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diff --git a/src/SMAPI/Framework/StateTracking/ChestTracker.cs b/src/SMAPI/Framework/StateTracking/ChestTracker.cs
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+using System;
+using System.Collections.Generic;
+using System.Linq;
+using StardewModdingAPI.Framework.StateTracking.Comparers;
+using StardewModdingAPI.Framework.StateTracking.FieldWatchers;
+using StardewValley;
+using StardewValley.Objects;
+
+namespace StardewModdingAPI.Framework.StateTracking
+{
+ /// <summary>Tracks changes to a chest's items.</summary>
+ internal class ChestTracker : IDisposable
+ {
+ /*********
+ ** Fields
+ *********/
+ /// <summary>The item stack sizes as of the last update.</summary>
+ private readonly IDictionary<Item, int> StackSizes;
+
+ /// <summary>Items added since the last update.</summary>
+ private readonly HashSet<Item> Added = new HashSet<Item>(new ObjectReferenceComparer<Item>());
+
+ /// <summary>Items removed since the last update.</summary>
+ private readonly HashSet<Item> Removed = new HashSet<Item>(new ObjectReferenceComparer<Item>());
+
+ /// <summary>The underlying inventory watcher.</summary>
+ private readonly ICollectionWatcher<Item> InventoryWatcher;
+
+
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The chest being tracked.</summary>
+ public Chest Chest { get; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="chest">The chest being tracked.</param>
+ public ChestTracker(Chest chest)
+ {
+ this.Chest = chest;
+ this.InventoryWatcher = WatcherFactory.ForNetList(chest.items);
+
+ this.StackSizes = this.Chest.items
+ .Where(n => n != null)
+ .Distinct()
+ .ToDictionary(n => n, n => n.Stack);
+ }
+
+ /// <summary>Update the current values if needed.</summary>
+ public void Update()
+ {
+ // update watcher
+ this.InventoryWatcher.Update();
+ foreach (Item item in this.InventoryWatcher.Added)
+ this.Added.Add(item);
+ foreach (Item item in this.InventoryWatcher.Removed)
+ {
+ if (!this.Added.Remove(item)) // item didn't change if it was both added and removed, so remove it from both lists
+ this.Removed.Add(item);
+ }
+
+ // stop tracking removed stacks
+ foreach (Item item in this.Removed)
+ this.StackSizes.Remove(item);
+ }
+
+ /// <summary>Reset all trackers so their current values are the baseline.</summary>
+ public void Reset()
+ {
+ // update stack sizes
+ foreach (Item item in this.StackSizes.Keys.ToArray().Concat(this.Added))
+ this.StackSizes[item] = item.Stack;
+
+ // update watcher
+ this.InventoryWatcher.Reset();
+ this.Added.Clear();
+ this.Removed.Clear();
+ }
+
+ /// <summary>Get the inventory changes since the last update, if anything changed.</summary>
+ /// <param name="changes">The inventory changes, or <c>null</c> if nothing changed.</param>
+ /// <returns>Returns whether anything changed.</returns>
+ public bool TryGetInventoryChanges(out SnapshotItemListDiff changes)
+ {
+ return SnapshotItemListDiff.TryGetChanges(added: this.Added, removed: this.Removed, stackSizes: this.StackSizes, out changes);
+ }
+
+ /// <summary>Release watchers and resources.</summary>
+ public void Dispose()
+ {
+ this.StackSizes.Clear();
+ this.Added.Clear();
+ this.Removed.Clear();
+ this.InventoryWatcher.Dispose();
+ }
+ }
+}