diff options
Diffstat (limited to 'src/SMAPI/Framework/StateTracking/LocationTracker.cs')
-rw-r--r-- | src/SMAPI/Framework/StateTracking/LocationTracker.cs | 74 |
1 files changed, 46 insertions, 28 deletions
diff --git a/src/SMAPI/Framework/StateTracking/LocationTracker.cs b/src/SMAPI/Framework/StateTracking/LocationTracker.cs index ef4a8b64..170fd537 100644 --- a/src/SMAPI/Framework/StateTracking/LocationTracker.cs +++ b/src/SMAPI/Framework/StateTracking/LocationTracker.cs @@ -5,9 +5,9 @@ using StardewModdingAPI.Framework.StateTracking.FieldWatchers; using StardewValley; using StardewValley.Buildings; using StardewValley.Locations; +using StardewValley.Objects; using StardewValley.TerrainFeatures; -using Object = StardewValley.Object; -using Chest = StardewValley.Objects.Chest; +using SObject = StardewValley.Object; namespace StardewModdingAPI.Framework.StateTracking { @@ -43,12 +43,14 @@ namespace StardewModdingAPI.Framework.StateTracking public ICollectionWatcher<NPC> NpcsWatcher { get; } /// <summary>Tracks added or removed objects.</summary> - public IDictionaryWatcher<Vector2, Object> ObjectsWatcher { get; } + public IDictionaryWatcher<Vector2, SObject> ObjectsWatcher { get; } /// <summary>Tracks added or removed terrain features.</summary> public IDictionaryWatcher<Vector2, TerrainFeature> TerrainFeaturesWatcher { get; } - public Dictionary<Vector2, NetListWatcher<Vector2, Item>> activeChestWatchers = new Dictionary<Vector2, NetListWatcher<Vector2, Item>>(); + /// <summary>Tracks items added or removed to chests.</summary> + public Dictionary<Vector2, ICollectionWatcher<Item>> ChestWatchers = new Dictionary<Vector2, ICollectionWatcher<Item>>(); + /********* ** Public methods @@ -76,13 +78,8 @@ namespace StardewModdingAPI.Framework.StateTracking this.ObjectsWatcher, this.TerrainFeaturesWatcher }); - } - /// <summary>Stop watching the player fields and release all references.</summary> - public void Dispose() - { - foreach (IWatcher watcher in this.Watchers) - watcher.Dispose(); + this.UpdateChestWatcherList(added: location.Objects.Pairs, removed: new KeyValuePair<Vector2, SObject>[0]); } /// <summary>Update the current value if needed.</summary> @@ -91,24 +88,7 @@ namespace StardewModdingAPI.Framework.StateTracking foreach (IWatcher watcher in this.Watchers) watcher.Update(); - foreach (KeyValuePair<Vector2, Object> obj in this.ObjectsWatcher.Added.Where(p => p.Value is Chest)) - { - if (!this.activeChestWatchers.ContainsKey(obj.Key)) - { - //create a new watcher for chests items - Chest temp = obj.Value as Chest; - NetListWatcher<Vector2, Item> tempItemWatcher = new NetListWatcher<Vector2, Item>(temp.items, obj.Key); - this.Watchers.Add(tempItemWatcher); - this.activeChestWatchers.Add(obj.Key, tempItemWatcher); - } - } - - foreach (KeyValuePair<Vector2, Object> obj in this.ObjectsWatcher.Removed) - { - this.activeChestWatchers.TryGetValue(obj.Key, out NetListWatcher<Vector2, Item> tempItemWatcher); - this.Watchers.Remove(tempItemWatcher); - this.activeChestWatchers.Remove(obj.Key); - } + this.UpdateChestWatcherList(added: this.ObjectsWatcher.Added, removed: this.ObjectsWatcher.Removed); } /// <summary>Set the current value as the baseline.</summary> @@ -117,5 +97,43 @@ namespace StardewModdingAPI.Framework.StateTracking foreach (IWatcher watcher in this.Watchers) watcher.Reset(); } + + /// <summary>Stop watching the player fields and release all references.</summary> + public void Dispose() + { + foreach (IWatcher watcher in this.Watchers) + watcher.Dispose(); + } + + + /********* + ** Private methods + *********/ + /// <summary>Update the watcher list for added or removed chests.</summary> + /// <param name="added">The objects added to the location.</param> + /// <param name="removed">The objects removed from the location.</param> + private void UpdateChestWatcherList(IEnumerable<KeyValuePair<Vector2, SObject>> added, IEnumerable<KeyValuePair<Vector2, SObject>> removed) + { + // remove unused watchers + foreach (KeyValuePair<Vector2, SObject> pair in removed) + { + if (pair.Value is Chest && this.ChestWatchers.TryGetValue(pair.Key, out ICollectionWatcher<Item> watcher)) + { + this.Watchers.Remove(watcher); + this.ChestWatchers.Remove(pair.Key); + } + } + + // add new watchers + foreach (KeyValuePair<Vector2, SObject> pair in added) + { + if (pair.Value is Chest chest && !this.ChestWatchers.ContainsKey(pair.Key)) + { + ICollectionWatcher<Item> watcher = new NetListWatcher<Item>(chest.items); + this.Watchers.Add(watcher); + this.ChestWatchers.Add(pair.Key, watcher); + } + } + } } } |