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-rw-r--r--src/SMAPI/Framework/ModHelpers/ContentHelper.cs12
-rw-r--r--src/SMAPI/Framework/ModHelpers/GameContentHelper.cs6
-rw-r--r--src/SMAPI/Framework/ModHelpers/ModContentHelper.cs4
3 files changed, 11 insertions, 11 deletions
diff --git a/src/SMAPI/Framework/ModHelpers/ContentHelper.cs b/src/SMAPI/Framework/ModHelpers/ContentHelper.cs
index b0064532..ae914c46 100644
--- a/src/SMAPI/Framework/ModHelpers/ContentHelper.cs
+++ b/src/SMAPI/Framework/ModHelpers/ContentHelper.cs
@@ -107,7 +107,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
/// <inheritdoc />
public T Load<T>(string key, ContentSource source = ContentSource.ModFolder)
{
- IAssetName assetName = this.ContentCore.ParseAssetName(key);
+ IAssetName assetName = this.ContentCore.ParseAssetName(key, allowLocales: source == ContentSource.GameContent);
try
{
@@ -157,21 +157,21 @@ namespace StardewModdingAPI.Framework.ModHelpers
public bool InvalidateCache(string key)
{
string actualKey = this.GetActualAssetKey(key, ContentSource.GameContent);
- this.Monitor.Log($"Requested cache invalidation for '{actualKey}'.", LogLevel.Trace);
+ this.Monitor.Log($"Requested cache invalidation for '{actualKey}'.");
return this.ContentCore.InvalidateCache(asset => asset.Name.IsEquivalentTo(actualKey)).Any();
}
/// <inheritdoc />
public bool InvalidateCache<T>()
{
- this.Monitor.Log($"Requested cache invalidation for all assets of type {typeof(T)}. This is an expensive operation and should be avoided if possible.", LogLevel.Trace);
- return this.ContentCore.InvalidateCache((contentManager, key, type) => typeof(T).IsAssignableFrom(type)).Any();
+ this.Monitor.Log($"Requested cache invalidation for all assets of type {typeof(T)}. This is an expensive operation and should be avoided if possible.");
+ return this.ContentCore.InvalidateCache((_, _, type) => typeof(T).IsAssignableFrom(type)).Any();
}
/// <inheritdoc />
public bool InvalidateCache(Func<IAssetInfo, bool> predicate)
{
- this.Monitor.Log("Requested cache invalidation for all assets matching a predicate.", LogLevel.Trace);
+ this.Monitor.Log("Requested cache invalidation for all assets matching a predicate.");
return this.ContentCore.InvalidateCache(predicate).Any();
}
@@ -183,7 +183,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
assetName ??= $"temp/{Guid.NewGuid():N}";
- return new AssetDataForObject(this.CurrentLocale, this.ContentCore.ParseAssetName(assetName), data, this.NormalizeAssetName);
+ return new AssetDataForObject(this.CurrentLocale, this.ContentCore.ParseAssetName(assetName, allowLocales: true/* no way to know if it's a game or mod asset here*/), data, this.NormalizeAssetName);
}
diff --git a/src/SMAPI/Framework/ModHelpers/GameContentHelper.cs b/src/SMAPI/Framework/ModHelpers/GameContentHelper.cs
index 42a4de20..0eb385d4 100644
--- a/src/SMAPI/Framework/ModHelpers/GameContentHelper.cs
+++ b/src/SMAPI/Framework/ModHelpers/GameContentHelper.cs
@@ -58,13 +58,13 @@ namespace StardewModdingAPI.Framework.ModHelpers
/// <inheritdoc />
public IAssetName ParseAssetName(string rawName)
{
- return this.ContentCore.ParseAssetName(rawName);
+ return this.ContentCore.ParseAssetName(rawName, allowLocales: true);
}
/// <inheritdoc />
public T Load<T>(string key)
{
- IAssetName assetName = this.ContentCore.ParseAssetName(key);
+ IAssetName assetName = this.ContentCore.ParseAssetName(key, allowLocales: true);
return this.Load<T>(assetName);
}
@@ -117,7 +117,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
assetName ??= $"temp/{Guid.NewGuid():N}";
- return new AssetDataForObject(this.CurrentLocale, this.ContentCore.ParseAssetName(assetName), data, key => this.ParseAssetName(key).Name);
+ return new AssetDataForObject(this.CurrentLocale, this.ContentCore.ParseAssetName(assetName, allowLocales: true), data, key => this.ParseAssetName(key).Name);
}
/// <summary>Get the underlying game content manager.</summary>
diff --git a/src/SMAPI/Framework/ModHelpers/ModContentHelper.cs b/src/SMAPI/Framework/ModHelpers/ModContentHelper.cs
index 45899dd7..2379583c 100644
--- a/src/SMAPI/Framework/ModHelpers/ModContentHelper.cs
+++ b/src/SMAPI/Framework/ModHelpers/ModContentHelper.cs
@@ -43,7 +43,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
/// <inheritdoc />
public T Load<T>(string relativePath)
{
- IAssetName assetName = this.ContentCore.ParseAssetName(relativePath);
+ IAssetName assetName = this.ContentCore.ParseAssetName(relativePath, allowLocales: false);
try
{
@@ -69,7 +69,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
relativePath ??= $"temp/{Guid.NewGuid():N}";
- return new AssetDataForObject(this.ContentCore.GetLocale(), this.ContentCore.ParseAssetName(relativePath), data, key => this.ContentCore.ParseAssetName(key).Name);
+ return new AssetDataForObject(this.ContentCore.GetLocale(), this.ContentCore.ParseAssetName(relativePath, allowLocales: false), data, key => this.ContentCore.ParseAssetName(key, allowLocales: false).Name);
}
}
}