diff options
Diffstat (limited to 'src/SMAPI/Framework/ModHelpers/GameContentHelper.cs')
-rw-r--r-- | src/SMAPI/Framework/ModHelpers/GameContentHelper.cs | 16 |
1 files changed, 14 insertions, 2 deletions
diff --git a/src/SMAPI/Framework/ModHelpers/GameContentHelper.cs b/src/SMAPI/Framework/ModHelpers/GameContentHelper.cs index 956bac7f..6d0c2f5f 100644 --- a/src/SMAPI/Framework/ModHelpers/GameContentHelper.cs +++ b/src/SMAPI/Framework/ModHelpers/GameContentHelper.cs @@ -5,6 +5,7 @@ using System.Linq; using StardewModdingAPI.Framework.Content; using StardewModdingAPI.Framework.ContentManagers; using StardewModdingAPI.Framework.Exceptions; +using StardewModdingAPI.Framework.Reflection; using StardewValley; namespace StardewModdingAPI.Framework.ModHelpers @@ -27,6 +28,9 @@ namespace StardewModdingAPI.Framework.ModHelpers /// <summary>Encapsulates monitoring and logging.</summary> private readonly IMonitor Monitor; + /// <summary>Simplifies access to private code.</summary> + private readonly Reflector Reflection; + /********* ** Accessors @@ -46,7 +50,8 @@ namespace StardewModdingAPI.Framework.ModHelpers /// <param name="modID">The unique ID of the relevant mod.</param> /// <param name="modName">The friendly mod name for use in errors.</param> /// <param name="monitor">Encapsulates monitoring and logging.</param> - public GameContentHelper(ContentCoordinator contentCore, string modID, string modName, IMonitor monitor) + /// <param name="reflection">Simplifies access to private code.</param> + public GameContentHelper(ContentCoordinator contentCore, string modID, string modName, IMonitor monitor, Reflector reflection) : base(modID) { string managedAssetPrefix = contentCore.GetManagedAssetPrefix(modID); @@ -55,6 +60,7 @@ namespace StardewModdingAPI.Framework.ModHelpers this.GameContentManager = contentCore.CreateGameContentManager(managedAssetPrefix + ".content"); this.ModName = modName; this.Monitor = monitor; + this.Reflection = reflection; } /// <inheritdoc /> @@ -119,7 +125,13 @@ namespace StardewModdingAPI.Framework.ModHelpers assetName ??= $"temp/{Guid.NewGuid():N}"; - return new AssetDataForObject(this.CurrentLocale, this.ContentCore.ParseAssetName(assetName, allowLocales: true), data, key => this.ParseAssetName(key).Name); + return new AssetDataForObject( + locale: this.CurrentLocale, + assetName: this.ContentCore.ParseAssetName(assetName, allowLocales: true), + data: data, + getNormalizedPath: key => this.ParseAssetName(key).Name, + reflection: this.Reflection + ); } /// <summary>Get the underlying game content manager.</summary> |