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-rw-r--r--src/SMAPI/Framework/SGame.cs544
1 files changed, 360 insertions, 184 deletions
diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs
index 83e8c9a7..75cf4c52 100644
--- a/src/SMAPI/Framework/SGame.cs
+++ b/src/SMAPI/Framework/SGame.cs
@@ -11,9 +11,11 @@ using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Netcode;
+using StardewModdingAPI.Enums;
using StardewModdingAPI.Events;
using StardewModdingAPI.Framework.Events;
using StardewModdingAPI.Framework.Input;
+using StardewModdingAPI.Framework.Networking;
using StardewModdingAPI.Framework.Reflection;
using StardewModdingAPI.Framework.StateTracking;
using StardewModdingAPI.Framework.Utilities;
@@ -40,12 +42,21 @@ namespace StardewModdingAPI.Framework
/****
** SMAPI state
****/
- /// <summary>Encapsulates monitoring and logging.</summary>
+ /// <summary>Encapsulates monitoring and logging for SMAPI.</summary>
private readonly IMonitor Monitor;
+ /// <summary>Encapsulates monitoring and logging on the game's behalf.</summary>
+ private readonly IMonitor MonitorForGame;
+
/// <summary>Manages SMAPI events for mods.</summary>
private readonly EventManager Events;
+ /// <summary>Tracks the installed mods.</summary>
+ private readonly ModRegistry ModRegistry;
+
+ /// <summary>Manages deprecation warnings.</summary>
+ private readonly DeprecationManager DeprecationManager;
+
/// <summary>The maximum number of consecutive attempts SMAPI should make to recover from a draw error.</summary>
private readonly Countdown DrawCrashTimer = new Countdown(60); // 60 ticks = roughly one second
@@ -74,9 +85,6 @@ namespace StardewModdingAPI.Framework
/// <summary>Simplifies access to private game code.</summary>
private readonly Reflector Reflection;
- /// <summary>Encapsulates SMAPI's JSON file parsing.</summary>
- private readonly JsonHelper JsonHelper;
-
/****
** Game state
****/
@@ -114,9 +122,6 @@ namespace StardewModdingAPI.Framework
/// <summary>The game's core multiplayer utility.</summary>
public SMultiplayer Multiplayer => (SMultiplayer)Game1.multiplayer;
- /// <summary>Whether SMAPI should log more information about the game context.</summary>
- public bool VerboseLogging { get; set; }
-
/// <summary>A list of queued commands to execute.</summary>
/// <remarks>This property must be threadsafe, since it's accessed from a separate console input thread.</remarks>
public ConcurrentQueue<string> CommandQueue { get; } = new ConcurrentQueue<string>();
@@ -126,13 +131,16 @@ namespace StardewModdingAPI.Framework
** Protected methods
*********/
/// <summary>Construct an instance.</summary>
- /// <param name="monitor">Encapsulates monitoring and logging.</param>
+ /// <param name="monitor">Encapsulates monitoring and logging for SMAPI.</param>
+ /// <param name="monitorForGame">Encapsulates monitoring and logging on the game's behalf.</param>
/// <param name="reflection">Simplifies access to private game code.</param>
/// <param name="eventManager">Manages SMAPI events for mods.</param>
/// <param name="jsonHelper">Encapsulates SMAPI's JSON file parsing.</param>
+ /// <param name="modRegistry">Tracks the installed mods.</param>
+ /// <param name="deprecationManager">Manages deprecation warnings.</param>
/// <param name="onGameInitialised">A callback to invoke after the game finishes initialising.</param>
/// <param name="onGameExiting">A callback to invoke when the game exits.</param>
- internal SGame(IMonitor monitor, Reflector reflection, EventManager eventManager, JsonHelper jsonHelper, Action onGameInitialised, Action onGameExiting)
+ internal SGame(IMonitor monitor, IMonitor monitorForGame, Reflector reflection, EventManager eventManager, JsonHelper jsonHelper, ModRegistry modRegistry, DeprecationManager deprecationManager, Action onGameInitialised, Action onGameExiting)
{
SGame.ConstructorHack = null;
@@ -145,13 +153,16 @@ namespace StardewModdingAPI.Framework
// init SMAPI
this.Monitor = monitor;
+ this.MonitorForGame = monitorForGame;
this.Events = eventManager;
+ this.ModRegistry = modRegistry;
this.Reflection = reflection;
- this.JsonHelper = jsonHelper;
+ this.DeprecationManager = deprecationManager;
this.OnGameInitialised = onGameInitialised;
this.OnGameExiting = onGameExiting;
Game1.input = new SInputState();
- Game1.multiplayer = new SMultiplayer(monitor, eventManager);
+ Game1.multiplayer = new SMultiplayer(monitor, eventManager, jsonHelper, modRegistry, reflection, this.OnModMessageReceived);
+ Game1.hooks = new SModHooks(this.OnNewDayAfterFade);
// init observables
Game1.locations = new ObservableCollection<GameLocation>();
@@ -180,9 +191,21 @@ namespace StardewModdingAPI.Framework
this.OnGameExiting?.Invoke();
}
- /****
- ** Intercepted methods & events
- ****/
+ /// <summary>A callback invoked before <see cref="Game1.newDayAfterFade"/> runs.</summary>
+ protected void OnNewDayAfterFade()
+ {
+ this.Events.DayEnding.RaiseEmpty();
+ }
+
+ /// <summary>A callback invoked when a mod message is received.</summary>
+ /// <param name="message">The message to deliver to applicable mods.</param>
+ private void OnModMessageReceived(ModMessageModel message)
+ {
+ // raise events for applicable mods
+ HashSet<string> modIDs = new HashSet<string>(message.ToModIDs ?? this.ModRegistry.GetAll().Select(p => p.Manifest.UniqueID), StringComparer.InvariantCultureIgnoreCase);
+ this.Events.ModMessageReceived.RaiseForMods(new ModMessageReceivedEventArgs(message), mod => mod != null && modIDs.Contains(mod.Manifest.UniqueID));
+ }
+
/// <summary>Constructor a content manager to read XNB files.</summary>
/// <param name="serviceProvider">The service provider to use to locate services.</param>
/// <param name="rootDirectory">The root directory to search for content.</param>
@@ -214,6 +237,8 @@ namespace StardewModdingAPI.Framework
{
try
{
+ this.DeprecationManager.PrintQueued();
+
/*********
** Special cases
*********/
@@ -259,8 +284,10 @@ namespace StardewModdingAPI.Framework
// update tick are neglible and not worth the complications of bypassing Game1.Update.
if (Game1._newDayTask != null || Game1.gameMode == Game1.loadingMode)
{
+ this.Events.UnvalidatedUpdateTicking.Raise(new UnvalidatedUpdateTickingEventArgs(this.TicksElapsed));
base.Update(gameTime);
- this.Events.Specialised_UnvalidatedUpdateTick.Raise();
+ this.Events.UnvalidatedUpdateTicked.Raise(new UnvalidatedUpdateTickedEventArgs(this.TicksElapsed));
+ this.Events.Legacy_UnvalidatedUpdateTick.Raise();
return;
}
@@ -269,14 +296,35 @@ namespace StardewModdingAPI.Framework
*********/
while (this.CommandQueue.TryDequeue(out string rawInput))
{
+ // parse command
+ string name;
+ string[] args;
+ Command command;
try
{
- if (!this.CommandManager.Trigger(rawInput))
+ if (!this.CommandManager.TryParse(rawInput, out name, out args, out command))
+ {
this.Monitor.Log("Unknown command; type 'help' for a list of available commands.", LogLevel.Error);
+ continue;
+ }
+ }
+ catch (Exception ex)
+ {
+ this.Monitor.Log($"Failed parsing that command:\n{ex.GetLogSummary()}", LogLevel.Error);
+ continue;
+ }
+
+ // execute command
+ try
+ {
+ command.Callback.Invoke(name, args);
}
catch (Exception ex)
{
- this.Monitor.Log($"The handler registered for that command failed:\n{ex.GetLogSummary()}", LogLevel.Error);
+ if (command.Mod != null)
+ command.Mod.LogAsMod($"Mod failed handling that command:\n{ex.GetLogSummary()}", LogLevel.Error);
+ else
+ this.Monitor.Log($"Failed handling that command:\n{ex.GetLogSummary()}", LogLevel.Error);
}
}
@@ -306,7 +354,8 @@ namespace StardewModdingAPI.Framework
{
this.IsBetweenCreateEvents = true;
this.Monitor.Log("Context: before save creation.", LogLevel.Trace);
- this.Events.Save_BeforeCreate.Raise();
+ this.Events.SaveCreating.RaiseEmpty();
+ this.Events.Legacy_BeforeCreateSave.Raise();
}
// raise before-save
@@ -314,12 +363,15 @@ namespace StardewModdingAPI.Framework
{
this.IsBetweenSaveEvents = true;
this.Monitor.Log("Context: before save.", LogLevel.Trace);
- this.Events.Save_BeforeSave.Raise();
+ this.Events.Saving.RaiseEmpty();
+ this.Events.Legacy_BeforeSave.Raise();
}
// suppress non-save events
+ this.Events.UnvalidatedUpdateTicking.Raise(new UnvalidatedUpdateTickingEventArgs(this.TicksElapsed));
base.Update(gameTime);
- this.Events.Specialised_UnvalidatedUpdateTick.Raise();
+ this.Events.UnvalidatedUpdateTicked.Raise(new UnvalidatedUpdateTickedEventArgs(this.TicksElapsed));
+ this.Events.Legacy_UnvalidatedUpdateTick.Raise();
return;
}
if (this.IsBetweenCreateEvents)
@@ -327,15 +379,19 @@ namespace StardewModdingAPI.Framework
// raise after-create
this.IsBetweenCreateEvents = false;
this.Monitor.Log($"Context: after save creation, starting {Game1.currentSeason} {Game1.dayOfMonth} Y{Game1.year}.", LogLevel.Trace);
- this.Events.Save_AfterCreate.Raise();
+ this.Events.SaveCreated.RaiseEmpty();
+ this.Events.Legacy_AfterCreateSave.Raise();
}
if (this.IsBetweenSaveEvents)
{
// raise after-save
this.IsBetweenSaveEvents = false;
this.Monitor.Log($"Context: after save, starting {Game1.currentSeason} {Game1.dayOfMonth} Y{Game1.year}.", LogLevel.Trace);
- this.Events.Save_AfterSave.Raise();
- this.Events.Time_AfterDayStarted.Raise();
+ this.Events.Saved.RaiseEmpty();
+ this.Events.DayStarted.RaiseEmpty();
+
+ this.Events.Legacy_AfterSave.Raise();
+ this.Events.Legacy_AfterDayStarted.Raise();
}
/*********
@@ -365,7 +421,7 @@ namespace StardewModdingAPI.Framework
var now = this.Watchers.LocaleWatcher.CurrentValue;
this.Monitor.Log($"Context: locale set to {now}.", LogLevel.Trace);
- this.Events.Content_LocaleChanged.Raise(new EventArgsValueChanged<string>(was.ToString(), now.ToString()));
+ this.Events.Legacy_LocaleChanged.Raise(new EventArgsValueChanged<string>(was.ToString(), now.ToString()));
this.Watchers.LocaleWatcher.Reset();
}
@@ -376,7 +432,8 @@ namespace StardewModdingAPI.Framework
if (wasWorldReady && !Context.IsWorldReady)
{
this.Monitor.Log("Context: returned to title", LogLevel.Trace);
- this.Events.Save_AfterReturnToTitle.Raise();
+ this.Events.ReturnedToTitle.RaiseEmpty();
+ this.Events.Legacy_AfterReturnToTitle.Raise();
}
else if (!this.RaisedAfterLoadEvent && Context.IsWorldReady)
{
@@ -393,8 +450,11 @@ namespace StardewModdingAPI.Framework
// raise events
this.RaisedAfterLoadEvent = true;
- this.Events.Save_AfterLoad.Raise();
- this.Events.Time_AfterDayStarted.Raise();
+ this.Events.SaveLoaded.RaiseEmpty();
+ this.Events.DayStarted.RaiseEmpty();
+
+ this.Events.Legacy_AfterLoad.Raise();
+ this.Events.Legacy_AfterDayStarted.Raise();
}
/*********
@@ -406,9 +466,14 @@ namespace StardewModdingAPI.Framework
// since the game adds & removes its own handler on the fly.
if (this.Watchers.WindowSizeWatcher.IsChanged)
{
- if (this.VerboseLogging)
+ if (this.Monitor.IsVerbose)
this.Monitor.Log($"Events: window size changed to {this.Watchers.WindowSizeWatcher.CurrentValue}.", LogLevel.Trace);
- this.Events.Graphics_Resize.Raise();
+
+ Point oldSize = this.Watchers.WindowSizeWatcher.PreviousValue;
+ Point newSize = this.Watchers.WindowSizeWatcher.CurrentValue;
+
+ this.Events.WindowResized.Raise(new WindowResizedEventArgs(oldSize, newSize));
+ this.Events.Legacy_Resize.Raise();
this.Watchers.WindowSizeWatcher.Reset();
}
@@ -430,7 +495,7 @@ namespace StardewModdingAPI.Framework
ICursorPosition now = this.Watchers.CursorWatcher.CurrentValue;
this.Watchers.CursorWatcher.Reset();
- this.Events.Input_CursorMoved.Raise(new InputCursorMovedEventArgs(was, now));
+ this.Events.CursorMoved.Raise(new CursorMovedEventArgs(was, now));
}
// raise mouse wheel scrolled
@@ -440,9 +505,9 @@ namespace StardewModdingAPI.Framework
int now = this.Watchers.MouseWheelScrollWatcher.CurrentValue;
this.Watchers.MouseWheelScrollWatcher.Reset();
- if (this.VerboseLogging)
+ if (this.Monitor.IsVerbose)
this.Monitor.Log($"Events: mouse wheel scrolled to {now}.", LogLevel.Trace);
- this.Events.Input_MouseWheelScrolled.Raise(new InputMouseWheelScrolledEventArgs(cursor, was, now));
+ this.Events.MouseWheelScrolled.Raise(new MouseWheelScrolledEventArgs(cursor, was, now));
}
// raise input button events
@@ -453,55 +518,55 @@ namespace StardewModdingAPI.Framework
if (status == InputStatus.Pressed)
{
- if (this.VerboseLogging)
+ if (this.Monitor.IsVerbose)
this.Monitor.Log($"Events: button {button} pressed.", LogLevel.Trace);
- this.Events.Input_ButtonPressed.Raise(new InputButtonPressedEventArgs(button, cursor, inputState));
- this.Events.Legacy_Input_ButtonPressed.Raise(new EventArgsInput(button, cursor, inputState.SuppressButtons));
+ this.Events.ButtonPressed.Raise(new ButtonPressedEventArgs(button, cursor, inputState));
+ this.Events.Legacy_ButtonPressed.Raise(new EventArgsInput(button, cursor, inputState.SuppressButtons));
// legacy events
if (button.TryGetKeyboard(out Keys key))
{
if (key != Keys.None)
- this.Events.Legacy_Control_KeyPressed.Raise(new EventArgsKeyPressed(key));
+ this.Events.Legacy_KeyPressed.Raise(new EventArgsKeyPressed(key));
}
else if (button.TryGetController(out Buttons controllerButton))
{
if (controllerButton == Buttons.LeftTrigger || controllerButton == Buttons.RightTrigger)
- this.Events.Legacy_Control_ControllerTriggerPressed.Raise(new EventArgsControllerTriggerPressed(PlayerIndex.One, controllerButton, controllerButton == Buttons.LeftTrigger ? inputState.RealController.Triggers.Left : inputState.RealController.Triggers.Right));
+ this.Events.Legacy_ControllerTriggerPressed.Raise(new EventArgsControllerTriggerPressed(PlayerIndex.One, controllerButton, controllerButton == Buttons.LeftTrigger ? inputState.RealController.Triggers.Left : inputState.RealController.Triggers.Right));
else
- this.Events.Legacy_Control_ControllerButtonPressed.Raise(new EventArgsControllerButtonPressed(PlayerIndex.One, controllerButton));
+ this.Events.Legacy_ControllerButtonPressed.Raise(new EventArgsControllerButtonPressed(PlayerIndex.One, controllerButton));
}
}
else if (status == InputStatus.Released)
{
- if (this.VerboseLogging)
+ if (this.Monitor.IsVerbose)
this.Monitor.Log($"Events: button {button} released.", LogLevel.Trace);
- this.Events.Input_ButtonReleased.Raise(new InputButtonReleasedEventArgs(button, cursor, inputState));
- this.Events.Legacy_Input_ButtonReleased.Raise(new EventArgsInput(button, cursor, inputState.SuppressButtons));
+ this.Events.ButtonReleased.Raise(new ButtonReleasedEventArgs(button, cursor, inputState));
+ this.Events.Legacy_ButtonReleased.Raise(new EventArgsInput(button, cursor, inputState.SuppressButtons));
// legacy events
if (button.TryGetKeyboard(out Keys key))
{
if (key != Keys.None)
- this.Events.Legacy_Control_KeyReleased.Raise(new EventArgsKeyPressed(key));
+ this.Events.Legacy_KeyReleased.Raise(new EventArgsKeyPressed(key));
}
else if (button.TryGetController(out Buttons controllerButton))
{
if (controllerButton == Buttons.LeftTrigger || controllerButton == Buttons.RightTrigger)
- this.Events.Legacy_Control_ControllerTriggerReleased.Raise(new EventArgsControllerTriggerReleased(PlayerIndex.One, controllerButton, controllerButton == Buttons.LeftTrigger ? inputState.RealController.Triggers.Left : inputState.RealController.Triggers.Right));
+ this.Events.Legacy_ControllerTriggerReleased.Raise(new EventArgsControllerTriggerReleased(PlayerIndex.One, controllerButton, controllerButton == Buttons.LeftTrigger ? inputState.RealController.Triggers.Left : inputState.RealController.Triggers.Right));
else
- this.Events.Legacy_Control_ControllerButtonReleased.Raise(new EventArgsControllerButtonReleased(PlayerIndex.One, controllerButton));
+ this.Events.Legacy_ControllerButtonReleased.Raise(new EventArgsControllerButtonReleased(PlayerIndex.One, controllerButton));
}
}
}
// raise legacy state-changed events
if (inputState.RealKeyboard != previousInputState.RealKeyboard)
- this.Events.Legacy_Control_KeyboardChanged.Raise(new EventArgsKeyboardStateChanged(previousInputState.RealKeyboard, inputState.RealKeyboard));
+ this.Events.Legacy_KeyboardChanged.Raise(new EventArgsKeyboardStateChanged(previousInputState.RealKeyboard, inputState.RealKeyboard));
if (inputState.RealMouse != previousInputState.RealMouse)
- this.Events.Legacy_Control_MouseChanged.Raise(new EventArgsMouseStateChanged(previousInputState.RealMouse, inputState.RealMouse, new Point((int)previousInputState.CursorPosition.ScreenPixels.X, (int)previousInputState.CursorPosition.ScreenPixels.Y), new Point((int)inputState.CursorPosition.ScreenPixels.X, (int)inputState.CursorPosition.ScreenPixels.Y)));
+ this.Events.Legacy_MouseChanged.Raise(new EventArgsMouseStateChanged(previousInputState.RealMouse, inputState.RealMouse, new Point((int)previousInputState.CursorPosition.ScreenPixels.X, (int)previousInputState.CursorPosition.ScreenPixels.Y), new Point((int)inputState.CursorPosition.ScreenPixels.X, (int)inputState.CursorPosition.ScreenPixels.Y)));
}
}
@@ -514,14 +579,15 @@ namespace StardewModdingAPI.Framework
IClickableMenu now = this.Watchers.ActiveMenuWatcher.CurrentValue;
this.Watchers.ActiveMenuWatcher.Reset(); // reset here so a mod changing the menu will be raised as a new event afterwards
- if (this.VerboseLogging)
+ if (this.Monitor.IsVerbose)
this.Monitor.Log($"Context: menu changed from {was?.GetType().FullName ?? "none"} to {now?.GetType().FullName ?? "none"}.", LogLevel.Trace);
// raise menu events
+ this.Events.MenuChanged.Raise(new MenuChangedEventArgs(was, now));
if (now != null)
- this.Events.Menu_Changed.Raise(new EventArgsClickableMenuChanged(was, now));
+ this.Events.Legacy_MenuChanged.Raise(new EventArgsClickableMenuChanged(was, now));
else
- this.Events.Menu_Closed.Raise(new EventArgsClickableMenuClosed(was));
+ this.Events.Legacy_MenuClosed.Raise(new EventArgsClickableMenuClosed(was));
}
/*********
@@ -541,15 +607,15 @@ namespace StardewModdingAPI.Framework
GameLocation[] removed = this.Watchers.LocationsWatcher.Removed.ToArray();
this.Watchers.LocationsWatcher.ResetLocationList();
- if (this.VerboseLogging)
+ if (this.Monitor.IsVerbose)
{
string addedText = this.Watchers.LocationsWatcher.Added.Any() ? string.Join(", ", added.Select(p => p.Name)) : "none";
string removedText = this.Watchers.LocationsWatcher.Removed.Any() ? string.Join(", ", removed.Select(p => p.Name)) : "none";
this.Monitor.Log($"Context: location list changed (added {addedText}; removed {removedText}).", LogLevel.Trace);
}
- this.Events.World_LocationListChanged.Raise(new WorldLocationListChangedEventArgs(added, removed));
- this.Events.Legacy_Location_LocationsChanged.Raise(new EventArgsLocationsChanged(added, removed));
+ this.Events.LocationListChanged.Raise(new LocationListChangedEventArgs(added, removed));
+ this.Events.Legacy_LocationsChanged.Raise(new EventArgsLocationsChanged(added, removed));
}
// raise location contents changed
@@ -565,8 +631,8 @@ namespace StardewModdingAPI.Framework
Building[] removed = watcher.BuildingsWatcher.Removed.ToArray();
watcher.BuildingsWatcher.Reset();
- this.Events.World_BuildingListChanged.Raise(new WorldBuildingListChangedEventArgs(location, added, removed));
- this.Events.Legacy_Location_BuildingsChanged.Raise(new EventArgsLocationBuildingsChanged(location, added, removed));
+ this.Events.BuildingListChanged.Raise(new BuildingListChangedEventArgs(location, added, removed));
+ this.Events.Legacy_BuildingsChanged.Raise(new EventArgsLocationBuildingsChanged(location, added, removed));
}
// debris changed
@@ -577,7 +643,7 @@ namespace StardewModdingAPI.Framework
Debris[] removed = watcher.DebrisWatcher.Removed.ToArray();
watcher.DebrisWatcher.Reset();
- this.Events.World_DebrisListChanged.Raise(new WorldDebrisListChangedEventArgs(location, added, removed));
+ this.Events.DebrisListChanged.Raise(new DebrisListChangedEventArgs(location, added, removed));
}
// large terrain features changed
@@ -588,7 +654,7 @@ namespace StardewModdingAPI.Framework
LargeTerrainFeature[] removed = watcher.LargeTerrainFeaturesWatcher.Removed.ToArray();
watcher.LargeTerrainFeaturesWatcher.Reset();
- this.Events.World_LargeTerrainFeatureListChanged.Raise(new WorldLargeTerrainFeatureListChangedEventArgs(location, added, removed));
+ this.Events.LargeTerrainFeatureListChanged.Raise(new LargeTerrainFeatureListChangedEventArgs(location, added, removed));
}
// NPCs changed
@@ -599,7 +665,7 @@ namespace StardewModdingAPI.Framework
NPC[] removed = watcher.NpcsWatcher.Removed.ToArray();
watcher.NpcsWatcher.Reset();
- this.Events.World_NpcListChanged.Raise(new WorldNpcListChangedEventArgs(location, added, removed));
+ this.Events.NpcListChanged.Raise(new NpcListChangedEventArgs(location, added, removed));
}
// objects changed
@@ -610,8 +676,8 @@ namespace StardewModdingAPI.Framework
KeyValuePair<Vector2, Object>[] removed = watcher.ObjectsWatcher.Removed.ToArray();
watcher.ObjectsWatcher.Reset();
- this.Events.World_ObjectListChanged.Raise(new WorldObjectListChangedEventArgs(location, added, removed));
- this.Events.Legacy_Location_ObjectsChanged.Raise(new EventArgsLocationObjectsChanged(location, added, removed));
+ this.Events.ObjectListChanged.Raise(new ObjectListChangedEventArgs(location, added, removed));
+ this.Events.Legacy_ObjectsChanged.Raise(new EventArgsLocationObjectsChanged(location, added, removed));
}
// terrain features changed
@@ -622,7 +688,7 @@ namespace StardewModdingAPI.Framework
KeyValuePair<Vector2, TerrainFeature>[] removed = watcher.TerrainFeaturesWatcher.Removed.ToArray();
watcher.TerrainFeaturesWatcher.Reset();
- this.Events.World_TerrainFeatureListChanged.Raise(new WorldTerrainFeatureListChangedEventArgs(location, added, removed));
+ this.Events.TerrainFeatureListChanged.Raise(new TerrainFeatureListChangedEventArgs(location, added, removed));
}
}
}
@@ -637,10 +703,11 @@ namespace StardewModdingAPI.Framework
int now = this.Watchers.TimeWatcher.CurrentValue;
this.Watchers.TimeWatcher.Reset();
- if (this.VerboseLogging)
+ if (this.Monitor.IsVerbose)
this.Monitor.Log($"Events: time changed from {was} to {now}.", LogLevel.Trace);
- this.Events.Time_TimeOfDayChanged.Raise(new EventArgsIntChanged(was, now));
+ this.Events.TimeChanged.Raise(new TimeChangedEventArgs(was, now));
+ this.Events.Legacy_TimeOfDayChanged.Raise(new EventArgsIntChanged(was, now));
}
else
this.Watchers.TimeWatcher.Reset();
@@ -648,39 +715,45 @@ namespace StardewModdingAPI.Framework
// raise player events
if (raiseWorldEvents)
{
- PlayerTracker curPlayer = this.Watchers.CurrentPlayerTracker;
+ PlayerTracker playerTracker = this.Watchers.CurrentPlayerTracker;
// raise current location changed
- if (curPlayer.TryGetNewLocation(out GameLocation newLocation))
+ if (playerTracker.TryGetNewLocation(out GameLocation newLocation))
{
- if (this.VerboseLogging)
+ if (this.Monitor.IsVerbose)
this.Monitor.Log($"Context: set location to {newLocation.Name}.", LogLevel.Trace);
- this.Events.Player_Warped.Raise(new EventArgsPlayerWarped(curPlayer.LocationWatcher.PreviousValue, newLocation));
+
+ GameLocation oldLocation = playerTracker.LocationWatcher.PreviousValue;
+ this.Events.Warped.Raise(new WarpedEventArgs(playerTracker.Player, oldLocation, newLocation));
+ this.Events.Legacy_PlayerWarped.Raise(new EventArgsPlayerWarped(oldLocation, newLocation));
}
// raise player leveled up a skill
- foreach (KeyValuePair<EventArgsLevelUp.LevelType, IValueWatcher<int>> pair in curPlayer.GetChangedSkills())
+ foreach (KeyValuePair<SkillType, IValueWatcher<int>> pair in playerTracker.GetChangedSkills())
{
- if (this.VerboseLogging)
+ if (this.Monitor.IsVerbose)
this.Monitor.Log($"Events: player skill '{pair.Key}' changed from {pair.Value.PreviousValue} to {pair.Value.CurrentValue}.", LogLevel.Trace);
- this.Events.Player_LeveledUp.Raise(new EventArgsLevelUp(pair.Key, pair.Value.CurrentValue));
+
+ this.Events.LevelChanged.Raise(new LevelChangedEventArgs(playerTracker.Player, pair.Key, pair.Value.PreviousValue, pair.Value.CurrentValue));
+ this.Events.Legacy_LeveledUp.Raise(new EventArgsLevelUp((EventArgsLevelUp.LevelType)pair.Key, pair.Value.CurrentValue));
}
// raise player inventory changed
- ItemStackChange[] changedItems = curPlayer.GetInventoryChanges().ToArray();
+ ItemStackChange[] changedItems = playerTracker.GetInventoryChanges().ToArray();
if (changedItems.Any())
{
- if (this.VerboseLogging)
+ if (this.Monitor.IsVerbose)
this.Monitor.Log("Events: player inventory changed.", LogLevel.Trace);
- this.Events.Player_InventoryChanged.Raise(new EventArgsInventoryChanged(Game1.player.Items, changedItems.ToList()));
+ this.Events.InventoryChanged.Raise(new InventoryChangedEventArgs(playerTracker.Player, changedItems));
+ this.Events.Legacy_InventoryChanged.Raise(new EventArgsInventoryChanged(Game1.player.Items, changedItems));
}
// raise mine level changed
- if (curPlayer.TryGetNewMineLevel(out int mineLevel))
+ if (playerTracker.TryGetNewMineLevel(out int mineLevel))
{
- if (this.VerboseLogging)
+ if (this.Monitor.IsVerbose)
this.Monitor.Log($"Context: mine level changed to {mineLevel}.", LogLevel.Trace);
- this.Events.Mine_LevelChanged.Raise(new EventArgsMineLevelChanged(curPlayer.MineLevelWatcher.PreviousValue, mineLevel));
+ this.Events.Legacy_MineLevelChanged.Raise(new EventArgsMineLevelChanged(playerTracker.MineLevelWatcher.PreviousValue, mineLevel));
}
}
this.Watchers.CurrentPlayerTracker?.Reset();
@@ -694,8 +767,9 @@ namespace StardewModdingAPI.Framework
*********/
this.TicksElapsed++;
if (this.TicksElapsed == 1)
- this.Events.GameLoop_Launched.Raise(new GameLoopLaunchedEventArgs());
- this.Events.GameLoop_Updating.Raise(new GameLoopUpdatingEventArgs(this.TicksElapsed));
+ this.Events.GameLaunched.Raise(new GameLaunchedEventArgs());
+ this.Events.UnvalidatedUpdateTicking.Raise(new UnvalidatedUpdateTickingEventArgs(this.TicksElapsed));
+ this.Events.UpdateTicking.Raise(new UpdateTickingEventArgs(this.TicksElapsed));
try
{
this.Input.UpdateSuppression();
@@ -703,29 +777,30 @@ namespace StardewModdingAPI.Framework
}
catch (Exception ex)
{
- this.Monitor.Log($"An error occured in the base update loop: {ex.GetLogSummary()}", LogLevel.Error);
+ this.MonitorForGame.Log($"An error occured in the base update loop: {ex.GetLogSummary()}", LogLevel.Error);
}
- this.Events.GameLoop_Updated.Raise(new GameLoopUpdatedEventArgs(this.TicksElapsed));
+ this.Events.UnvalidatedUpdateTicked.Raise(new UnvalidatedUpdateTickedEventArgs(this.TicksElapsed));
+ this.Events.UpdateTicked.Raise(new UpdateTickedEventArgs(this.TicksElapsed));
/*********
** Update events
*********/
- this.Events.Specialised_UnvalidatedUpdateTick.Raise();
+ this.Events.Legacy_UnvalidatedUpdateTick.Raise();
if (this.TicksElapsed == 1)
- this.Events.Game_FirstUpdateTick.Raise();
- this.Events.Game_UpdateTick.Raise();
+ this.Events.Legacy_FirstUpdateTick.Raise();
+ this.Events.Legacy_UpdateTick.Raise();
if (this.CurrentUpdateTick % 2 == 0)
- this.Events.Game_SecondUpdateTick.Raise();
+ this.Events.Legacy_SecondUpdateTick.Raise();
if (this.CurrentUpdateTick % 4 == 0)
- this.Events.Game_FourthUpdateTick.Raise();
+ this.Events.Legacy_FourthUpdateTick.Raise();
if (this.CurrentUpdateTick % 8 == 0)
- this.Events.Game_EighthUpdateTick.Raise();
+ this.Events.Legacy_EighthUpdateTick.Raise();
if (this.CurrentUpdateTick % 15 == 0)
- this.Events.Game_QuarterSecondTick.Raise();
+ this.Events.Legacy_QuarterSecondTick.Raise();
if (this.CurrentUpdateTick % 30 == 0)
- this.Events.Game_HalfSecondTick.Raise();
+ this.Events.Legacy_HalfSecondTick.Raise();
if (this.CurrentUpdateTick % 60 == 0)
- this.Events.Game_OneSecondTick.Raise();
+ this.Events.Legacy_OneSecondTick.Raise();
this.CurrentUpdateTick += 1;
if (this.CurrentUpdateTick >= 60)
this.CurrentUpdateTick = 0;
@@ -796,32 +871,9 @@ namespace StardewModdingAPI.Framework
[SuppressMessage("SMAPI.CommonErrors", "AvoidImplicitNetFieldCast", Justification = "copied from game code as-is")]
private void DrawImpl(GameTime gameTime)
{
- if (Game1.debugMode)
- {
- if (Game1._fpsStopwatch.IsRunning)
- {
- float totalSeconds = (float)Game1._fpsStopwatch.Elapsed.TotalSeconds;
- Game1._fpsList.Add(totalSeconds);
- while (Game1._fpsList.Count >= 120)
- Game1._fpsList.RemoveAt(0);
- float num = 0.0f;
- foreach (float fps in Game1._fpsList)
- num += fps;
- Game1._fps = (float)(1.0 / ((double)num / (double)Game1._fpsList.Count));
- }
- Game1._fpsStopwatch.Restart();
- }
- else
- {
- if (Game1._fpsStopwatch.IsRunning)
- Game1._fpsStopwatch.Reset();
- Game1._fps = 0.0f;
- Game1._fpsList.Clear();
- }
if (Game1._newDayTask != null)
{
this.GraphicsDevice.Clear(this.bgColor);
- //base.Draw(gameTime);
}
else
{
@@ -834,18 +886,23 @@ namespace StardewModdingAPI.Framework
if (activeClickableMenu != null)
{
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
+ this.Events.Rendering.RaiseEmpty();
try
{
- this.Events.Graphics_OnPreRenderGuiEvent.Raise();
+ this.Events.RenderingActiveMenu.RaiseEmpty();
+ this.Events.Legacy_OnPreRenderGuiEvent.Raise();
activeClickableMenu.draw(Game1.spriteBatch);
- this.Events.Graphics_OnPostRenderGuiEvent.Raise();
+ this.Events.RenderedActiveMenu.RaiseEmpty();
+ this.Events.Legacy_OnPostRenderGuiEvent.Raise();
}
catch (Exception ex)
{
this.Monitor.Log($"The {activeClickableMenu.GetType().FullName} menu crashed while drawing itself during save. SMAPI will force it to exit to avoid crashing the game.\n{ex.GetLogSummary()}", LogLevel.Error);
activeClickableMenu.exitThisMenu();
}
- this.RaisePostRender();
+ this.Events.Rendered.RaiseEmpty();
+ this.Events.Legacy_OnPostRenderEvent.Raise();
+
Game1.spriteBatch.End();
}
if (Game1.overlayMenu != null)
@@ -854,7 +911,6 @@ namespace StardewModdingAPI.Framework
Game1.overlayMenu.draw(Game1.spriteBatch);
Game1.spriteBatch.End();
}
- //base.Draw(gameTime);
this.renderScreenBuffer();
}
else
@@ -863,37 +919,49 @@ namespace StardewModdingAPI.Framework
if (Game1.activeClickableMenu != null && Game1.options.showMenuBackground && Game1.activeClickableMenu.showWithoutTransparencyIfOptionIsSet())
{
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
+
+ this.Events.Rendering.RaiseEmpty();
try
{
Game1.activeClickableMenu.drawBackground(Game1.spriteBatch);
- this.Events.Graphics_OnPreRenderGuiEvent.Raise();
+ this.Events.RenderingActiveMenu.RaiseEmpty();
+ this.Events.Legacy_OnPreRenderGuiEvent.Raise();
Game1.activeClickableMenu.draw(Game1.spriteBatch);
- this.Events.Graphics_OnPostRenderGuiEvent.Raise();
+ this.Events.RenderedActiveMenu.RaiseEmpty();
+ this.Events.Legacy_OnPostRenderGuiEvent.Raise();
}
catch (Exception ex)
{
this.Monitor.Log($"The {Game1.activeClickableMenu.GetType().FullName} menu crashed while drawing itself. SMAPI will force it to exit to avoid crashing the game.\n{ex.GetLogSummary()}", LogLevel.Error);
Game1.activeClickableMenu.exitThisMenu();
}
- this.RaisePostRender();
+ this.Events.Rendered.RaiseEmpty();
+ this.Events.Legacy_OnPostRenderEvent.Raise();
Game1.spriteBatch.End();
this.drawOverlays(Game1.spriteBatch);
if ((double)Game1.options.zoomLevel != 1.0)
{
this.GraphicsDevice.SetRenderTarget((RenderTarget2D)null);
this.GraphicsDevice.Clear(this.bgColor);
- Game1.spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
+ Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
Game1.spriteBatch.Draw((Texture2D)this.screen, Vector2.Zero, new Microsoft.Xna.Framework.Rectangle?(this.screen.Bounds), Color.White, 0.0f, Vector2.Zero, Game1.options.zoomLevel, SpriteEffects.None, 1f);
Game1.spriteBatch.End();
}
+ if (Game1.overlayMenu == null)
+ return;
+ Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
+ Game1.overlayMenu.draw(Game1.spriteBatch);
+ Game1.spriteBatch.End();
}
else if (Game1.gameMode == (byte)11)
{
- Game1.spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
+ Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
+ this.Events.Rendering.RaiseEmpty();
Game1.spriteBatch.DrawString(Game1.dialogueFont, Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3685"), new Vector2(16f, 16f), Color.HotPink);
Game1.spriteBatch.DrawString(Game1.dialogueFont, Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3686"), new Vector2(16f, 32f), new Color(0, (int)byte.MaxValue, 0));
Game1.spriteBatch.DrawString(Game1.dialogueFont, Game1.parseText(Game1.errorMessage, Game1.dialogueFont, Game1.graphics.GraphicsDevice.Viewport.Width), new Vector2(16f, 48f), Color.White);
- this.RaisePostRender();
+ this.Events.Rendered.RaiseEmpty();
+ this.Events.Legacy_OnPostRenderEvent.Raise();
Game1.spriteBatch.End();
}
else if (Game1.currentMinigame != null)
@@ -907,25 +975,27 @@ namespace StardewModdingAPI.Framework
}
this.drawOverlays(Game1.spriteBatch);
this.RaisePostRender(needsNewBatch: true);
- if ((double)Game1.options.zoomLevel != 1.0)
- {
- this.GraphicsDevice.SetRenderTarget((RenderTarget2D)null);
- this.GraphicsDevice.Clear(this.bgColor);
- Game1.spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
- Game1.spriteBatch.Draw((Texture2D)this.screen, Vector2.Zero, new Microsoft.Xna.Framework.Rectangle?(this.screen.Bounds), Color.White, 0.0f, Vector2.Zero, Game1.options.zoomLevel, SpriteEffects.None, 1f);
- Game1.spriteBatch.End();
- }
+ if ((double)Game1.options.zoomLevel == 1.0)
+ return;
+ this.GraphicsDevice.SetRenderTarget((RenderTarget2D)null);
+ this.GraphicsDevice.Clear(this.bgColor);
+ Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
+ Game1.spriteBatch.Draw((Texture2D)this.screen, Vector2.Zero, new Microsoft.Xna.Framework.Rectangle?(this.screen.Bounds), Color.White, 0.0f, Vector2.Zero, Game1.options.zoomLevel, SpriteEffects.None, 1f);
+ Game1.spriteBatch.End();
}
else if (Game1.showingEndOfNightStuff)
{
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
+ this.Events.Rendering.RaiseEmpty();
if (Game1.activeClickableMenu != null)
{
try
{
- this.Events.Graphics_OnPreRenderGuiEvent.Raise();
+ this.Events.RenderingActiveMenu.RaiseEmpty();
+ this.Events.Legacy_OnPreRenderGuiEvent.Raise();
Game1.activeClickableMenu.draw(Game1.spriteBatch);
- this.Events.Graphics_OnPostRenderGuiEvent.Raise();
+ this.Events.RenderedActiveMenu.RaiseEmpty();
+ this.Events.Legacy_OnPostRenderGuiEvent.Raise();
}
catch (Exception ex)
{
@@ -933,21 +1003,21 @@ namespace StardewModdingAPI.Framework
Game1.activeClickableMenu.exitThisMenu();
}
}
- this.RaisePostRender();
+ this.Events.Rendered.RaiseEmpty();
Game1.spriteBatch.End();
this.drawOverlays(Game1.spriteBatch);
- if ((double)Game1.options.zoomLevel != 1.0)
- {
- this.GraphicsDevice.SetRenderTarget((RenderTarget2D)null);
- this.GraphicsDevice.Clear(this.bgColor);
- Game1.spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
- Game1.spriteBatch.Draw((Texture2D)this.screen, Vector2.Zero, new Microsoft.Xna.Framework.Rectangle?(this.screen.Bounds), Color.White, 0.0f, Vector2.Zero, Game1.options.zoomLevel, SpriteEffects.None, 1f);
- Game1.spriteBatch.End();
- }
+ if ((double)Game1.options.zoomLevel == 1.0)
+ return;
+ this.GraphicsDevice.SetRenderTarget((RenderTarget2D)null);
+ this.GraphicsDevice.Clear(this.bgColor);
+ Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
+ Game1.spriteBatch.Draw((Texture2D)this.screen, Vector2.Zero, new Microsoft.Xna.Framework.Rectangle?(this.screen.Bounds), Color.White, 0.0f, Vector2.Zero, Game1.options.zoomLevel, SpriteEffects.None, 1f);
+ Game1.spriteBatch.End();
}
else if (Game1.gameMode == (byte)6 || Game1.gameMode == (byte)3 && Game1.currentLocation == null)
{
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
+ this.Events.Rendering.RaiseEmpty();
string str1 = "";
for (int index = 0; (double)index < gameTime.TotalGameTime.TotalMilliseconds % 999.0 / 333.0; ++index)
str1 += ".";
@@ -959,24 +1029,36 @@ namespace StardewModdingAPI.Framework
int x = 64;
int y = Game1.graphics.GraphicsDevice.Viewport.GetTitleSafeArea().Bottom - height;
SpriteText.drawString(Game1.spriteBatch, s, x, y, 999999, widthOfString, height, 1f, 0.88f, false, 0, str3, -1);
+ this.Events.Rendered.RaiseEmpty();
Game1.spriteBatch.End();
this.drawOverlays(Game1.spriteBatch);
if ((double)Game1.options.zoomLevel != 1.0)
{
this.GraphicsDevice.SetRenderTarget((RenderTarget2D)null);
this.GraphicsDevice.Clear(this.bgColor);
- Game1.spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
+ Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
Game1.spriteBatch.Draw((Texture2D)this.screen, Vector2.Zero, new Microsoft.Xna.Framework.Rectangle?(this.screen.Bounds), Color.White, 0.0f, Vector2.Zero, Game1.options.zoomLevel, SpriteEffects.None, 1f);
Game1.spriteBatch.End();
}
+ if (Game1.overlayMenu != null)
+ {
+ Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
+ Game1.overlayMenu.draw(Game1.spriteBatch);
+ Game1.spriteBatch.End();
+ }
//base.Draw(gameTime);
}
else
{
+ byte batchOpens = 0; // used for rendering event
+
Microsoft.Xna.Framework.Rectangle rectangle;
+ Viewport viewport;
if (Game1.gameMode == (byte)0)
{
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
+ if (++batchOpens == 1)
+ this.Events.Rendering.RaiseEmpty();
}
else
{
@@ -985,6 +1067,8 @@ namespace StardewModdingAPI.Framework
this.GraphicsDevice.SetRenderTarget(Game1.lightmap);
this.GraphicsDevice.Clear(Color.White * 0.0f);
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
+ if (++batchOpens == 1)
+ this.Events.Rendering.RaiseEmpty();
Game1.spriteBatch.Draw(Game1.staminaRect, Game1.lightmap.Bounds, Game1.currentLocation.Name.StartsWith("UndergroundMine") ? Game1.mine.getLightingColor(gameTime) : (Game1.ambientLight.Equals(Color.White) || Game1.isRaining && (bool)((NetFieldBase<bool, NetBool>)Game1.currentLocation.isOutdoors) ? Game1.outdoorLight : Game1.ambientLight));
for (int index = 0; index < Game1.currentLightSources.Count; ++index)
{
@@ -998,21 +1082,32 @@ namespace StardewModdingAPI.Framework
Game1.bloom.BeginDraw();
this.GraphicsDevice.Clear(this.bgColor);
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
- this.Events.Graphics_OnPreRenderEvent.Raise();
+ if (++batchOpens == 1)
+ this.Events.Rendering.RaiseEmpty();
+ this.Events.RenderingWorld.RaiseEmpty();
+ this.Events.Legacy_OnPreRenderEvent.Raise();
if (Game1.background != null)
Game1.background.draw(Game1.spriteBatch);
Game1.mapDisplayDevice.BeginScene(Game1.spriteBatch);
Game1.currentLocation.Map.GetLayer("Back").Draw(Game1.mapDisplayDevice, Game1.viewport, Location.Origin, false, 4);
Game1.currentLocation.drawWater(Game1.spriteBatch);
- IEnumerable<Farmer> source = Game1.currentLocation.farmers;
+ this._farmerShadows.Clear();
if (Game1.currentLocation.currentEvent != null && !Game1.currentLocation.currentEvent.isFestival && Game1.currentLocation.currentEvent.farmerActors.Count > 0)
- source = (IEnumerable<Farmer>)Game1.currentLocation.currentEvent.farmerActors;
- IEnumerable<Farmer> farmers = source.Where<Farmer>((Func<Farmer, bool>)(farmer =>
{
- if (!farmer.IsLocalPlayer)
- return !(bool)((NetFieldBase<bool, NetBool>)farmer.hidden);
- return true;
- }));
+ foreach (Farmer farmerActor in Game1.currentLocation.currentEvent.farmerActors)
+ {
+ if (farmerActor.IsLocalPlayer && Game1.displayFarmer || !(bool)((NetFieldBase<bool, NetBool>)farmerActor.hidden))
+ this._farmerShadows.Add(farmerActor);
+ }
+ }
+ else
+ {
+ foreach (Farmer farmer in Game1.currentLocation.farmers)
+ {
+ if (farmer.IsLocalPlayer && Game1.displayFarmer || !(bool)((NetFieldBase<bool, NetBool>)farmer.hidden))
+ this._farmerShadows.Add(farmer);
+ }
+ }
if (!Game1.currentLocation.shouldHideCharacters())
{
if (Game1.CurrentEvent == null)
@@ -1031,13 +1126,13 @@ namespace StardewModdingAPI.Framework
Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, actor.Position + new Vector2((float)(actor.Sprite.SpriteWidth * 4) / 2f, (float)(actor.GetBoundingBox().Height + (actor.IsMonster ? 0 : (actor.Sprite.SpriteHeight <= 16 ? -4 : 12))))), new Microsoft.Xna.Framework.Rectangle?(Game1.shadowTexture.Bounds), Color.White, 0.0f, new Vector2((float)Game1.shadowTexture.Bounds.Center.X, (float)Game1.shadowTexture.Bounds.Center.Y), (float)(4.0 + (double)actor.yJumpOffset / 40.0) * (float)((NetFieldBase<float, NetFloat>)actor.scale), SpriteEffects.None, Math.Max(0.0f, (float)actor.getStandingY() / 10000f) - 1E-06f);
}
}
- foreach (Farmer farmer in farmers)
+ foreach (Farmer farmerShadow in this._farmerShadows)
{
- if (!(bool)((NetFieldBase<bool, NetBool>)farmer.swimming) && !farmer.isRidingHorse() && (Game1.currentLocation == null || !Game1.currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(farmer.getTileLocation())))
+ if (!(bool)((NetFieldBase<bool, NetBool>)farmerShadow.swimming) && !farmerShadow.isRidingHorse() && (Game1.currentLocation == null || !Game1.currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(farmerShadow.getTileLocation())))
{
SpriteBatch spriteBatch = Game1.spriteBatch;
Texture2D shadowTexture = Game1.shadowTexture;
- Vector2 local = Game1.GlobalToLocal(farmer.Position + new Vector2(32f, 24f));
+ Vector2 local = Game1.GlobalToLocal(farmerShadow.Position + new Vector2(32f, 24f));
Microsoft.Xna.Framework.Rectangle? sourceRectangle = new Microsoft.Xna.Framework.Rectangle?(Game1.shadowTexture.Bounds);
Color white = Color.White;
double num1 = 0.0;
@@ -1046,7 +1141,7 @@ namespace StardewModdingAPI.Framework
bounds = Game1.shadowTexture.Bounds;
double y = (double)bounds.Center.Y;
Vector2 origin = new Vector2((float)x, (float)y);
- double num2 = 4.0 - (!farmer.running && !farmer.UsingTool || farmer.FarmerSprite.currentAnimationIndex <= 1 ? 0.0 : (double)Math.Abs(FarmerRenderer.featureYOffsetPerFrame[farmer.FarmerSprite.CurrentFrame]) * 0.5);
+ double num2 = 4.0 - (!farmerShadow.running && !farmerShadow.UsingTool || farmerShadow.FarmerSprite.currentAnimationIndex <= 1 ? 0.0 : (double)Math.Abs(FarmerRenderer.featureYOffsetPerFrame[farmerShadow.FarmerSprite.CurrentFrame]) * 0.5);
int num3 = 0;
double num4 = 0.0;
spriteBatch.Draw(shadowTexture, local, sourceRectangle, white, (float)num1, origin, (float)num2, (SpriteEffects)num3, (float)num4);
@@ -1075,13 +1170,13 @@ namespace StardewModdingAPI.Framework
Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, actor.Position + new Vector2((float)(actor.Sprite.SpriteWidth * 4) / 2f, (float)(actor.GetBoundingBox().Height + (actor.IsMonster ? 0 : 12)))), new Microsoft.Xna.Framework.Rectangle?(Game1.shadowTexture.Bounds), Color.White, 0.0f, new Vector2((float)Game1.shadowTexture.Bounds.Center.X, (float)Game1.shadowTexture.Bounds.Center.Y), (float)(4.0 + (double)actor.yJumpOffset / 40.0) * (float)((NetFieldBase<float, NetFloat>)actor.scale), SpriteEffects.None, Math.Max(0.0f, (float)actor.getStandingY() / 10000f) - 1E-06f);
}
}
- foreach (Farmer farmer in farmers)
+ foreach (Farmer farmerShadow in this._farmerShadows)
{
- if (!(bool)((NetFieldBase<bool, NetBool>)farmer.swimming) && !farmer.isRidingHorse() && (Game1.currentLocation != null && Game1.currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(farmer.getTileLocation())))
+ if (!(bool)((NetFieldBase<bool, NetBool>)farmerShadow.swimming) && !farmerShadow.isRidingHorse() && (Game1.currentLocation != null && Game1.currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(farmerShadow.getTileLocation())))
{
SpriteBatch spriteBatch = Game1.spriteBatch;
Texture2D shadowTexture = Game1.shadowTexture;
- Vector2 local = Game1.GlobalToLocal(farmer.Position + new Vector2(32f, 24f));
+ Vector2 local = Game1.GlobalToLocal(farmerShadow.Position + new Vector2(32f, 24f));
Microsoft.Xna.Framework.Rectangle? sourceRectangle = new Microsoft.Xna.Framework.Rectangle?(Game1.shadowTexture.Bounds);
Color white = Color.White;
double num1 = 0.0;
@@ -1090,7 +1185,7 @@ namespace StardewModdingAPI.Framework
bounds = Game1.shadowTexture.Bounds;
double y = (double)bounds.Center.Y;
Vector2 origin = new Vector2((float)x, (float)y);
- double num2 = 4.0 - (!farmer.running && !farmer.UsingTool || farmer.FarmerSprite.currentAnimationIndex <= 1 ? 0.0 : (double)Math.Abs(FarmerRenderer.featureYOffsetPerFrame[farmer.FarmerSprite.CurrentFrame]) * 0.5);
+ double num2 = 4.0 - (!farmerShadow.running && !farmerShadow.UsingTool || farmerShadow.FarmerSprite.currentAnimationIndex <= 1 ? 0.0 : (double)Math.Abs(FarmerRenderer.featureYOffsetPerFrame[farmerShadow.FarmerSprite.CurrentFrame]) * 0.5);
int num3 = 0;
double num4 = 0.0;
spriteBatch.Draw(shadowTexture, local, sourceRectangle, white, (float)num1, origin, (float)num2, (SpriteEffects)num3, (float)num4);
@@ -1141,14 +1236,14 @@ namespace StardewModdingAPI.Framework
Location mapDisplayLocation2 = new Location(rectangle.Right, (int)Game1.player.Position.Y - 38);
Size size2 = Game1.viewport.Size;
if (layer2.PickTile(mapDisplayLocation2, size2).TileIndexProperties.ContainsKey("FrontAlways"))
- goto label_139;
+ goto label_129;
}
else
- goto label_139;
+ goto label_129;
}
Game1.drawPlayerHeldObject(Game1.player);
}
- label_139:
+ label_129:
if ((Game1.player.UsingTool || Game1.pickingTool) && Game1.player.CurrentTool != null && ((!Game1.player.CurrentTool.Name.Equals("Seeds") || Game1.pickingTool) && (Game1.currentLocation.Map.GetLayer("Front").PickTile(new Location(Game1.player.getStandingX(), (int)Game1.player.Position.Y - 38), Game1.viewport.Size) != null && Game1.currentLocation.Map.GetLayer("Front").PickTile(new Location(Game1.player.getStandingX(), Game1.player.getStandingY()), Game1.viewport.Size) == null)))
Game1.drawTool(Game1.player);
if (Game1.currentLocation.Map.GetLayer("AlwaysFront") != null)
@@ -1186,9 +1281,23 @@ namespace StardewModdingAPI.Framework
if (Game1.farmEvent != null)
Game1.farmEvent.draw(Game1.spriteBatch);
if ((double)Game1.currentLocation.LightLevel > 0.0 && Game1.timeOfDay < 2000)
- Game1.spriteBatch.Draw(Game1.fadeToBlackRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Color.Black * Game1.currentLocation.LightLevel);
+ {
+ SpriteBatch spriteBatch = Game1.spriteBatch;
+ Texture2D fadeToBlackRect = Game1.fadeToBlackRect;
+ viewport = Game1.graphics.GraphicsDevice.Viewport;
+ Microsoft.Xna.Framework.Rectangle bounds = viewport.Bounds;
+ Color color = Color.Black * Game1.currentLocation.LightLevel;
+ spriteBatch.Draw(fadeToBlackRect, bounds, color);
+ }
if (Game1.screenGlow)
- Game1.spriteBatch.Draw(Game1.fadeToBlackRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Game1.screenGlowColor * Game1.screenGlowAlpha);
+ {
+ SpriteBatch spriteBatch = Game1.spriteBatch;
+ Texture2D fadeToBlackRect = Game1.fadeToBlackRect;
+ viewport = Game1.graphics.GraphicsDevice.Viewport;
+ Microsoft.Xna.Framework.Rectangle bounds = viewport.Bounds;
+ Color color = Game1.screenGlowColor * Game1.screenGlowAlpha;
+ spriteBatch.Draw(fadeToBlackRect, bounds, color);
+ }
Game1.currentLocation.drawAboveAlwaysFrontLayer(Game1.spriteBatch);
if (Game1.player.CurrentTool != null && Game1.player.CurrentTool is FishingRod && ((Game1.player.CurrentTool as FishingRod).isTimingCast || (double)(Game1.player.CurrentTool as FishingRod).castingChosenCountdown > 0.0 || ((Game1.player.CurrentTool as FishingRod).fishCaught || (Game1.player.CurrentTool as FishingRod).showingTreasure)))
Game1.player.CurrentTool.draw(Game1.spriteBatch);
@@ -1221,34 +1330,77 @@ namespace StardewModdingAPI.Framework
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, this.lightingBlend, SamplerState.LinearClamp, (DepthStencilState)null, (RasterizerState)null);
Game1.spriteBatch.Draw((Texture2D)Game1.lightmap, Vector2.Zero, new Microsoft.Xna.Framework.Rectangle?(Game1.lightmap.Bounds), Color.White, 0.0f, Vector2.Zero, (float)(Game1.options.lightingQuality / 2), SpriteEffects.None, 1f);
if (Game1.isRaining && (bool)((NetFieldBase<bool, NetBool>)Game1.currentLocation.isOutdoors) && !(Game1.currentLocation is Desert))
- Game1.spriteBatch.Draw(Game1.staminaRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Color.OrangeRed * 0.45f);
+ {
+ SpriteBatch spriteBatch = Game1.spriteBatch;
+ Texture2D staminaRect = Game1.staminaRect;
+ viewport = Game1.graphics.GraphicsDevice.Viewport;
+ Microsoft.Xna.Framework.Rectangle bounds = viewport.Bounds;
+ Color color = Color.OrangeRed * 0.45f;
+ spriteBatch.Draw(staminaRect, bounds, color);
+ }
Game1.spriteBatch.End();
}
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
if (Game1.drawGrid)
{
- int x1 = -Game1.viewport.X % 64;
- float num1 = (float)(-Game1.viewport.Y % 64);
- int x2 = x1;
- while (x2 < Game1.graphics.GraphicsDevice.Viewport.Width)
+ int num1 = -Game1.viewport.X % 64;
+ float num2 = (float)(-Game1.viewport.Y % 64);
+ int num3 = num1;
+ while (true)
{
- Game1.spriteBatch.Draw(Game1.staminaRect, new Microsoft.Xna.Framework.Rectangle(x2, (int)num1, 1, Game1.graphics.GraphicsDevice.Viewport.Height), Color.Red * 0.5f);
- x2 += 64;
+ int num4 = num3;
+ viewport = Game1.graphics.GraphicsDevice.Viewport;
+ int width1 = viewport.Width;
+ if (num4 < width1)
+ {
+ SpriteBatch spriteBatch = Game1.spriteBatch;
+ Texture2D staminaRect = Game1.staminaRect;
+ int x = num3;
+ int y = (int)num2;
+ int width2 = 1;
+ viewport = Game1.graphics.GraphicsDevice.Viewport;
+ int height = viewport.Height;
+ Microsoft.Xna.Framework.Rectangle destinationRectangle = new Microsoft.Xna.Framework.Rectangle(x, y, width2, height);
+ Color color = Color.Red * 0.5f;
+ spriteBatch.Draw(staminaRect, destinationRectangle, color);
+ num3 += 64;
+ }
+ else
+ break;
}
- float num2 = num1;
- while ((double)num2 < (double)Game1.graphics.GraphicsDevice.Viewport.Height)
+ float num5 = num2;
+ while (true)
{
- Game1.spriteBatch.Draw(Game1.staminaRect, new Microsoft.Xna.Framework.Rectangle(x1, (int)num2, Game1.graphics.GraphicsDevice.Viewport.Width, 1), Color.Red * 0.5f);
- num2 += 64f;
+ double num4 = (double)num5;
+ viewport = Game1.graphics.GraphicsDevice.Viewport;
+ double height1 = (double)viewport.Height;
+ if (num4 < height1)
+ {
+ SpriteBatch spriteBatch = Game1.spriteBatch;
+ Texture2D staminaRect = Game1.staminaRect;
+ int x = num1;
+ int y = (int)num5;
+ viewport = Game1.graphics.GraphicsDevice.Viewport;
+ int width = viewport.Width;
+ int height2 = 1;
+ Microsoft.Xna.Framework.Rectangle destinationRectangle = new Microsoft.Xna.Framework.Rectangle(x, y, width, height2);
+ Color color = Color.Red * 0.5f;
+ spriteBatch.Draw(staminaRect, destinationRectangle, color);
+ num5 += 64f;
+ }
+ else
+ break;
}
}
if (Game1.currentBillboard != 0)
this.drawBillboard();
if ((Game1.displayHUD || Game1.eventUp) && (Game1.currentBillboard == 0 && Game1.gameMode == (byte)3) && (!Game1.freezeControls && !Game1.panMode && !Game1.HostPaused))
{
- this.Events.Graphics_OnPreRenderHudEvent.Raise();
+ this.Events.RenderingHud.RaiseEmpty();
+ this.Events.Legacy_OnPreRenderHudEvent.Raise();
this.drawHUD();
- this.Events.Graphics_OnPostRenderHudEvent.Raise();
+ this.Events.RenderedHud.RaiseEmpty();
+ this.Events.Legacy_OnPostRenderHudEvent.Raise();
}
else if (Game1.activeClickableMenu == null && Game1.farmEvent == null)
Game1.spriteBatch.Draw(Game1.mouseCursors, new Vector2((float)Game1.getOldMouseX(), (float)Game1.getOldMouseY()), new Microsoft.Xna.Framework.Rectangle?(Game1.getSourceRectForStandardTileSheet(Game1.mouseCursors, 0, 16, 16)), Color.White, 0.0f, Vector2.Zero, (float)(4.0 + (double)Game1.dialogueButtonScale / 150.0), SpriteEffects.None, 1f);
@@ -1288,13 +1440,34 @@ namespace StardewModdingAPI.Framework
if (Game1.eventUp && Game1.currentLocation != null && Game1.currentLocation.currentEvent != null)
Game1.currentLocation.currentEvent.drawAfterMap(Game1.spriteBatch);
if (Game1.isRaining && Game1.currentLocation != null && ((bool)((NetFieldBase<bool, NetBool>)Game1.currentLocation.isOutdoors) && !(Game1.currentLocation is Desert)))
- Game1.spriteBatch.Draw(Game1.staminaRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Color.Blue * 0.2f);
+ {
+ SpriteBatch spriteBatch = Game1.spriteBatch;
+ Texture2D staminaRect = Game1.staminaRect;
+ viewport = Game1.graphics.GraphicsDevice.Viewport;
+ Microsoft.Xna.Framework.Rectangle bounds = viewport.Bounds;
+ Color color = Color.Blue * 0.2f;
+ spriteBatch.Draw(staminaRect, bounds, color);
+ }
if ((Game1.fadeToBlack || Game1.globalFade) && !Game1.menuUp && (!Game1.nameSelectUp || Game1.messagePause))
- Game1.spriteBatch.Draw(Game1.fadeToBlackRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Color.Black * (Game1.gameMode == (byte)0 ? 1f - Game1.fadeToBlackAlpha : Game1.fadeToBlackAlpha));
+ {
+ SpriteBatch spriteBatch = Game1.spriteBatch;
+ Texture2D fadeToBlackRect = Game1.fadeToBlackRect;
+ viewport = Game1.graphics.GraphicsDevice.Viewport;
+ Microsoft.Xna.Framework.Rectangle bounds = viewport.Bounds;
+ Color color = Color.Black * (Game1.gameMode == (byte)0 ? 1f - Game1.fadeToBlackAlpha : Game1.fadeToBlackAlpha);
+ spriteBatch.Draw(fadeToBlackRect, bounds, color);
+ }
else if ((double)Game1.flashAlpha > 0.0)
{
if (Game1.options.screenFlash)
- Game1.spriteBatch.Draw(Game1.fadeToBlackRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Color.White * Math.Min(1f, Game1.flashAlpha));
+ {
+ SpriteBatch spriteBatch = Game1.spriteBatch;
+ Texture2D fadeToBlackRect = Game1.fadeToBlackRect;
+ viewport = Game1.graphics.GraphicsDevice.Viewport;
+ Microsoft.Xna.Framework.Rectangle bounds = viewport.Bounds;
+ Color color = Color.White * Math.Min(1f, Game1.flashAlpha);
+ spriteBatch.Draw(fadeToBlackRect, bounds, color);
+ }
Game1.flashAlpha -= 0.1f;
}
if ((Game1.messagePause || Game1.globalFade) && Game1.dialogueUp)
@@ -1335,9 +1508,11 @@ namespace StardewModdingAPI.Framework
{
try
{
- this.Events.Graphics_OnPreRenderGuiEvent.Raise();
+ this.Events.RenderingActiveMenu.RaiseEmpty();
+ this.Events.Legacy_OnPreRenderGuiEvent.Raise();
Game1.activeClickableMenu.draw(Game1.spriteBatch);
- this.Events.Graphics_OnPostRenderGuiEvent.Raise();
+ this.Events.RenderedActiveMenu.RaiseEmpty();
+ this.Events.Legacy_OnPostRenderGuiEvent.Raise();
}
catch (Exception ex)
{
@@ -1352,11 +1527,12 @@ namespace StardewModdingAPI.Framework
string s = Game1.content.LoadString("Strings\\StringsFromCSFiles:DayTimeMoneyBox.cs.10378");
SpriteText.drawStringWithScrollBackground(Game1.spriteBatch, s, 96, 32, "", 1f, -1);
}
- this.RaisePostRender();
+ this.Events.RenderedWorld.RaiseEmpty();
+ this.Events.Rendered.RaiseEmpty();
+ this.Events.Legacy_OnPostRenderEvent.Raise();
Game1.spriteBatch.End();
this.drawOverlays(Game1.spriteBatch);
this.renderScreenBuffer();
- //base.Draw(gameTime);
}
}
}
@@ -1377,11 +1553,11 @@ namespace StardewModdingAPI.Framework
/// <param name="needsNewBatch">Whether to create a new sprite batch.</param>
private void RaisePostRender(bool needsNewBatch = false)
{
- if (this.Events.Graphics_OnPostRenderEvent.HasListeners())
+ if (this.Events.Legacy_OnPostRenderEvent.HasListeners())
{
if (needsNewBatch)
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
- this.Events.Graphics_OnPostRenderEvent.Raise();
+ this.Events.Legacy_OnPostRenderEvent.Raise();
if (needsNewBatch)
Game1.spriteBatch.End();
}