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-rw-r--r--src/SMAPI/Framework/SCore.cs10
1 files changed, 1 insertions, 9 deletions
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs
index 5dc33828..f9113194 100644
--- a/src/SMAPI/Framework/SCore.cs
+++ b/src/SMAPI/Framework/SCore.cs
@@ -28,7 +28,6 @@ using StardewModdingAPI.Framework.ModHelpers;
using StardewModdingAPI.Framework.ModLoading;
using StardewModdingAPI.Framework.Networking;
using StardewModdingAPI.Framework.Patching;
-using StardewModdingAPI.Framework.PerformanceMonitoring;
using StardewModdingAPI.Framework.Reflection;
using StardewModdingAPI.Framework.Rendering;
using StardewModdingAPI.Framework.Serialization;
@@ -143,10 +142,6 @@ namespace StardewModdingAPI.Framework
/// <remarks>This is initialized after the game starts. This is accessed directly because it's not part of the normal class model.</remarks>
internal static DeprecationManager DeprecationManager { get; private set; }
- /// <summary>Manages performance counters.</summary>
- /// <remarks>This is initialized after the game starts. This is non-private for use by Console Commands.</remarks>
- internal static PerformanceMonitor PerformanceMonitor { get; private set; }
-
/// <summary>The number of update ticks which have already executed. This is similar to <see cref="Game1.ticks"/>, but incremented more consistently for every tick.</summary>
internal static uint TicksElapsed { get; private set; }
@@ -175,9 +170,7 @@ namespace StardewModdingAPI.Framework
this.LogManager = new LogManager(logPath: logPath, colorConfig: this.Settings.ConsoleColors, writeToConsole: writeToConsole, isVerbose: this.Settings.VerboseLogging, isDeveloperMode: this.Settings.DeveloperMode, getScreenIdForLog: this.GetScreenIdForLog);
- SCore.PerformanceMonitor = new PerformanceMonitor(this.Monitor);
- this.EventManager = new EventManager(this.ModRegistry, SCore.PerformanceMonitor);
- SCore.PerformanceMonitor.InitializePerformanceCounterCollections(this.EventManager);
+ this.EventManager = new EventManager(this.ModRegistry);
SCore.DeprecationManager = new DeprecationManager(this.Monitor, this.ModRegistry);
@@ -443,7 +436,6 @@ namespace StardewModdingAPI.Framework
*********/
// print warnings/alerts
SCore.DeprecationManager.PrintQueued();
- SCore.PerformanceMonitor.PrintQueuedAlerts();
/*********
** First-tick initialization