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-rw-r--r--src/SMAPI/Framework/ModLoading/AssemblyDefinitionResolver.cs2
-rw-r--r--src/SMAPI/Framework/ModLoading/AssemblyLoader.cs32
-rw-r--r--src/SMAPI/Framework/ModLoading/Finders/ReferenceToMemberWithUnexpectedTypeFinder.cs157
-rw-r--r--src/SMAPI/Framework/ModLoading/Finders/ReferenceToMissingMemberFinder.cs109
-rw-r--r--src/SMAPI/Framework/ModLoading/ModResolver.cs5
-rw-r--r--src/SMAPI/Framework/ModLoading/Rewriters/FieldToPropertyRewriter.cs18
-rw-r--r--src/SMAPI/Framework/ModLoading/Rewriters/StaticFieldToConstantRewriter.cs63
7 files changed, 369 insertions, 17 deletions
diff --git a/src/SMAPI/Framework/ModLoading/AssemblyDefinitionResolver.cs b/src/SMAPI/Framework/ModLoading/AssemblyDefinitionResolver.cs
index 4378798c..d85a9a28 100644
--- a/src/SMAPI/Framework/ModLoading/AssemblyDefinitionResolver.cs
+++ b/src/SMAPI/Framework/ModLoading/AssemblyDefinitionResolver.cs
@@ -1,4 +1,4 @@
-using System.Collections.Generic;
+using System.Collections.Generic;
using Mono.Cecil;
namespace StardewModdingAPI.Framework.ModLoading
diff --git a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs
index ccbd053e..a60f63da 100644
--- a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs
+++ b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs
@@ -16,17 +16,20 @@ namespace StardewModdingAPI.Framework.ModLoading
/*********
** Properties
*********/
+ /// <summary>Encapsulates monitoring and logging.</summary>
+ private readonly IMonitor Monitor;
+
+ /// <summary>Whether to enable developer mode logging.</summary>
+ private readonly bool IsDeveloperMode;
+
/// <summary>Metadata for mapping assemblies to the current platform.</summary>
private readonly PlatformAssemblyMap AssemblyMap;
/// <summary>A type => assembly lookup for types which should be rewritten.</summary>
private readonly IDictionary<string, Assembly> TypeAssemblies;
- /// <summary>Encapsulates monitoring and logging.</summary>
- private readonly IMonitor Monitor;
-
- /// <summary>Whether to enable developer mode logging.</summary>
- private readonly bool IsDeveloperMode;
+ /// <summary>A minimal assembly definition resolver which resolves references to known loaded assemblies.</summary>
+ private readonly AssemblyDefinitionResolver AssemblyDefinitionResolver;
/*********
@@ -41,6 +44,7 @@ namespace StardewModdingAPI.Framework.ModLoading
this.Monitor = monitor;
this.IsDeveloperMode = isDeveloperMode;
this.AssemblyMap = Constants.GetAssemblyMap(targetPlatform);
+ this.AssemblyDefinitionResolver = new AssemblyDefinitionResolver();
// generate type => assembly lookup for types which should be rewritten
this.TypeAssemblies = new Dictionary<string, Assembly>();
@@ -69,9 +73,8 @@ namespace StardewModdingAPI.Framework.ModLoading
// get referenced local assemblies
AssemblyParseResult[] assemblies;
{
- AssemblyDefinitionResolver resolver = new AssemblyDefinitionResolver();
HashSet<string> visitedAssemblyNames = new HashSet<string>(AppDomain.CurrentDomain.GetAssemblies().Select(p => p.GetName().Name)); // don't try loading assemblies that are already loaded
- assemblies = this.GetReferencedLocalAssemblies(new FileInfo(assemblyPath), visitedAssemblyNames, resolver).ToArray();
+ assemblies = this.GetReferencedLocalAssemblies(new FileInfo(assemblyPath), visitedAssemblyNames, this.AssemblyDefinitionResolver).ToArray();
}
// validate load
@@ -94,7 +97,10 @@ namespace StardewModdingAPI.Framework.ModLoading
if (assembly.Status == AssemblyLoadStatus.AlreadyLoaded)
continue;
+ // rewrite assembly
bool changed = this.RewriteAssembly(mod, assembly.Definition, assumeCompatible, loggedMessages, logPrefix: " ");
+
+ // load assembly
if (changed)
{
if (!oneAssembly)
@@ -112,6 +118,9 @@ namespace StardewModdingAPI.Framework.ModLoading
this.Monitor.Log($" Loading {assembly.File.Name}...", LogLevel.Trace);
lastAssembly = Assembly.UnsafeLoadFrom(assembly.File.FullName);
}
+
+ // track loaded assembly for definition resolution
+ this.AssemblyDefinitionResolver.Add(assembly.Definition);
}
// last assembly loaded is the root
@@ -166,7 +175,6 @@ namespace StardewModdingAPI.Framework.ModLoading
yield return new AssemblyParseResult(file, null, AssemblyLoadStatus.AlreadyLoaded);
yield break;
}
-
visitedAssemblyNames.Add(assembly.Name.Name);
// yield referenced assemblies
@@ -238,10 +246,13 @@ namespace StardewModdingAPI.Framework.ModLoading
// check CIL instructions
ILProcessor cil = method.Body.GetILProcessor();
- foreach (Instruction instruction in cil.Body.Instructions.ToArray())
+ var instructions = cil.Body.Instructions;
+ // ReSharper disable once ForCanBeConvertedToForeach -- deliberate access by index so each handler sees replacements from previous handlers
+ for (int offset = 0; offset < instructions.Count; offset++)
{
foreach (IInstructionHandler handler in handlers)
{
+ Instruction instruction = instructions[offset];
InstructionHandleResult result = handler.Handle(module, cil, instruction, this.AssemblyMap, platformChanged);
this.ProcessInstructionHandleResult(mod, handler, result, loggedMessages, logPrefix, assumeCompatible, filename);
if (result == InstructionHandleResult.Rewritten)
@@ -270,9 +281,10 @@ namespace StardewModdingAPI.Framework.ModLoading
break;
case InstructionHandleResult.NotCompatible:
+ this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Broken code in {filename}: {handler.NounPhrase}.");
if (!assumeCompatible)
throw new IncompatibleInstructionException(handler.NounPhrase, $"Found an incompatible CIL instruction ({handler.NounPhrase}) while loading assembly {filename}.");
- this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Found an incompatible CIL instruction ({handler.NounPhrase}) while loading assembly {filename}, but SMAPI is configured to allow it anyway. The mod may crash or behave unexpectedly.", LogLevel.Warn);
+ this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Found broken code ({handler.NounPhrase}) while loading assembly {filename}, but SMAPI is configured to allow it anyway. The mod may crash or behave unexpectedly.", LogLevel.Warn);
break;
case InstructionHandleResult.DetectedGamePatch:
diff --git a/src/SMAPI/Framework/ModLoading/Finders/ReferenceToMemberWithUnexpectedTypeFinder.cs b/src/SMAPI/Framework/ModLoading/Finders/ReferenceToMemberWithUnexpectedTypeFinder.cs
new file mode 100644
index 00000000..b5e45742
--- /dev/null
+++ b/src/SMAPI/Framework/ModLoading/Finders/ReferenceToMemberWithUnexpectedTypeFinder.cs
@@ -0,0 +1,157 @@
+using System.Collections.Generic;
+using System.Linq;
+using System.Text.RegularExpressions;
+using Mono.Cecil;
+using Mono.Cecil.Cil;
+
+namespace StardewModdingAPI.Framework.ModLoading.Finders
+{
+ /// <summary>Finds references to a field, property, or method which returns a different type than the code expects.</summary>
+ /// <remarks>This implementation is purely heuristic. It should never return a false positive, but won't detect all cases.</remarks>
+ internal class ReferenceToMemberWithUnexpectedTypeFinder : IInstructionHandler
+ {
+ /*********
+ ** Properties
+ *********/
+ /// <summary>The assembly names to which to heuristically detect broken references.</summary>
+ private readonly HashSet<string> ValidateReferencesToAssemblies;
+
+ /// <summary>A pattern matching type name substrings to strip for display.</summary>
+ private readonly Regex StripTypeNamePattern = new Regex(@"`\d+(?=<)", RegexOptions.Compiled);
+
+
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>A brief noun phrase indicating what the instruction finder matches.</summary>
+ public string NounPhrase { get; private set; } = "";
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="validateReferencesToAssemblies">The assembly names to which to heuristically detect broken references.</param>
+ public ReferenceToMemberWithUnexpectedTypeFinder(string[] validateReferencesToAssemblies)
+ {
+ this.ValidateReferencesToAssemblies = new HashSet<string>(validateReferencesToAssemblies);
+ }
+
+ /// <summary>Perform the predefined logic for a method if applicable.</summary>
+ /// <param name="module">The assembly module containing the instruction.</param>
+ /// <param name="method">The method definition containing the instruction.</param>
+ /// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param>
+ /// <param name="platformChanged">Whether the mod was compiled on a different platform.</param>
+ public virtual InstructionHandleResult Handle(ModuleDefinition module, MethodDefinition method, PlatformAssemblyMap assemblyMap, bool platformChanged)
+ {
+ return InstructionHandleResult.None;
+ }
+
+ /// <summary>Perform the predefined logic for an instruction if applicable.</summary>
+ /// <param name="module">The assembly module containing the instruction.</param>
+ /// <param name="cil">The CIL processor.</param>
+ /// <param name="instruction">The instruction to handle.</param>
+ /// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param>
+ /// <param name="platformChanged">Whether the mod was compiled on a different platform.</param>
+ public virtual InstructionHandleResult Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, PlatformAssemblyMap assemblyMap, bool platformChanged)
+ {
+ // field reference
+ FieldReference fieldRef = RewriteHelper.AsFieldReference(instruction);
+ if (fieldRef != null && this.ShouldValidate(fieldRef.DeclaringType))
+ {
+ // can't compare generic type parameters between definition and reference
+ if (fieldRef.FieldType.IsGenericInstance || fieldRef.FieldType.IsGenericParameter)
+ return InstructionHandleResult.None;
+
+ // get target field
+ FieldDefinition targetField = fieldRef.DeclaringType.Resolve()?.Fields.FirstOrDefault(p => p.Name == fieldRef.Name);
+ if (targetField == null)
+ return InstructionHandleResult.None;
+
+ // validate return type
+ string actualReturnTypeID = this.GetComparableTypeID(targetField.FieldType);
+ string expectedReturnTypeID = this.GetComparableTypeID(fieldRef.FieldType);
+ if (actualReturnTypeID != expectedReturnTypeID)
+ {
+ this.NounPhrase = $"reference to {fieldRef.DeclaringType.FullName}.{fieldRef.Name} (field returns {this.GetFriendlyTypeName(targetField.FieldType, actualReturnTypeID)}, not {this.GetFriendlyTypeName(fieldRef.FieldType, expectedReturnTypeID)})";
+ return InstructionHandleResult.NotCompatible;
+ }
+ }
+
+ // method reference
+ MethodReference methodReference = RewriteHelper.AsMethodReference(instruction);
+ if (methodReference != null && this.ShouldValidate(methodReference.DeclaringType))
+ {
+ // can't compare generic type parameters between definition and reference
+ if (methodReference.ReturnType.IsGenericInstance || methodReference.ReturnType.IsGenericParameter)
+ return InstructionHandleResult.None;
+
+ // get potential targets
+ MethodDefinition[] candidateMethods = methodReference.DeclaringType.Resolve()?.Methods.Where(found => found.Name == methodReference.Name).ToArray();
+ if (candidateMethods == null || !candidateMethods.Any())
+ return InstructionHandleResult.None;
+
+ // compare return types
+ MethodDefinition methodDef = methodReference.Resolve();
+ if (methodDef == null)
+ {
+ this.NounPhrase = $"reference to {methodReference.DeclaringType.FullName}.{methodReference.Name} (no such method)";
+ return InstructionHandleResult.NotCompatible;
+ }
+
+ string expectedReturnType = this.GetComparableTypeID(methodDef.ReturnType);
+ if (candidateMethods.All(method => this.GetComparableTypeID(method.ReturnType) != expectedReturnType))
+ {
+ this.NounPhrase = $"reference to {methodDef.DeclaringType.FullName}.{methodDef.Name} (no such method returns {this.GetFriendlyTypeName(methodDef.ReturnType, expectedReturnType)})";
+ return InstructionHandleResult.NotCompatible;
+ }
+ }
+
+ return InstructionHandleResult.None;
+ }
+
+
+ /*********
+ ** Private methods
+ *********/
+ /// <summary>Whether references to the given type should be validated.</summary>
+ /// <param name="type">The type reference.</param>
+ private bool ShouldValidate(TypeReference type)
+ {
+ return type != null && this.ValidateReferencesToAssemblies.Contains(type.Scope.Name);
+ }
+
+ /// <summary>Get a unique string representation of a type.</summary>
+ /// <param name="type">The type reference.</param>
+ private string GetComparableTypeID(TypeReference type)
+ {
+ return this.StripTypeNamePattern.Replace(type.FullName, "");
+ }
+
+ /// <summary>Get a shorter type name for display.</summary>
+ /// <param name="type">The type reference.</param>
+ /// <param name="typeID">The comparable type ID from <see cref="GetComparableTypeID"/>.</param>
+ private string GetFriendlyTypeName(TypeReference type, string typeID)
+ {
+ // most common built-in types
+ switch (type.FullName)
+ {
+ case "System.Boolean":
+ return "bool";
+ case "System.Int32":
+ return "int";
+ case "System.String":
+ return "string";
+ }
+
+ // most common unambiguous namespaces
+ foreach (string @namespace in new[] { "Microsoft.Xna.Framework", "Netcode", "System", "System.Collections.Generic" })
+ {
+ if (type.Namespace == @namespace)
+ return typeID.Substring(@namespace.Length + 1);
+ }
+
+ return typeID;
+ }
+ }
+}
diff --git a/src/SMAPI/Framework/ModLoading/Finders/ReferenceToMissingMemberFinder.cs b/src/SMAPI/Framework/ModLoading/Finders/ReferenceToMissingMemberFinder.cs
new file mode 100644
index 00000000..f5e33313
--- /dev/null
+++ b/src/SMAPI/Framework/ModLoading/Finders/ReferenceToMissingMemberFinder.cs
@@ -0,0 +1,109 @@
+using System.Collections.Generic;
+using System.Linq;
+using Mono.Cecil;
+using Mono.Cecil.Cil;
+
+namespace StardewModdingAPI.Framework.ModLoading.Finders
+{
+ /// <summary>Finds references to a field, property, or method which no longer exists.</summary>
+ /// <remarks>This implementation is purely heuristic. It should never return a false positive, but won't detect all cases.</remarks>
+ internal class ReferenceToMissingMemberFinder : IInstructionHandler
+ {
+ /*********
+ ** Properties
+ *********/
+ /// <summary>The assembly names to which to heuristically detect broken references.</summary>
+ private readonly HashSet<string> ValidateReferencesToAssemblies;
+
+
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>A brief noun phrase indicating what the instruction finder matches.</summary>
+ public string NounPhrase { get; private set; } = "";
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="validateReferencesToAssemblies">The assembly names to which to heuristically detect broken references.</param>
+ public ReferenceToMissingMemberFinder(string[] validateReferencesToAssemblies)
+ {
+ this.ValidateReferencesToAssemblies = new HashSet<string>(validateReferencesToAssemblies);
+ }
+
+ /// <summary>Perform the predefined logic for a method if applicable.</summary>
+ /// <param name="module">The assembly module containing the instruction.</param>
+ /// <param name="method">The method definition containing the instruction.</param>
+ /// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param>
+ /// <param name="platformChanged">Whether the mod was compiled on a different platform.</param>
+ public virtual InstructionHandleResult Handle(ModuleDefinition module, MethodDefinition method, PlatformAssemblyMap assemblyMap, bool platformChanged)
+ {
+ return InstructionHandleResult.None;
+ }
+
+ /// <summary>Perform the predefined logic for an instruction if applicable.</summary>
+ /// <param name="module">The assembly module containing the instruction.</param>
+ /// <param name="cil">The CIL processor.</param>
+ /// <param name="instruction">The instruction to handle.</param>
+ /// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param>
+ /// <param name="platformChanged">Whether the mod was compiled on a different platform.</param>
+ public virtual InstructionHandleResult Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, PlatformAssemblyMap assemblyMap, bool platformChanged)
+ {
+ // field reference
+ FieldReference fieldRef = RewriteHelper.AsFieldReference(instruction);
+ if (fieldRef != null && this.ShouldValidate(fieldRef.DeclaringType))
+ {
+ FieldDefinition target = fieldRef.DeclaringType.Resolve()?.Fields.FirstOrDefault(p => p.Name == fieldRef.Name);
+ if (target == null)
+ {
+ this.NounPhrase = $"reference to {fieldRef.DeclaringType.FullName}.{fieldRef.Name} (no such field)";
+ return InstructionHandleResult.NotCompatible;
+ }
+ }
+
+ // method reference
+ MethodReference methodRef = RewriteHelper.AsMethodReference(instruction);
+ if (methodRef != null && this.ShouldValidate(methodRef.DeclaringType) && !this.IsUnsupported(methodRef))
+ {
+ MethodDefinition target = methodRef.DeclaringType.Resolve()?.Methods.FirstOrDefault(p => p.Name == methodRef.Name);
+ if (target == null)
+ {
+ this.NounPhrase = this.IsProperty(methodRef)
+ ? $"reference to {methodRef.DeclaringType.FullName}.{methodRef.Name.Substring(4)} (no such property)"
+ : $"reference to {methodRef.DeclaringType.FullName}.{methodRef.Name} (no such method)";
+ return InstructionHandleResult.NotCompatible;
+ }
+ }
+
+ return InstructionHandleResult.None;
+ }
+
+
+ /*********
+ ** Private methods
+ *********/
+ /// <summary>Whether references to the given type should be validated.</summary>
+ /// <param name="type">The type reference.</param>
+ private bool ShouldValidate(TypeReference type)
+ {
+ return type != null && this.ValidateReferencesToAssemblies.Contains(type.Scope.Name);
+ }
+
+ /// <summary>Get whether a method reference is a special case that's not currently supported (e.g. array methods).</summary>
+ /// <param name="method">The method reference.</param>
+ private bool IsUnsupported(MethodReference method)
+ {
+ return
+ method.DeclaringType.Name.Contains("["); // array methods
+ }
+
+ /// <summary>Get whether a method reference is a property getter or setter.</summary>
+ /// <param name="method">The method reference.</param>
+ private bool IsProperty(MethodReference method)
+ {
+ return method.Name.StartsWith("get_") || method.Name.StartsWith("set_");
+ }
+ }
+}
diff --git a/src/SMAPI/Framework/ModLoading/ModResolver.cs b/src/SMAPI/Framework/ModLoading/ModResolver.cs
index ba6dab1a..f878a1b9 100644
--- a/src/SMAPI/Framework/ModLoading/ModResolver.cs
+++ b/src/SMAPI/Framework/ModLoading/ModResolver.cs
@@ -98,7 +98,7 @@ namespace StardewModdingAPI.Framework.ModLoading
case ModStatus.AssumeBroken:
{
// get reason
- string reasonPhrase = mod.DataRecord.StatusReasonPhrase ?? "it's no longer compatible";
+ string reasonPhrase = mod.DataRecord.StatusReasonPhrase ?? "it's outdated";
// get update URLs
List<string> updateUrls = new List<string>();
@@ -111,6 +111,9 @@ namespace StardewModdingAPI.Framework.ModLoading
if (mod.DataRecord.AlternativeUrl != null)
updateUrls.Add(mod.DataRecord.AlternativeUrl);
+ // default update URL
+ updateUrls.Add("https://smapi.io/compat");
+
// build error
string error = $"{reasonPhrase}. Please check for a ";
if (mod.DataRecord.StatusUpperVersion == null || mod.Manifest.Version.Equals(mod.DataRecord.StatusUpperVersion))
diff --git a/src/SMAPI/Framework/ModLoading/Rewriters/FieldToPropertyRewriter.cs b/src/SMAPI/Framework/ModLoading/Rewriters/FieldToPropertyRewriter.cs
index a20b8bee..b1fa377a 100644
--- a/src/SMAPI/Framework/ModLoading/Rewriters/FieldToPropertyRewriter.cs
+++ b/src/SMAPI/Framework/ModLoading/Rewriters/FieldToPropertyRewriter.cs
@@ -14,8 +14,8 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
/// <summary>The type whose field to which references should be rewritten.</summary>
private readonly Type Type;
- /// <summary>The field name to rewrite.</summary>
- private readonly string FieldName;
+ /// <summary>The property name.</summary>
+ private readonly string PropertyName;
/*********
@@ -24,13 +24,20 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
/// <summary>Construct an instance.</summary>
/// <param name="type">The type whose field to which references should be rewritten.</param>
/// <param name="fieldName">The field name to rewrite.</param>
- public FieldToPropertyRewriter(Type type, string fieldName)
+ /// <param name="propertyName">The property name (if different).</param>
+ public FieldToPropertyRewriter(Type type, string fieldName, string propertyName)
: base(type.FullName, fieldName, InstructionHandleResult.None)
{
this.Type = type;
- this.FieldName = fieldName;
+ this.PropertyName = propertyName;
}
+ /// <summary>Construct an instance.</summary>
+ /// <param name="type">The type whose field to which references should be rewritten.</param>
+ /// <param name="fieldName">The field name to rewrite.</param>
+ public FieldToPropertyRewriter(Type type, string fieldName)
+ : this(type, fieldName, fieldName) { }
+
/// <summary>Perform the predefined logic for an instruction if applicable.</summary>
/// <param name="module">The assembly module containing the instruction.</param>
/// <param name="cil">The CIL processor.</param>
@@ -43,8 +50,9 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
return InstructionHandleResult.None;
string methodPrefix = instruction.OpCode == OpCodes.Ldsfld || instruction.OpCode == OpCodes.Ldfld ? "get" : "set";
- MethodReference propertyRef = module.Import(this.Type.GetMethod($"{methodPrefix}_{this.FieldName}"));
+ MethodReference propertyRef = module.Import(this.Type.GetMethod($"{methodPrefix}_{this.PropertyName}"));
cil.Replace(instruction, cil.Create(OpCodes.Call, propertyRef));
+
return InstructionHandleResult.Rewritten;
}
}
diff --git a/src/SMAPI/Framework/ModLoading/Rewriters/StaticFieldToConstantRewriter.cs b/src/SMAPI/Framework/ModLoading/Rewriters/StaticFieldToConstantRewriter.cs
new file mode 100644
index 00000000..5e12b46a
--- /dev/null
+++ b/src/SMAPI/Framework/ModLoading/Rewriters/StaticFieldToConstantRewriter.cs
@@ -0,0 +1,63 @@
+using System;
+using Mono.Cecil;
+using Mono.Cecil.Cil;
+using StardewModdingAPI.Framework.ModLoading.Finders;
+
+namespace StardewModdingAPI.Framework.ModLoading.Rewriters
+{
+ /// <summary>Rewrites static field references into constant values.</summary>
+ /// <typeparam name="TValue">The constant value type.</typeparam>
+ internal class StaticFieldToConstantRewriter<TValue> : FieldFinder
+ {
+ /*********
+ ** Properties
+ *********/
+ /// <summary>The constant value to replace with.</summary>
+ private readonly TValue Value;
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="type">The type whose field to which references should be rewritten.</param>
+ /// <param name="fieldName">The field name to rewrite.</param>
+ /// <param name="value">The constant value to replace with.</param>
+ public StaticFieldToConstantRewriter(Type type, string fieldName, TValue value)
+ : base(type.FullName, fieldName, InstructionHandleResult.None)
+ {
+ this.Value = value;
+ }
+
+ /// <summary>Perform the predefined logic for an instruction if applicable.</summary>
+ /// <param name="module">The assembly module containing the instruction.</param>
+ /// <param name="cil">The CIL processor.</param>
+ /// <param name="instruction">The instruction to handle.</param>
+ /// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param>
+ /// <param name="platformChanged">Whether the mod was compiled on a different platform.</param>
+ public override InstructionHandleResult Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, PlatformAssemblyMap assemblyMap, bool platformChanged)
+ {
+ if (!this.IsMatch(instruction))
+ return InstructionHandleResult.None;
+
+ cil.Replace(instruction, this.CreateConstantInstruction(cil, this.Value));
+ return InstructionHandleResult.Rewritten;
+ }
+
+
+ /*********
+ ** Private methods
+ *********/
+ /// <summary>Create a CIL constant value instruction.</summary>
+ /// <param name="cil">The CIL processor.</param>
+ /// <param name="value">The constant value to set.</param>
+ private Instruction CreateConstantInstruction(ILProcessor cil, object value)
+ {
+ if (typeof(TValue) == typeof(int))
+ return cil.Create(OpCodes.Ldc_I4, (int)value);
+ if (typeof(TValue) == typeof(string))
+ return cil.Create(OpCodes.Ldstr, (string)value);
+ throw new NotSupportedException($"Rewriting to constant values of type {typeof(TValue)} isn't currently supported.");
+ }
+ }
+}