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Diffstat (limited to 'src/SMAPI/Framework/ModLoading/Rewriters/FieldToPropertyRewriter.cs')
-rw-r--r--src/SMAPI/Framework/ModLoading/Rewriters/FieldToPropertyRewriter.cs18
1 files changed, 13 insertions, 5 deletions
diff --git a/src/SMAPI/Framework/ModLoading/Rewriters/FieldToPropertyRewriter.cs b/src/SMAPI/Framework/ModLoading/Rewriters/FieldToPropertyRewriter.cs
index a20b8bee..b1fa377a 100644
--- a/src/SMAPI/Framework/ModLoading/Rewriters/FieldToPropertyRewriter.cs
+++ b/src/SMAPI/Framework/ModLoading/Rewriters/FieldToPropertyRewriter.cs
@@ -14,8 +14,8 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
/// <summary>The type whose field to which references should be rewritten.</summary>
private readonly Type Type;
- /// <summary>The field name to rewrite.</summary>
- private readonly string FieldName;
+ /// <summary>The property name.</summary>
+ private readonly string PropertyName;
/*********
@@ -24,13 +24,20 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
/// <summary>Construct an instance.</summary>
/// <param name="type">The type whose field to which references should be rewritten.</param>
/// <param name="fieldName">The field name to rewrite.</param>
- public FieldToPropertyRewriter(Type type, string fieldName)
+ /// <param name="propertyName">The property name (if different).</param>
+ public FieldToPropertyRewriter(Type type, string fieldName, string propertyName)
: base(type.FullName, fieldName, InstructionHandleResult.None)
{
this.Type = type;
- this.FieldName = fieldName;
+ this.PropertyName = propertyName;
}
+ /// <summary>Construct an instance.</summary>
+ /// <param name="type">The type whose field to which references should be rewritten.</param>
+ /// <param name="fieldName">The field name to rewrite.</param>
+ public FieldToPropertyRewriter(Type type, string fieldName)
+ : this(type, fieldName, fieldName) { }
+
/// <summary>Perform the predefined logic for an instruction if applicable.</summary>
/// <param name="module">The assembly module containing the instruction.</param>
/// <param name="cil">The CIL processor.</param>
@@ -43,8 +50,9 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
return InstructionHandleResult.None;
string methodPrefix = instruction.OpCode == OpCodes.Ldsfld || instruction.OpCode == OpCodes.Ldfld ? "get" : "set";
- MethodReference propertyRef = module.Import(this.Type.GetMethod($"{methodPrefix}_{this.FieldName}"));
+ MethodReference propertyRef = module.Import(this.Type.GetMethod($"{methodPrefix}_{this.PropertyName}"));
cil.Replace(instruction, cil.Create(OpCodes.Call, propertyRef));
+
return InstructionHandleResult.Rewritten;
}
}