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Diffstat (limited to 'src/SMAPI/Framework/ModLoading/ModResolver.cs')
-rw-r--r--src/SMAPI/Framework/ModLoading/ModResolver.cs29
1 files changed, 16 insertions, 13 deletions
diff --git a/src/SMAPI/Framework/ModLoading/ModResolver.cs b/src/SMAPI/Framework/ModLoading/ModResolver.cs
index 75d3849d..5ea21710 100644
--- a/src/SMAPI/Framework/ModLoading/ModResolver.cs
+++ b/src/SMAPI/Framework/ModLoading/ModResolver.cs
@@ -5,7 +5,7 @@ using System.Linq;
using StardewModdingAPI.Toolkit;
using StardewModdingAPI.Toolkit.Framework.ModData;
using StardewModdingAPI.Toolkit.Framework.ModScanning;
-using StardewModdingAPI.Toolkit.Serialisation.Models;
+using StardewModdingAPI.Toolkit.Serialization.Models;
using StardewModdingAPI.Toolkit.Utilities;
namespace StardewModdingAPI.Framework.ModLoading
@@ -38,13 +38,13 @@ namespace StardewModdingAPI.Framework.ModLoading
}
// build metadata
- ModMetadataStatus status = folder.ManifestParseError == null || !folder.ShouldBeLoaded
+ bool shouldIgnore = folder.Type == ModType.Ignored;
+ ModMetadataStatus status = folder.ManifestParseError == ModParseError.None || shouldIgnore
? ModMetadataStatus.Found
: ModMetadataStatus.Failed;
- string relativePath = PathUtilities.GetRelativePath(rootPath, folder.Directory.FullName);
- yield return new ModMetadata(folder.DisplayName, folder.Directory.FullName, relativePath, manifest, dataRecord, isIgnored: !folder.ShouldBeLoaded)
- .SetStatus(status, !folder.ShouldBeLoaded ? "disabled by dot convention" : folder.ManifestParseError);
+ yield return new ModMetadata(folder.DisplayName, folder.Directory.FullName, rootPath, manifest, dataRecord, isIgnored: shouldIgnore)
+ .SetStatus(status, shouldIgnore ? "disabled by dot convention" : folder.ManifestParseErrorText);
}
}
@@ -143,16 +143,12 @@ namespace StardewModdingAPI.Framework.ModLoading
continue;
}
- // invalid capitalisation
+ // invalid capitalization
string actualFilename = new DirectoryInfo(mod.DirectoryPath).GetFiles(mod.Manifest.EntryDll).FirstOrDefault()?.Name;
if (actualFilename != mod.Manifest.EntryDll)
{
-#if SMAPI_3_0_STRICT
- mod.SetStatus(ModMetadataStatus.Failed, $"its {nameof(IManifest.EntryDll)} value '{mod.Manifest.EntryDll}' doesn't match the actual file capitalisation '{actualFilename}'. The capitalisation must match for crossplatform compatibility.");
+ mod.SetStatus(ModMetadataStatus.Failed, $"its {nameof(IManifest.EntryDll)} value '{mod.Manifest.EntryDll}' doesn't match the actual file capitalization '{actualFilename}'. The capitalization must match for crossplatform compatibility.");
continue;
-#else
- SCore.DeprecationManager.Warn(mod.DisplayName, $"{nameof(IManifest.EntryDll)} value with case-insensitive capitalisation", "2.11", DeprecationLevel.PendingRemoval);
-#endif
}
}
@@ -202,7 +198,14 @@ namespace StardewModdingAPI.Framework.ModLoading
{
if (mod.Status == ModMetadataStatus.Failed)
continue; // don't replace metadata error
- mod.SetStatus(ModMetadataStatus.Failed, $"you have multiple copies of this mod installed ({string.Join(", ", group.Select(p => p.RelativeDirectoryPath).OrderBy(p => p))}).");
+
+ string folderList = string.Join(", ",
+ from entry in @group
+ let relativePath = entry.GetRelativePathWithRoot()
+ orderby relativePath
+ select $"{relativePath} ({entry.Manifest.Version})"
+ );
+ mod.SetStatus(ModMetadataStatus.Failed, $"you have multiple copies of this mod installed. Found in folders: {folderList}.");
}
}
}
@@ -213,7 +216,7 @@ namespace StardewModdingAPI.Framework.ModLoading
/// <param name="modDatabase">Handles access to SMAPI's internal mod metadata list.</param>
public IEnumerable<IModMetadata> ProcessDependencies(IEnumerable<IModMetadata> mods, ModDatabase modDatabase)
{
- // initialise metadata
+ // initialize metadata
mods = mods.ToArray();
var sortedMods = new Stack<IModMetadata>();
var states = mods.ToDictionary(mod => mod, mod => ModDependencyStatus.Queued);