diff options
Diffstat (limited to 'src/SMAPI/Framework/Logging')
-rw-r--r-- | src/SMAPI/Framework/Logging/InterceptingTextWriter.cs | 40 | ||||
-rw-r--r-- | src/SMAPI/Framework/Logging/LogManager.cs | 37 |
2 files changed, 49 insertions, 28 deletions
diff --git a/src/SMAPI/Framework/Logging/InterceptingTextWriter.cs b/src/SMAPI/Framework/Logging/InterceptingTextWriter.cs index d99f1dd2..bad69a2a 100644 --- a/src/SMAPI/Framework/Logging/InterceptingTextWriter.cs +++ b/src/SMAPI/Framework/Logging/InterceptingTextWriter.cs @@ -8,15 +8,11 @@ namespace StardewModdingAPI.Framework.Logging internal class InterceptingTextWriter : TextWriter { /********* - ** Fields + ** Accessors *********/ /// <summary>Prefixing a message with this character indicates that the console interceptor should write the string without intercepting it. (The character itself is not written.)</summary> - private readonly char IgnoreChar; - + public const char IgnoreChar = '\u200B'; - /********* - ** Accessors - *********/ /// <summary>The underlying console output.</summary> public TextWriter Out { get; } @@ -26,30 +22,48 @@ namespace StardewModdingAPI.Framework.Logging /// <summary>The event raised when a message is written to the console directly.</summary> public event Action<string> OnMessageIntercepted; + /// <summary>Whether the text writer should ignore the next input if it's a newline.</summary> + /// <remarks>This is used when log output is suppressed from the console, since <c>Console.WriteLine</c> writes the trailing newline as a separate call.</remarks> + public bool IgnoreNextIfNewline { get; set; } + /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="output">The underlying output writer.</param> - /// <param name="ignoreChar">Prefixing a message with this character indicates that the console interceptor should write the string without intercepting it. (The character itself is not written.)</param> - public InterceptingTextWriter(TextWriter output, char ignoreChar) + public InterceptingTextWriter(TextWriter output) { this.Out = output; - this.IgnoreChar = ignoreChar; } /// <inheritdoc /> public override void Write(char[] buffer, int index, int count) { - if (buffer.Length == 0) + // track newline skip + bool ignoreIfNewline = this.IgnoreNextIfNewline; + this.IgnoreNextIfNewline = false; + + // get first character if valid + if (count == 0 || index < 0 || index >= buffer.Length) + { this.Out.Write(buffer, index, count); - else if (buffer[0] == this.IgnoreChar) + return; + } + char firstChar = buffer[index]; + + // handle output + if (firstChar == InterceptingTextWriter.IgnoreChar) this.Out.Write(buffer, index + 1, count - 1); - else if (this.IsEmptyOrNewline(buffer)) + else if (char.IsControl(firstChar) && firstChar is not ('\r' or '\n')) this.Out.Write(buffer, index, count); + else if (this.IsEmptyOrNewline(buffer)) + { + if (!ignoreIfNewline) + this.Out.Write(buffer, index, count); + } else - this.OnMessageIntercepted?.Invoke(new string(buffer, index, count).TrimEnd('\r', '\n')); + this.OnMessageIntercepted?.Invoke(new string(buffer, index, count)); } /// <inheritdoc /> diff --git a/src/SMAPI/Framework/Logging/LogManager.cs b/src/SMAPI/Framework/Logging/LogManager.cs index 5a291d0a..a8a8b6ee 100644 --- a/src/SMAPI/Framework/Logging/LogManager.cs +++ b/src/SMAPI/Framework/Logging/LogManager.cs @@ -25,8 +25,11 @@ namespace StardewModdingAPI.Framework.Logging /// <summary>The log file to which to write messages.</summary> private readonly LogFileManager LogFile; + /// <summary>The text writer which intercepts console output.</summary> + private readonly InterceptingTextWriter ConsoleInterceptor; + /// <summary>Prefixing a low-level message with this character indicates that the console interceptor should write the string without intercepting it. (The character itself is not written.)</summary> - private readonly char IgnoreChar = '\u200B'; + private const char IgnoreChar = InterceptingTextWriter.IgnoreChar; /// <summary>Get a named monitor instance.</summary> private readonly Func<string, Monitor> GetMonitorImpl; @@ -34,22 +37,22 @@ namespace StardewModdingAPI.Framework.Logging /// <summary>Regex patterns which match console non-error messages to suppress from the console and log.</summary> private readonly Regex[] SuppressConsolePatterns = { - new Regex(@"^TextBox\.Selected is now '(?:True|False)'\.$", RegexOptions.Compiled | RegexOptions.CultureInvariant), - new Regex(@"^loadPreferences\(\); begin", RegexOptions.Compiled | RegexOptions.CultureInvariant), - new Regex(@"^savePreferences\(\); async=", RegexOptions.Compiled | RegexOptions.CultureInvariant), - new Regex(@"^DebugOutput:\s+(?:added cricket|dismount tile|Ping|playerPos)", RegexOptions.Compiled | RegexOptions.CultureInvariant), - new Regex(@"^Ignoring keys: ", RegexOptions.Compiled | RegexOptions.CultureInvariant) + new(@"^TextBox\.Selected is now '(?:True|False)'\.$", RegexOptions.Compiled | RegexOptions.CultureInvariant), + new(@"^loadPreferences\(\); begin", RegexOptions.Compiled | RegexOptions.CultureInvariant), + new(@"^savePreferences\(\); async=", RegexOptions.Compiled | RegexOptions.CultureInvariant), + new(@"^DebugOutput:\s+(?:added cricket|dismount tile|Ping|playerPos)", RegexOptions.Compiled | RegexOptions.CultureInvariant), + new(@"^Ignoring keys: ", RegexOptions.Compiled | RegexOptions.CultureInvariant) }; /// <summary>Regex patterns which match console messages to show a more friendly error for.</summary> private readonly ReplaceLogPattern[] ReplaceConsolePatterns = { // Steam not loaded - new ReplaceLogPattern( + new( search: new Regex(@"^System\.InvalidOperationException: Steamworks is not initialized\.[\s\S]+$", RegexOptions.Compiled | RegexOptions.CultureInvariant), replacement: #if SMAPI_FOR_WINDOWS - "Oops! Steam achievements won't work because Steam isn't loaded. See 'Launch SMAPI through Steam or GOG Galaxy' in the install guide for more info: https://smapi.io/install.", + "Oops! Steam achievements won't work because Steam isn't loaded. See 'Configure your game client' in the install guide for more info: https://smapi.io/install.", #else "Oops! Steam achievements won't work because Steam isn't loaded. You can launch the game through Steam to fix that.", #endif @@ -57,7 +60,7 @@ namespace StardewModdingAPI.Framework.Logging ), // save file not found error - new ReplaceLogPattern( + new( search: new Regex(@"^System\.IO\.FileNotFoundException: [^\n]+\n[^:]+: '[^\n]+[/\\]Saves[/\\]([^'\r\n]+)[/\\]([^'\r\n]+)'[\s\S]+LoadGameMenu\.FindSaveGames[\s\S]+$", RegexOptions.Compiled | RegexOptions.CultureInvariant), replacement: "The game can't find the '$2' file for your '$1' save. See https://stardewvalleywiki.com/Saves#Troubleshooting for help.", logLevel: LogLevel.Error @@ -91,7 +94,7 @@ namespace StardewModdingAPI.Framework.Logging public LogManager(string logPath, ColorSchemeConfig colorConfig, bool writeToConsole, bool isVerbose, bool isDeveloperMode, Func<int?> getScreenIdForLog) { // init construction logic - this.GetMonitorImpl = name => new Monitor(name, this.IgnoreChar, this.LogFile, colorConfig, isVerbose, getScreenIdForLog) + this.GetMonitorImpl = name => new Monitor(name, LogManager.IgnoreChar, this.LogFile, colorConfig, isVerbose, getScreenIdForLog) { WriteToConsole = writeToConsole, ShowTraceInConsole = isDeveloperMode, @@ -104,10 +107,10 @@ namespace StardewModdingAPI.Framework.Logging this.MonitorForGame = this.GetMonitor("game"); // redirect direct console output - var output = new InterceptingTextWriter(Console.Out, this.IgnoreChar); + this.ConsoleInterceptor = new InterceptingTextWriter(Console.Out); if (writeToConsole) - output.OnMessageIntercepted += message => this.HandleConsoleMessage(this.MonitorForGame, message); - Console.SetOut(output); + this.ConsoleInterceptor.OnMessageIntercepted += message => this.HandleConsoleMessage(this.MonitorForGame, message); + Console.SetOut(this.ConsoleInterceptor); // enable Unicode handling on Windows // (the terminal defaults to UTF-8 on Linux/macOS) @@ -146,7 +149,7 @@ namespace StardewModdingAPI.Framework.Logging .Add(new ReloadI18nCommand(reloadTranslations), this.Monitor); // start handling command line input - Thread inputThread = new Thread(() => + Thread inputThread = new(() => { while (true) { @@ -262,7 +265,7 @@ namespace StardewModdingAPI.Framework.Logging public void LogIntro(string modsPath, IDictionary<string, object> customSettings) { // log platform - this.Monitor.Log($"SMAPI {Constants.ApiVersion} with Stardew Valley {Constants.GameVersion} on {EnvironmentUtility.GetFriendlyPlatformName(Constants.Platform)}", LogLevel.Info); + this.Monitor.Log($"SMAPI {Constants.ApiVersion} with Stardew Valley {Constants.GameVersion} (build {Constants.GetBuildVersionLabel()}) on {EnvironmentUtility.GetFriendlyPlatformName(Constants.Platform)}", LogLevel.Info); // log basic info this.Monitor.Log($"Mods go here: {modsPath}", LogLevel.Info); @@ -363,7 +366,10 @@ namespace StardewModdingAPI.Framework.Logging // ignore suppressed message if (level != LogLevel.Error && this.SuppressConsolePatterns.Any(p => p.IsMatch(message))) + { + this.ConsoleInterceptor.IgnoreNextIfNewline = true; return; + } // show friendly error if applicable foreach (ReplaceLogPattern entry in this.ReplaceConsolePatterns) @@ -383,6 +389,7 @@ namespace StardewModdingAPI.Framework.Logging // forward to monitor gameMonitor.Log(message, level); + this.ConsoleInterceptor.IgnoreNextIfNewline = true; } /// <summary>Write a summary of mod warnings to the console and log.</summary> |