diff options
Diffstat (limited to 'src/SMAPI/Framework/Logging')
-rw-r--r-- | src/SMAPI/Framework/Logging/LogManager.cs | 33 |
1 files changed, 2 insertions, 31 deletions
diff --git a/src/SMAPI/Framework/Logging/LogManager.cs b/src/SMAPI/Framework/Logging/LogManager.cs index f2876146..5a291d0a 100644 --- a/src/SMAPI/Framework/Logging/LogManager.cs +++ b/src/SMAPI/Framework/Logging/LogManager.cs @@ -250,36 +250,7 @@ namespace StardewModdingAPI.Framework.Logging /// <param name="exception">The exception details.</param> public void LogFatalLaunchError(Exception exception) { - switch (exception) - { - // audio crash - case InvalidOperationException ex when ex.Source == "Microsoft.Xna.Framework.Xact" && ex.StackTrace.Contains("Microsoft.Xna.Framework.Audio.AudioEngine..ctor"): - this.Monitor.Log("The game couldn't load audio. Do you have speakers or headphones plugged in?", LogLevel.Error); - this.Monitor.Log($"Technical details: {ex.GetLogSummary()}"); - break; - - // missing content folder exception - case FileNotFoundException ex when ex.Message == "Couldn't find file 'C:\\Program Files (x86)\\Steam\\SteamApps\\common\\Stardew Valley\\Content\\XACT\\FarmerSounds.xgs'.": // path in error is hardcoded regardless of install path - this.Monitor.Log("The game can't find its Content\\XACT\\FarmerSounds.xgs file. You can usually fix this by resetting your content files (see https://smapi.io/troubleshoot#reset-content ), or by uninstalling and reinstalling the game.", LogLevel.Error); - this.Monitor.Log($"Technical details: {ex.GetLogSummary()}"); - break; - - // path too long exception - case PathTooLongException _: - { - string[] affectedPaths = PathUtilities.GetTooLongPaths(Constants.ModsPath).ToArray(); - string message = affectedPaths.Any() - ? $"SMAPI can't launch because some of your mod files exceed the maximum path length on {Constants.Platform}.\nIf you need help fixing this error, see https://smapi.io/help\n\nAffected paths:\n {string.Join("\n ", affectedPaths)}" - : $"The game failed to launch: {exception.GetLogSummary()}"; - this.MonitorForGame.Log(message, LogLevel.Error); - } - break; - - // generic exception - default: - this.MonitorForGame.Log($"The game failed to launch: {exception.GetLogSummary()}", LogLevel.Error); - break; - } + this.MonitorForGame.Log($"The game failed to launch: {exception.GetLogSummary()}", LogLevel.Error); } /**** @@ -290,7 +261,7 @@ namespace StardewModdingAPI.Framework.Logging /// <param name="customSettings">The custom SMAPI settings.</param> public void LogIntro(string modsPath, IDictionary<string, object> customSettings) { - // log platform & patches + // log platform this.Monitor.Log($"SMAPI {Constants.ApiVersion} with Stardew Valley {Constants.GameVersion} on {EnvironmentUtility.GetFriendlyPlatformName(Constants.Platform)}", LogLevel.Info); // log basic info |