diff options
Diffstat (limited to 'src/SMAPI/Framework/SContentManager.cs')
-rw-r--r-- | src/SMAPI/Framework/SContentManager.cs | 26 |
1 files changed, 19 insertions, 7 deletions
diff --git a/src/SMAPI/Framework/SContentManager.cs b/src/SMAPI/Framework/SContentManager.cs index 54ebba83..a755a6df 100644 --- a/src/SMAPI/Framework/SContentManager.cs +++ b/src/SMAPI/Framework/SContentManager.cs @@ -287,18 +287,30 @@ namespace StardewModdingAPI.Framework throw new InvalidOperationException("SMAPI could not access the interceptor methods."); // should never happen // invalidate matching keys - return this.InvalidateCache((assetName, assetType) => + return this.InvalidateCache(asset => { - IAssetInfo info = new AssetInfo(this.GetLocale(), assetName, assetType, this.NormaliseAssetName); - // check loaders - MethodInfo canLoadGeneric = canLoad.MakeGenericMethod(assetType); - if (loaders.Any(loader => (bool)canLoadGeneric.Invoke(loader, new object[] { info }))) + MethodInfo canLoadGeneric = canLoad.MakeGenericMethod(asset.DataType); + if (loaders.Any(loader => (bool)canLoadGeneric.Invoke(loader, new object[] { asset }))) return true; // check editors - MethodInfo canEditGeneric = canEdit.MakeGenericMethod(assetType); - return editors.Any(editor => (bool)canEditGeneric.Invoke(editor, new object[] { info })); + MethodInfo canEditGeneric = canEdit.MakeGenericMethod(asset.DataType); + return editors.Any(editor => (bool)canEditGeneric.Invoke(editor, new object[] { asset })); + }); + } + + /// <summary>Purge matched assets from the cache.</summary> + /// <param name="predicate">Matches the asset keys to invalidate.</param> + /// <param name="dispose">Whether to dispose invalidated assets. This should only be <c>true</c> when they're being invalidated as part of a dispose, to avoid crashing the game.</param> + /// <returns>Returns whether any cache entries were invalidated.</returns> + public bool InvalidateCache(Func<IAssetInfo, bool> predicate, bool dispose = false) + { + string locale = this.GetLocale(); + return this.InvalidateCache((assetName, type) => + { + IAssetInfo info = new AssetInfo(locale, assetName, type, this.NormaliseAssetName); + return predicate(info); }); } |