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diff --git a/src/SMAPI/Framework/Networking/MultiplayerPeer.cs b/src/SMAPI/Framework/Networking/MultiplayerPeer.cs
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+using System;
+using System.Collections.Generic;
+using System.Linq;
+using Lidgren.Network;
+using StardewValley;
+using StardewValley.Network;
+
+namespace StardewModdingAPI.Framework.Networking
+{
+ /// <summary>Metadata about a connected player.</summary>
+ internal class MultiplayerPeer : IMultiplayerPeer
+ {
+ /*********
+ ** Properties
+ *********/
+ /// <summary>The server through which to send messages, if this is an incoming farmhand.</summary>
+ private readonly SLidgrenServer Server;
+
+ /// <summary>The client through which to send messages, if this is the host player.</summary>
+ private readonly SLidgrenClient Client;
+
+ /// <summary>The network connection to the player.</summary>
+ private readonly NetConnection ServerConnection;
+
+
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The player's unique ID.</summary>
+ public long PlayerID { get; }
+
+ /// <summary>Whether this is a connection to the host player.</summary>
+ public bool IsHostPlayer => this.PlayerID == Game1.MasterPlayer.UniqueMultiplayerID;
+
+ /// <summary>Whether the player has SMAPI installed.</summary>
+ public bool HasSmapi => this.ApiVersion != null;
+
+ /// <summary>The player's OS platform, if <see cref="HasSmapi"/> is true.</summary>
+ public GamePlatform? Platform { get; }
+
+ /// <summary>The installed version of Stardew Valley, if <see cref="HasSmapi"/> is true.</summary>
+ public ISemanticVersion GameVersion { get; }
+
+ /// <summary>The installed version of SMAPI, if <see cref="HasSmapi"/> is true.</summary>
+ public ISemanticVersion ApiVersion { get; }
+
+ /// <summary>The installed mods, if <see cref="HasSmapi"/> is true.</summary>
+ public IEnumerable<IMultiplayerPeerMod> Mods { get; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="playerID">The player's unique ID.</param>
+ /// <param name="model">The metadata to copy.</param>
+ /// <param name="server">The server through which to send messages.</param>
+ /// <param name="serverConnection">The server connection through which to send messages.</param>
+ /// <param name="client">The client through which to send messages.</param>
+ public MultiplayerPeer(long playerID, RemoteContextModel model, SLidgrenServer server, NetConnection serverConnection, SLidgrenClient client)
+ {
+ this.PlayerID = playerID;
+ if (model != null)
+ {
+ this.Platform = model.Platform;
+ this.GameVersion = model.GameVersion;
+ this.ApiVersion = model.ApiVersion;
+ this.Mods = model.Mods.Select(mod => new MultiplayerPeerMod(mod)).ToArray();
+ }
+ this.Server = server;
+ this.ServerConnection = serverConnection;
+ this.Client = client;
+ }
+
+ /// <summary>Construct an instance for a connection to an incoming farmhand.</summary>
+ /// <param name="playerID">The player's unique ID.</param>
+ /// <param name="model">The metadata to copy, if available.</param>
+ /// <param name="server">The server through which to send messages.</param>
+ /// <param name="serverConnection">The server connection through which to send messages.</param>
+ public static MultiplayerPeer ForConnectionToFarmhand(long playerID, RemoteContextModel model, SLidgrenServer server, NetConnection serverConnection)
+ {
+ return new MultiplayerPeer(
+ playerID: playerID,
+ model: model,
+ server: server,
+ serverConnection: serverConnection,
+ client: null
+ );
+ }
+
+ /// <summary>Construct an instance for a connection to the host player.</summary>
+ /// <param name="playerID">The player's unique ID.</param>
+ /// <param name="model">The metadata to copy.</param>
+ /// <param name="client">The client through which to send messages.</param>
+ public static MultiplayerPeer ForConnectionToHost(long playerID, RemoteContextModel model, SLidgrenClient client)
+ {
+ return new MultiplayerPeer(
+ playerID: playerID,
+ model: model,
+ server: null,
+ serverConnection: null,
+ client: client
+ );
+ }
+
+ /// <summary>Get metadata for a mod installed by the player.</summary>
+ /// <param name="id">The unique mod ID.</param>
+ /// <returns>Returns the mod info, or <c>null</c> if the player doesn't have that mod.</returns>
+ public IMultiplayerPeerMod GetMod(string id)
+ {
+ if (string.IsNullOrWhiteSpace(id))
+ return null;
+
+ id = id.Trim();
+ return this.Mods.FirstOrDefault(mod => mod.ID != null && mod.ID.Equals(id, StringComparison.InvariantCultureIgnoreCase));
+ }
+
+ /// <summary>Send a message to the given peer, bypassing the game's normal validation to allow messages before the connection is approved.</summary>
+ /// <param name="message">The message to send.</param>
+ public void SendMessage(OutgoingMessage message)
+ {
+ if (this.IsHostPlayer)
+ this.Client.sendMessage(message);
+ else
+ this.Server.SendMessage(this.ServerConnection, message);
+ }
+ }
+}