diff options
Diffstat (limited to 'src/SMAPI/Framework/StateTracking/LocationTracker.cs')
-rw-r--r-- | src/SMAPI/Framework/StateTracking/LocationTracker.cs | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/StateTracking/LocationTracker.cs b/src/SMAPI/Framework/StateTracking/LocationTracker.cs index 1f479e12..ef4a8b64 100644 --- a/src/SMAPI/Framework/StateTracking/LocationTracker.cs +++ b/src/SMAPI/Framework/StateTracking/LocationTracker.cs @@ -7,6 +7,7 @@ using StardewValley.Buildings; using StardewValley.Locations; using StardewValley.TerrainFeatures; using Object = StardewValley.Object; +using Chest = StardewValley.Objects.Chest; namespace StardewModdingAPI.Framework.StateTracking { @@ -47,6 +48,7 @@ namespace StardewModdingAPI.Framework.StateTracking /// <summary>Tracks added or removed terrain features.</summary> public IDictionaryWatcher<Vector2, TerrainFeature> TerrainFeaturesWatcher { get; } + public Dictionary<Vector2, NetListWatcher<Vector2, Item>> activeChestWatchers = new Dictionary<Vector2, NetListWatcher<Vector2, Item>>(); /********* ** Public methods @@ -88,6 +90,25 @@ namespace StardewModdingAPI.Framework.StateTracking { foreach (IWatcher watcher in this.Watchers) watcher.Update(); + + foreach (KeyValuePair<Vector2, Object> obj in this.ObjectsWatcher.Added.Where(p => p.Value is Chest)) + { + if (!this.activeChestWatchers.ContainsKey(obj.Key)) + { + //create a new watcher for chests items + Chest temp = obj.Value as Chest; + NetListWatcher<Vector2, Item> tempItemWatcher = new NetListWatcher<Vector2, Item>(temp.items, obj.Key); + this.Watchers.Add(tempItemWatcher); + this.activeChestWatchers.Add(obj.Key, tempItemWatcher); + } + } + + foreach (KeyValuePair<Vector2, Object> obj in this.ObjectsWatcher.Removed) + { + this.activeChestWatchers.TryGetValue(obj.Key, out NetListWatcher<Vector2, Item> tempItemWatcher); + this.Watchers.Remove(tempItemWatcher); + this.activeChestWatchers.Remove(obj.Key); + } } /// <summary>Set the current value as the baseline.</summary> |