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-rw-r--r--src/SMAPI/Framework/StateTracking/LocationTracker.cs21
1 files changed, 21 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/StateTracking/LocationTracker.cs b/src/SMAPI/Framework/StateTracking/LocationTracker.cs
index 1f479e12..ef4a8b64 100644
--- a/src/SMAPI/Framework/StateTracking/LocationTracker.cs
+++ b/src/SMAPI/Framework/StateTracking/LocationTracker.cs
@@ -7,6 +7,7 @@ using StardewValley.Buildings;
using StardewValley.Locations;
using StardewValley.TerrainFeatures;
using Object = StardewValley.Object;
+using Chest = StardewValley.Objects.Chest;
namespace StardewModdingAPI.Framework.StateTracking
{
@@ -47,6 +48,7 @@ namespace StardewModdingAPI.Framework.StateTracking
/// <summary>Tracks added or removed terrain features.</summary>
public IDictionaryWatcher<Vector2, TerrainFeature> TerrainFeaturesWatcher { get; }
+ public Dictionary<Vector2, NetListWatcher<Vector2, Item>> activeChestWatchers = new Dictionary<Vector2, NetListWatcher<Vector2, Item>>();
/*********
** Public methods
@@ -88,6 +90,25 @@ namespace StardewModdingAPI.Framework.StateTracking
{
foreach (IWatcher watcher in this.Watchers)
watcher.Update();
+
+ foreach (KeyValuePair<Vector2, Object> obj in this.ObjectsWatcher.Added.Where(p => p.Value is Chest))
+ {
+ if (!this.activeChestWatchers.ContainsKey(obj.Key))
+ {
+ //create a new watcher for chests items
+ Chest temp = obj.Value as Chest;
+ NetListWatcher<Vector2, Item> tempItemWatcher = new NetListWatcher<Vector2, Item>(temp.items, obj.Key);
+ this.Watchers.Add(tempItemWatcher);
+ this.activeChestWatchers.Add(obj.Key, tempItemWatcher);
+ }
+ }
+
+ foreach (KeyValuePair<Vector2, Object> obj in this.ObjectsWatcher.Removed)
+ {
+ this.activeChestWatchers.TryGetValue(obj.Key, out NetListWatcher<Vector2, Item> tempItemWatcher);
+ this.Watchers.Remove(tempItemWatcher);
+ this.activeChestWatchers.Remove(obj.Key);
+ }
}
/// <summary>Set the current value as the baseline.</summary>