diff options
Diffstat (limited to 'src/SMAPI/Framework/SCore.cs')
-rw-r--r-- | src/SMAPI/Framework/SCore.cs | 65 |
1 files changed, 37 insertions, 28 deletions
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index 800b9c09..679838ba 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -75,10 +75,6 @@ namespace StardewModdingAPI.Framework /// <remarks>This is initialised after the game starts.</remarks> private readonly ModRegistry ModRegistry = new ModRegistry(); - /// <summary>Manages deprecation warnings.</summary> - /// <remarks>This is initialised after the game starts.</remarks> - private readonly DeprecationManager DeprecationManager; - /// <summary>Manages SMAPI events for mods.</summary> private readonly EventManager EventManager; @@ -121,6 +117,14 @@ namespace StardewModdingAPI.Framework /********* + ** Accessors + *********/ + /// <summary>Manages deprecation warnings.</summary> + /// <remarks>This is initialised after the game starts. This is accessed directly because it's not part of the normal class model.</remarks> + internal static DeprecationManager DeprecationManager { get; private set; } + + + /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> @@ -148,15 +152,12 @@ namespace StardewModdingAPI.Framework }; this.MonitorForGame = this.GetSecondaryMonitor("game"); this.EventManager = new EventManager(this.Monitor, this.ModRegistry); - this.DeprecationManager = new DeprecationManager(this.Monitor, this.ModRegistry); + SCore.DeprecationManager = new DeprecationManager(this.Monitor, this.ModRegistry); // redirect direct console output if (this.MonitorForGame.WriteToConsole) this.ConsoleManager.OnMessageIntercepted += message => this.HandleConsoleMessage(this.MonitorForGame, message); - // inject deprecation managers - SemanticVersion.DeprecationManager = this.DeprecationManager; - // init logging this.Monitor.Log($"SMAPI {Constants.ApiVersion} with Stardew Valley {Constants.GameVersion} on {EnvironmentUtility.GetFriendlyPlatformName(Constants.Platform)}", LogLevel.Info); this.Monitor.Log($"Mods go here: {modsPath}"); @@ -183,7 +184,8 @@ namespace StardewModdingAPI.Framework // apply game patches new GamePatcher(this.Monitor).Apply( - new DialogueErrorPatch(this.MonitorForGame, this.Reflection) + new DialogueErrorPatch(this.MonitorForGame, this.Reflection), + new ObjectErrorPatch() ); } @@ -196,19 +198,19 @@ namespace StardewModdingAPI.Framework { #if !SMAPI_3_0_STRICT // hook up events - ContentEvents.Init(this.EventManager, this.DeprecationManager); - ControlEvents.Init(this.EventManager, this.DeprecationManager); - GameEvents.Init(this.EventManager, this.DeprecationManager); - GraphicsEvents.Init(this.EventManager, this.DeprecationManager); - InputEvents.Init(this.EventManager, this.DeprecationManager); - LocationEvents.Init(this.EventManager, this.DeprecationManager); - MenuEvents.Init(this.EventManager, this.DeprecationManager); - MineEvents.Init(this.EventManager, this.DeprecationManager); - MultiplayerEvents.Init(this.EventManager, this.DeprecationManager); - PlayerEvents.Init(this.EventManager, this.DeprecationManager); - SaveEvents.Init(this.EventManager, this.DeprecationManager); - SpecialisedEvents.Init(this.EventManager, this.DeprecationManager); - TimeEvents.Init(this.EventManager, this.DeprecationManager); + ContentEvents.Init(this.EventManager); + ControlEvents.Init(this.EventManager); + GameEvents.Init(this.EventManager); + GraphicsEvents.Init(this.EventManager); + InputEvents.Init(this.EventManager); + LocationEvents.Init(this.EventManager); + MenuEvents.Init(this.EventManager); + MineEvents.Init(this.EventManager); + MultiplayerEvents.Init(this.EventManager); + PlayerEvents.Init(this.EventManager); + SaveEvents.Init(this.EventManager); + SpecialisedEvents.Init(this.EventManager); + TimeEvents.Init(this.EventManager); #endif // init JSON parser @@ -232,7 +234,7 @@ namespace StardewModdingAPI.Framework // override game SGame.ConstructorHack = new SGameConstructorHack(this.Monitor, this.Reflection, this.Toolkit.JsonHelper); - this.GameInstance = new SGame(this.Monitor, this.MonitorForGame, this.Reflection, this.EventManager, this.Toolkit.JsonHelper, this.ModRegistry, this.DeprecationManager, this.OnLocaleChanged, this.InitialiseAfterGameStart, this.Dispose); + this.GameInstance = new SGame(this.Monitor, this.MonitorForGame, this.Reflection, this.EventManager, this.Toolkit.JsonHelper, this.ModRegistry, SCore.DeprecationManager, this.OnLocaleChanged, this.InitialiseAfterGameStart, this.Dispose); StardewValley.Program.gamePtr = this.GameInstance; // add exit handler @@ -312,9 +314,15 @@ namespace StardewModdingAPI.Framework this.Monitor.Log($"Technical details: {ex.GetLogSummary()}", LogLevel.Trace); this.PressAnyKeyToExit(); } + catch (FileNotFoundException ex) when (ex.Message == "Could not find file 'C:\\Program Files (x86)\\Steam\\SteamApps\\common\\Stardew Valley\\Content\\XACT\\FarmerSounds.xgs'.") // path in error is hardcoded regardless of install path + { + this.Monitor.Log("The game can't find its Content\\XACT\\FarmerSounds.xgs file. You can usually fix this by resetting your content files (see https://smapi.io/troubleshoot#reset-content ), or by uninstalling and reinstalling the game.", LogLevel.Error); + this.Monitor.Log($"Technical details: {ex.GetLogSummary()}", LogLevel.Trace); + this.PressAnyKeyToExit(); + } catch (Exception ex) { - this.Monitor.Log($"The game failed unexpectedly: {ex.GetLogSummary()}", LogLevel.Error); + this.MonitorForGame.Log($"The game failed to launch: {ex.GetLogSummary()}", LogLevel.Error); this.PressAnyKeyToExit(); } finally @@ -920,7 +928,7 @@ namespace StardewModdingAPI.Framework // add deprecation warning for old version format { if (mod.Manifest?.Version is Toolkit.SemanticVersion version && version.IsLegacyFormat) - this.DeprecationManager.Warn(mod.DisplayName, "non-string manifest version", "2.8", DeprecationLevel.Notice); + SCore.DeprecationManager.Warn(mod.DisplayName, "non-string manifest version", "2.8", DeprecationLevel.Notice); } #endif @@ -1014,20 +1022,21 @@ namespace StardewModdingAPI.Framework IModEvents events = new ModEvents(mod, this.EventManager); ICommandHelper commandHelper = new CommandHelper(mod, this.GameInstance.CommandManager); IContentHelper contentHelper = new ContentHelper(contentCore, mod.DirectoryPath, manifest.UniqueID, mod.DisplayName, monitor); + IContentPackHelper contentPackHelper = new ContentPackHelper(manifest.UniqueID, new Lazy<IContentPack[]>(GetContentPacks), CreateFakeContentPack); IDataHelper dataHelper = new DataHelper(manifest.UniqueID, mod.DirectoryPath, jsonHelper); - IReflectionHelper reflectionHelper = new ReflectionHelper(manifest.UniqueID, mod.DisplayName, this.Reflection, this.DeprecationManager); + IReflectionHelper reflectionHelper = new ReflectionHelper(manifest.UniqueID, mod.DisplayName, this.Reflection); IModRegistry modRegistryHelper = new ModRegistryHelper(manifest.UniqueID, this.ModRegistry, proxyFactory, monitor); IMultiplayerHelper multiplayerHelper = new MultiplayerHelper(manifest.UniqueID, this.GameInstance.Multiplayer); ITranslationHelper translationHelper = new TranslationHelper(manifest.UniqueID, manifest.Name, contentCore.GetLocale(), contentCore.Language); - IContentPack CreateTransitionalContentPack(string packDirPath, IManifest packManifest) + IContentPack CreateFakeContentPack(string packDirPath, IManifest packManifest) { IMonitor packMonitor = this.GetSecondaryMonitor(packManifest.Name); IContentHelper packContentHelper = new ContentHelper(contentCore, packDirPath, packManifest.UniqueID, packManifest.Name, packMonitor); return new ContentPack(packDirPath, packManifest, packContentHelper, this.Toolkit.JsonHelper); } - modHelper = new ModHelper(manifest.UniqueID, mod.DirectoryPath, this.Toolkit.JsonHelper, this.GameInstance.Input, events, contentHelper, commandHelper, dataHelper, modRegistryHelper, reflectionHelper, multiplayerHelper, translationHelper, GetContentPacks, CreateTransitionalContentPack, this.DeprecationManager); + modHelper = new ModHelper(manifest.UniqueID, mod.DirectoryPath, this.Toolkit.JsonHelper, this.GameInstance.Input, events, contentHelper, contentPackHelper, commandHelper, dataHelper, modRegistryHelper, reflectionHelper, multiplayerHelper, translationHelper); } // init mod |