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Diffstat (limited to 'src/SMAPI/Framework/ModLoading/AssemblyLoader.cs')
-rw-r--r--src/SMAPI/Framework/ModLoading/AssemblyLoader.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs
index d6a32621..4fae0f44 100644
--- a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs
+++ b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs
@@ -37,7 +37,7 @@ namespace StardewModdingAPI.Framework.ModLoading
/// <summary>The objects to dispose as part of this instance.</summary>
private readonly HashSet<IDisposable> Disposables = new HashSet<IDisposable>();
- /// <summary>Whether mods should be re-writen for compatibility.</summary>
+ /// <summary>Whether to rewrite mods for compatibility.</summary>
private readonly bool RewriteMods;
@@ -48,7 +48,7 @@ namespace StardewModdingAPI.Framework.ModLoading
/// <param name="targetPlatform">The current game platform.</param>
/// <param name="monitor">Encapsulates monitoring and logging.</param>
/// <param name="paranoidMode">Whether to detect paranoid mode issues.</param>
- /// <param name="rewriteMods">Whether to rewrite potentially broken mods or not.</param>
+ /// <param name="rewriteMods">Whether to rewrite mods for compatibility.</param>
public AssemblyLoader(Platform targetPlatform, IMonitor monitor, bool paranoidMode, bool rewriteMods)
{
this.Monitor = monitor;