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-rw-r--r--src/SMAPI/Framework/SGame.cs5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs
index ae2c028d..6680a6c9 100644
--- a/src/SMAPI/Framework/SGame.cs
+++ b/src/SMAPI/Framework/SGame.cs
@@ -297,8 +297,6 @@ namespace StardewModdingAPI.Framework
}
if (Game1.currentMinigame != null)
{
- bool batchEnded = false;
-
if (events.Rendering.HasListeners())
{
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
@@ -321,12 +319,11 @@ namespace StardewModdingAPI.Framework
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
Game1.spriteBatch.Draw(target_screen, Vector2.Zero, target_screen.Bounds, Color.White, 0f, Vector2.Zero, Game1.options.zoomLevel, SpriteEffects.None, 1f);
events.Rendered.RaiseEmpty();
- batchEnded = true;
Game1.spriteBatch.End();
}
else
{
- if (!batchEnded && events.Rendered.HasListeners())
+ if (events.Rendered.HasListeners())
{
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
events.Rendered.RaiseEmpty();