diff options
Diffstat (limited to 'src/SMAPI/Framework/SModHooks.cs')
-rw-r--r-- | src/SMAPI/Framework/SModHooks.cs | 18 |
1 files changed, 8 insertions, 10 deletions
diff --git a/src/SMAPI/Framework/SModHooks.cs b/src/SMAPI/Framework/SModHooks.cs index a7736c8b..ac4f242c 100644 --- a/src/SMAPI/Framework/SModHooks.cs +++ b/src/SMAPI/Framework/SModHooks.cs @@ -1,11 +1,12 @@ using System; using System.Threading.Tasks; +using StardewModdingAPI.Utilities; using StardewValley; namespace StardewModdingAPI.Framework { /// <summary>Invokes callbacks for mod hooks provided by the game.</summary> - internal class SModHooks : ModHooks + internal class SModHooks : DelegatingModHooks { /********* ** Fields @@ -21,25 +22,24 @@ namespace StardewModdingAPI.Framework ** Public methods *********/ /// <summary>Construct an instance.</summary> + /// <param name="parent">The underlying hooks to call by default.</param> /// <param name="beforeNewDayAfterFade">A callback to invoke before <see cref="Game1.newDayAfterFade"/> runs.</param> /// <param name="monitor">Writes messages to the console.</param> - public SModHooks(Action beforeNewDayAfterFade, IMonitor monitor) + public SModHooks(ModHooks parent, Action beforeNewDayAfterFade, IMonitor monitor) + : base(parent) { this.BeforeNewDayAfterFade = beforeNewDayAfterFade; this.Monitor = monitor; } - /// <summary>A hook invoked when <see cref="Game1.newDayAfterFade"/> is called.</summary> - /// <param name="action">The vanilla <see cref="Game1.newDayAfterFade"/> logic.</param> + /// <inheritdoc /> public override void OnGame1_NewDayAfterFade(Action action) { this.BeforeNewDayAfterFade(); action(); } - /// <summary>Start an asynchronous task for the game.</summary> - /// <param name="task">The task to start.</param> - /// <param name="id">A unique key which identifies the task.</param> + /// <inheritdoc /> public override Task StartTask(Task task, string id) { this.Monitor.Log($"Synchronizing '{id}' task..."); @@ -48,9 +48,7 @@ namespace StardewModdingAPI.Framework return task; } - /// <summary>Start an asynchronous task for the game.</summary> - /// <param name="task">The task to start.</param> - /// <param name="id">A unique key which identifies the task.</param> + /// <inheritdoc /> public override Task<T> StartTask<T>(Task<T> task, string id) { this.Monitor.Log($"Synchronizing '{id}' task..."); |