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-rw-r--r--src/SMAPI/Framework/Rendering/SXnaDisplayDevice.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/SMAPI/Framework/Rendering/SXnaDisplayDevice.cs b/src/SMAPI/Framework/Rendering/SXnaDisplayDevice.cs
index 121e53bc..cb499c6b 100644
--- a/src/SMAPI/Framework/Rendering/SXnaDisplayDevice.cs
+++ b/src/SMAPI/Framework/Rendering/SXnaDisplayDevice.cs
@@ -93,17 +93,17 @@ namespace StardewModdingAPI.Framework.Rendering
{
if (tile == null)
return;
- xTile.Dimensions.Rectangle tileImageBounds = tile.TileSheet.GetTileImageBounds(tile.TileIndex);
+ Rectangle tileImageBounds = tile.TileSheet.GetTileImageBounds(tile.TileIndex);
Texture2D tileSheetTexture = this.m_tileSheetTextures[tile.TileSheet];
if (tileSheetTexture.IsDisposed)
return;
- this.m_tilePosition.X = (float)location.X;
- this.m_tilePosition.Y = (float)location.Y;
+ this.m_tilePosition.X = location.X;
+ this.m_tilePosition.Y = location.Y;
this.m_sourceRectangle.X = tileImageBounds.X;
this.m_sourceRectangle.Y = tileImageBounds.Y;
this.m_sourceRectangle.Width = tileImageBounds.Width;
this.m_sourceRectangle.Height = tileImageBounds.Height;
- this.m_spriteBatchAlpha.Draw(tileSheetTexture, this.m_tilePosition, new Microsoft.Xna.Framework.Rectangle?(this.m_sourceRectangle), this.m_modulationColour, 0.0f, Vector2.Zero, (float)Layer.zoom, SpriteEffects.None, layerDepth);
+ this.m_spriteBatchAlpha.Draw(tileSheetTexture, this.m_tilePosition, this.m_sourceRectangle, this.m_modulationColour, 0.0f, Vector2.Zero, Layer.zoom, SpriteEffects.None, layerDepth);
}
/// <summary>Finish drawing to the screen.</summary>