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Diffstat (limited to 'src/SMAPI/Framework/SCore.cs')
-rw-r--r-- | src/SMAPI/Framework/SCore.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index 3a51b418..f9a36593 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -619,6 +619,7 @@ namespace StardewModdingAPI.Framework if (Game1.currentLoader != null) { this.Monitor.Log("Game loader synchronizing..."); + this.Reflection.GetMethod(Game1.game1, "UpdateTitleScreen").Invoke(Game1.currentGameTime); // run game logic to change music on load, etc while (Game1.currentLoader?.MoveNext() == true) { // raise load stage changed |