMAPI/Framework/Logging/LogManager.cs
index abcb2f64..dbcf8934 100644
--- a/src/SMAPI/Framework/Logging/LogManager.cs
+++ b/src/SMAPI/Framework/Logging/LogManager.cs
@@ -252,18 +252,6 @@ namespace StardewModdingAPI.Framework.Logging
{
switch (exception)
{
- // audio crash
- //case InvalidOperationException ex when ex.Source == "Microsoft.Xna.Framework.Xact" && ex.StackTrace.Contains("Microsoft.Xna.Framework.Audio.AudioEngine..ctor"):
- // this.Monitor.Log("The game couldn't load audio. Do you have speakers or headphones plugged in?", LogLevel.Error);
- // this.Monitor.Log($"Technical details: {ex.GetLogSummary()}");
- // break;
-
- // missing content folder exception
- case FileNotFoundException ex when ex.Message == "Couldn't find file 'C:\\Program Files (x86)\\Steam\\SteamApps\\common\\Stardew Valley\\Content\\XACT\\FarmerSounds.xgs'.": // path in error is hardcoded regardless of install path
- this.Monitor.Log("The game can't find its Content\\XACT\\FarmerSounds.xgs file. You can usually fix this by resetting your content files (see https://smapi.io/troubleshoot#reset-content ), or by uninstalling and reinstalling the game.", LogLevel.Error);
- this.Monitor.Log($"Technical details: {ex.GetLogSummary()}");
- break;
-
// path too long exception
case PathTooLongException _:
{