summaryrefslogtreecommitdiff
path: root/src/SMAPI/Framework/SCore.cs
diff options
context:
space:
mode:
Diffstat (limited to 'src/SMAPI/Framework/SCore.cs')
-rw-r--r--src/SMAPI/Framework/SCore.cs31
1 files changed, 28 insertions, 3 deletions
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs
index 5fb2dc61..d4dffea5 100644
--- a/src/SMAPI/Framework/SCore.cs
+++ b/src/SMAPI/Framework/SCore.cs
@@ -99,6 +99,20 @@ namespace StardewModdingAPI.Framework
new Regex(@"^static SerializableDictionary<.+>\(\) called\.$", RegexOptions.Compiled | RegexOptions.CultureInvariant),
};
+ /// <summary>Regex patterns which match console messages to show a more friendly error for.</summary>
+ private readonly Tuple<Regex, string, LogLevel>[] ReplaceConsolePatterns =
+ {
+ Tuple.Create(
+ new Regex(@"^System\.InvalidOperationException: Steamworks is not initialized\.", RegexOptions.Compiled | RegexOptions.CultureInvariant),
+#if SMAPI_FOR_WINDOWS
+ "Oops! Steam achievements won't work because Steam isn't loaded. You can launch the game through Steam to fix that (see 'Part 2: Configure Steam' in the install guide for more info: https://smapi.io/install).",
+#else
+ "Oops! Steam achievements won't work because Steam isn't loaded. You can launch the game through Steam to fix that.",
+#endif
+ LogLevel.Error
+ )
+ };
+
/// <summary>The mod toolkit used for generic mod interactions.</summary>
private readonly ModToolkit Toolkit = new ModToolkit();
@@ -1275,9 +1289,9 @@ namespace StardewModdingAPI.Framework
}
/// <summary>Redirect messages logged directly to the console to the given monitor.</summary>
- /// <param name="monitor">The monitor with which to log messages.</param>
+ /// <param name="gameMonitor">The monitor with which to log messages as the game.</param>
/// <param name="message">The message to log.</param>
- private void HandleConsoleMessage(IMonitor monitor, string message)
+ private void HandleConsoleMessage(IMonitor gameMonitor, string message)
{
// detect exception
LogLevel level = message.Contains("Exception") ? LogLevel.Error : LogLevel.Trace;
@@ -1286,8 +1300,19 @@ namespace StardewModdingAPI.Framework
if (level != LogLevel.Error && this.SuppressConsolePatterns.Any(p => p.IsMatch(message)))
return;
+ // show friendly error if applicable
+ foreach (var entry in this.ReplaceConsolePatterns)
+ {
+ if (entry.Item1.IsMatch(message))
+ {
+ this.Monitor.Log(entry.Item2, entry.Item3);
+ gameMonitor.Log(message, LogLevel.Trace);
+ return;
+ }
+ }
+
// forward to monitor
- monitor.Log(message, level);
+ gameMonitor.Log(message, level);
}
/// <summary>Show a 'press any key to exit' message, and exit when they press a key.</summary>