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diff --git a/src/SMAPI/Framework/ModHelpers/ModHelper.cs b/src/SMAPI/Framework/ModHelpers/ModHelper.cs
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+using System;
+using System.IO;
+using StardewModdingAPI.Framework.Serialisation;
+
+namespace StardewModdingAPI.Framework.ModHelpers
+{
+ /// <summary>Provides simplified APIs for writing mods.</summary>
+ internal class ModHelper : BaseHelper, IModHelper, IDisposable
+ {
+ /*********
+ ** Properties
+ *********/
+ /// <summary>Encapsulates SMAPI's JSON file parsing.</summary>
+ private readonly JsonHelper JsonHelper;
+
+
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The full path to the mod's folder.</summary>
+ public string DirectoryPath { get; }
+
+ /// <summary>An API for loading content assets.</summary>
+ public IContentHelper Content { get; }
+
+ /// <summary>An API for accessing private game code.</summary>
+ public IReflectionHelper Reflection { get; }
+
+ /// <summary>an API for fetching metadata about loaded mods.</summary>
+ public IModRegistry ModRegistry { get; }
+
+ /// <summary>An API for managing console commands.</summary>
+ public ICommandHelper ConsoleCommands { get; }
+
+ /// <summary>An API for reading translations stored in the mod's <c>i18n</c> folder, with one file per locale (like <c>en.json</c>) containing a flat key => value structure. Translations are fetched with locale fallback, so missing translations are filled in from broader locales (like <c>pt-BR.json</c> &lt; <c>pt.json</c> &lt; <c>default.json</c>).</summary>
+ public ITranslationHelper Translation { get; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="modID">The mod's unique ID.</param>
+ /// <param name="modDirectory">The full path to the mod's folder.</param>
+ /// <param name="jsonHelper">Encapsulate SMAPI's JSON parsing.</param>
+ /// <param name="contentHelper">An API for loading content assets.</param>
+ /// <param name="commandHelper">An API for managing console commands.</param>
+ /// <param name="modRegistry">an API for fetching metadata about loaded mods.</param>
+ /// <param name="reflectionHelper">An API for accessing private game code.</param>
+ /// <param name="translationHelper">An API for reading translations stored in the mod's <c>i18n</c> folder.</param>
+ /// <exception cref="ArgumentNullException">An argument is null or empty.</exception>
+ /// <exception cref="InvalidOperationException">The <paramref name="modDirectory"/> path does not exist on disk.</exception>
+ public ModHelper(string modID, string modDirectory, JsonHelper jsonHelper, IContentHelper contentHelper, ICommandHelper commandHelper, IModRegistry modRegistry, IReflectionHelper reflectionHelper, ITranslationHelper translationHelper)
+ : base(modID)
+ {
+ // validate directory
+ if (string.IsNullOrWhiteSpace(modDirectory))
+ throw new ArgumentNullException(nameof(modDirectory));
+ if (!Directory.Exists(modDirectory))
+ throw new InvalidOperationException("The specified mod directory does not exist.");
+
+ // initialise
+ this.DirectoryPath = modDirectory;
+ this.JsonHelper = jsonHelper ?? throw new ArgumentNullException(nameof(jsonHelper));
+ this.Content = contentHelper ?? throw new ArgumentNullException(nameof(contentHelper));
+ this.ModRegistry = modRegistry ?? throw new ArgumentNullException(nameof(modRegistry));
+ this.ConsoleCommands = commandHelper ?? throw new ArgumentNullException(nameof(commandHelper));
+ this.Reflection = reflectionHelper ?? throw new ArgumentNullException(nameof(reflectionHelper));
+ this.Translation = translationHelper ?? throw new ArgumentNullException(nameof(translationHelper));
+ }
+
+ /****
+ ** Mod config file
+ ****/
+ /// <summary>Read the mod's configuration file (and create it if needed).</summary>
+ /// <typeparam name="TConfig">The config class type. This should be a plain class that has public properties for the settings you want. These can be complex types.</typeparam>
+ public TConfig ReadConfig<TConfig>()
+ where TConfig : class, new()
+ {
+ TConfig config = this.ReadJsonFile<TConfig>("config.json") ?? new TConfig();
+ this.WriteConfig(config); // create file or fill in missing fields
+ return config;
+ }
+
+ /// <summary>Save to the mod's configuration file.</summary>
+ /// <typeparam name="TConfig">The config class type.</typeparam>
+ /// <param name="config">The config settings to save.</param>
+ public void WriteConfig<TConfig>(TConfig config)
+ where TConfig : class, new()
+ {
+ this.WriteJsonFile("config.json", config);
+ }
+
+ /****
+ ** Generic JSON files
+ ****/
+ /// <summary>Read a JSON file.</summary>
+ /// <typeparam name="TModel">The model type.</typeparam>
+ /// <param name="path">The file path relative to the mod directory.</param>
+ /// <returns>Returns the deserialised model, or <c>null</c> if the file doesn't exist or is empty.</returns>
+ public TModel ReadJsonFile<TModel>(string path)
+ where TModel : class
+ {
+ path = Path.Combine(this.DirectoryPath, path);
+ return this.JsonHelper.ReadJsonFile<TModel>(path);
+ }
+
+ /// <summary>Save to a JSON file.</summary>
+ /// <typeparam name="TModel">The model type.</typeparam>
+ /// <param name="path">The file path relative to the mod directory.</param>
+ /// <param name="model">The model to save.</param>
+ public void WriteJsonFile<TModel>(string path, TModel model)
+ where TModel : class
+ {
+ path = Path.Combine(this.DirectoryPath, path);
+ this.JsonHelper.WriteJsonFile(path, model);
+ }
+
+
+ /****
+ ** Disposal
+ ****/
+ /// <summary>Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.</summary>
+ public void Dispose()
+ {
+ // nothing to dispose yet
+ }
+ }
+}