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-rw-r--r--src/SMAPI/Framework/ModLoading/RewriteHelper.cs163
1 files changed, 163 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/ModLoading/RewriteHelper.cs b/src/SMAPI/Framework/ModLoading/RewriteHelper.cs
index 56a60a72..9eb8b3a5 100644
--- a/src/SMAPI/Framework/ModLoading/RewriteHelper.cs
+++ b/src/SMAPI/Framework/ModLoading/RewriteHelper.cs
@@ -1,4 +1,5 @@
using System;
+using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using Mono.Cecil;
@@ -90,5 +91,167 @@ namespace StardewModdingAPI.Framework.ModLoading
.GetMethods(BindingFlags.Instance | BindingFlags.DeclaredOnly | BindingFlags.Public)
.Any(method => RewriteHelper.HasMatchingSignature(method, reference));
}
+
+ /// <summary>Determine whether this type ID has a placeholder such as !0.</summary>
+ /// <param name="typeID">The type to check.</param>
+ /// <returns>true if the type ID contains a placeholder, false if not.</returns>
+ public static bool HasPlaceholder(string typeID)
+ {
+ return typeID.Contains("!0");
+ }
+
+ /// <summary> returns whether this type ID is a placeholder, i.e., it begins with "!".</summary>
+ /// <param name="symbol">The symbol to validate.</param>
+ /// <returns>true if the symbol is a placeholder, false if not</returns>
+ public static bool IsPlaceholder(string symbol)
+ {
+ return symbol.StartsWith("!");
+ }
+
+ /// <summary>Determine whether two type IDs look like the same type, accounting for placeholder values such as !0.</summary>
+ /// <param name="typeA">The type ID to compare.</param>
+ /// <param name="typeB">The other type ID to compare.</param>
+ /// <returns>true if the type IDs look like the same type, false if not.</returns>
+ public static bool LooksLikeSameType(string typeA, string typeB)
+ {
+ string placeholderType, actualType = "";
+
+ if (RewriteHelper.HasPlaceholder(typeA))
+ {
+ placeholderType = typeA;
+ actualType = typeB;
+ } else if (RewriteHelper.HasPlaceholder(typeB))
+ {
+ placeholderType = typeB;
+ actualType = typeA;
+ } else
+ {
+ return typeA == typeB;
+ }
+
+ return RewriteHelper.PlaceholderTypeValidates(placeholderType, actualType);
+ }
+
+ protected class SymbolLocation
+ {
+ public string symbol;
+ public int depth;
+
+ public SymbolLocation(string symbol, int depth)
+ {
+ this.symbol = symbol;
+ this.depth = depth;
+ }
+ }
+
+ private static List<char> symbolBoundaries = new List<char>{'<', '>', ','};
+
+ /// <summary> Traverses and parses out symbols from a type which does not contain placeholder values.</summary>
+ /// <param name="type">The type to traverse.</param>
+ /// <param name="typeSymbols">A List in which to store the parsed symbols.</param>
+ private static void TraverseActualType(string type, List<SymbolLocation> typeSymbols)
+ {
+ int depth = 0;
+ string symbol = "";
+
+ foreach (char c in type)
+ {
+ if (RewriteHelper.symbolBoundaries.Contains(c))
+ {
+ typeSymbols.Add(new SymbolLocation(symbol, depth));
+ symbol = "";
+ switch (c) {
+ case '<':
+ depth++;
+ break;
+ case '>':
+ depth--;
+ break;
+ default:
+ break;
+ }
+ }
+ else
+ symbol += c;
+ }
+ }
+
+ /// <summary> Determines whether two symbols in a type ID match, accounting for placeholders such as !0.</summary>
+ /// <param name="symbolA">A symbol in a typename which contains placeholders.</param>
+ /// <param name="symbolB">A symbol in a typename which does not contain placeholders.</param>
+ /// <param name="placeholderMap">A dictionary containing a mapping of placeholders to concrete types.</param>
+ /// <returns>true if the symbols match, false if not.</returns>
+ private static bool SymbolsMatch(SymbolLocation symbolA, SymbolLocation symbolB, Dictionary<string, string> placeholderMap)
+ {
+ System.Console.Write($"comparing {symbolA.symbol} at depth {symbolA.depth} to {symbolB.symbol} at {symbolB.depth}");
+ if (symbolA.depth != symbolB.depth)
+ return false;
+
+ if (!RewriteHelper.IsPlaceholder(symbolA.symbol)) {
+ return symbolA.symbol == symbolB.symbol;
+ }
+
+ if (placeholderMap.ContainsKey(symbolA.symbol))
+ {
+ return placeholderMap[symbolA.symbol] == symbolB.symbol;
+ }
+
+ placeholderMap[symbolA.symbol] = symbolB.symbol;
+
+ return true;
+ }
+
+ /// <summary> Determines whether a type which has placeholders correctly resolves to the concrete type provided. </summary>
+ /// <param name="type">A type containing placeholders such as !0.</param>
+ /// <param name="typeSymbols">The list of symbols extracted from the concrete type.</param>
+ /// <returns>true if the type resolves correctly, false if not.</returns>
+ private static bool PlaceholderTypeResolvesToActualType(string type, List<SymbolLocation> typeSymbols)
+ {
+ Dictionary<string, string> placeholderMap = new Dictionary<string, string>();
+
+ int depth = 0, symbolCount = 0;
+ string symbol = "";
+
+ foreach (char c in type)
+ {
+ if (symbolBoundaries.Contains(c))
+ {
+ bool match = RewriteHelper.SymbolsMatch(new SymbolLocation(symbol, depth), typeSymbols[symbolCount], placeholderMap);
+ System.Console.Write($"match: {match}");
+ if (typeSymbols.Count <= symbolCount ||
+ !match)
+ return false;
+
+ symbolCount++;
+ symbol = "";
+ switch (c)
+ {
+ case '<':
+ depth++;
+ break;
+ case '>':
+ depth--;
+ break;
+ default:
+ break;
+ }
+ }
+ else
+ symbol += c;
+ }
+
+ return true;
+ }
+
+ /// <summary>Determines whether a type with placeholders in it matches a type without placeholders.</summary>
+ /// <param name="placeholderType">The type with placeholders in it.</param>
+ /// <param name="actualType">The type without placeholders.</param>
+ /// <returns>true if the placeholder type can resolve to the actual type, false if not.</returns>
+ private static bool PlaceholderTypeValidates(string placeholderType, string actualType) {
+ List<SymbolLocation> typeSymbols = new List<SymbolLocation>();
+
+ RewriteHelper.TraverseActualType(actualType, typeSymbols);
+ return PlaceholderTypeResolvesToActualType(placeholderType, typeSymbols);
+ }
}
}