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-rw-r--r--src/SMAPI/Framework/Monitor.cs13
1 files changed, 4 insertions, 9 deletions
diff --git a/src/SMAPI/Framework/Monitor.cs b/src/SMAPI/Framework/Monitor.cs
index 527cba64..533420a5 100644
--- a/src/SMAPI/Framework/Monitor.cs
+++ b/src/SMAPI/Framework/Monitor.cs
@@ -34,7 +34,7 @@ namespace StardewModdingAPI.Framework
/*********
** Accessors
*********/
- /// <summary>Whether verbose logging is enabled. This enables more detailed diagnostic messages than are normally needed.</summary>
+ /// <inheritdoc />
public bool IsVerbose { get; }
/// <summary>Whether to show the full log stamps (with time/level/logger) in the console. If false, shows a simplified stamp with only the logger.</summary>
@@ -70,25 +70,20 @@ namespace StardewModdingAPI.Framework
this.IsVerbose = isVerbose;
}
- /// <summary>Log a message for the player or developer.</summary>
- /// <param name="message">The message to log.</param>
- /// <param name="level">The log severity level.</param>
+ /// <inheritdoc />
public void Log(string message, LogLevel level = LogLevel.Trace)
{
this.LogImpl(this.Source, message, (ConsoleLogLevel)level);
}
- /// <summary>Log a message for the player or developer, but only if it hasn't already been logged since the last game launch.</summary>
- /// <param name="message">The message to log.</param>
- /// <param name="level">The log severity level.</param>
+ /// <inheritdoc />
public void LogOnce(string message, LogLevel level = LogLevel.Trace)
{
if (this.LogOnceCache.Add($"{message}|{level}"))
this.LogImpl(this.Source, message, (ConsoleLogLevel)level);
}
- /// <summary>Log a message that only appears when <see cref="IMonitor.IsVerbose"/> is enabled.</summary>
- /// <param name="message">The message to log.</param>
+ /// <inheritdoc />
public void VerboseLog(string message)
{
if (this.IsVerbose)