summaryrefslogtreecommitdiff
path: root/src/SMAPI/Framework/ModHelpers
diff options
context:
space:
mode:
Diffstat (limited to 'src/SMAPI/Framework/ModHelpers')
-rw-r--r--src/SMAPI/Framework/ModHelpers/ModContentHelper.cs16
1 files changed, 14 insertions, 2 deletions
diff --git a/src/SMAPI/Framework/ModHelpers/ModContentHelper.cs b/src/SMAPI/Framework/ModHelpers/ModContentHelper.cs
index 2379583c..7468cda1 100644
--- a/src/SMAPI/Framework/ModHelpers/ModContentHelper.cs
+++ b/src/SMAPI/Framework/ModHelpers/ModContentHelper.cs
@@ -1,7 +1,9 @@
using System;
+using Microsoft.Xna.Framework.Content;
using StardewModdingAPI.Framework.Content;
using StardewModdingAPI.Framework.ContentManagers;
using StardewModdingAPI.Framework.Exceptions;
+using StardewModdingAPI.Utilities;
namespace StardewModdingAPI.Framework.ModHelpers
{
@@ -20,6 +22,9 @@ namespace StardewModdingAPI.Framework.ModHelpers
/// <summary>The friendly mod name for use in errors.</summary>
private readonly string ModName;
+ /// <summary>A case-insensitive lookup of relative paths within the <see cref="ContentManager.RootDirectory"/>.</summary>
+ private readonly CaseInsensitivePathCache RelativePathCache;
+
/*********
** Public methods
@@ -30,7 +35,8 @@ namespace StardewModdingAPI.Framework.ModHelpers
/// <param name="modID">The unique ID of the relevant mod.</param>
/// <param name="modName">The friendly mod name for use in errors.</param>
/// <param name="gameContentManager">The game content manager used for map tilesheets not provided by the mod.</param>
- public ModContentHelper(ContentCoordinator contentCore, string modFolderPath, string modID, string modName, IContentManager gameContentManager)
+ /// <param name="relativePathCache">A case-insensitive lookup of relative paths within the <paramref name="relativePathCache"/>.</param>
+ public ModContentHelper(ContentCoordinator contentCore, string modFolderPath, string modID, string modName, IContentManager gameContentManager, CaseInsensitivePathCache relativePathCache)
: base(modID)
{
string managedAssetPrefix = contentCore.GetManagedAssetPrefix(modID);
@@ -38,11 +44,14 @@ namespace StardewModdingAPI.Framework.ModHelpers
this.ContentCore = contentCore;
this.ModContentManager = contentCore.CreateModContentManager(managedAssetPrefix, modName, modFolderPath, gameContentManager);
this.ModName = modName;
+ this.RelativePathCache = relativePathCache;
}
/// <inheritdoc />
public T Load<T>(string relativePath)
{
+ relativePath = this.RelativePathCache.GetAssetName(relativePath);
+
IAssetName assetName = this.ContentCore.ParseAssetName(relativePath, allowLocales: false);
try
@@ -58,6 +67,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
/// <inheritdoc />
public IAssetName GetInternalAssetName(string relativePath)
{
+ relativePath = this.RelativePathCache.GetAssetName(relativePath);
return this.ModContentManager.GetInternalAssetKey(relativePath);
}
@@ -67,7 +77,9 @@ namespace StardewModdingAPI.Framework.ModHelpers
if (data == null)
throw new ArgumentNullException(nameof(data), "Can't get a patch helper for a null value.");
- relativePath ??= $"temp/{Guid.NewGuid():N}";
+ relativePath = relativePath != null
+ ? this.RelativePathCache.GetAssetName(relativePath)
+ : $"temp/{Guid.NewGuid():N}";
return new AssetDataForObject(this.ContentCore.GetLocale(), this.ContentCore.ParseAssetName(relativePath, allowLocales: false), data, key => this.ContentCore.ParseAssetName(key, allowLocales: false).Name);
}