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Diffstat (limited to 'src/SMAPI/Framework/StateTracking/PlayerTracker.cs')
-rw-r--r--src/SMAPI/Framework/StateTracking/PlayerTracker.cs20
1 files changed, 11 insertions, 9 deletions
diff --git a/src/SMAPI/Framework/StateTracking/PlayerTracker.cs b/src/SMAPI/Framework/StateTracking/PlayerTracker.cs
index 3814e534..6a705e50 100644
--- a/src/SMAPI/Framework/StateTracking/PlayerTracker.cs
+++ b/src/SMAPI/Framework/StateTracking/PlayerTracker.cs
@@ -1,10 +1,12 @@
using System;
using System.Collections.Generic;
using System.Linq;
+using StardewModdingAPI.Enums;
using StardewModdingAPI.Events;
using StardewModdingAPI.Framework.StateTracking.FieldWatchers;
using StardewValley;
using StardewValley.Locations;
+using ChangeType = StardewModdingAPI.Events.ChangeType;
namespace StardewModdingAPI.Framework.StateTracking
{
@@ -40,7 +42,7 @@ namespace StardewModdingAPI.Framework.StateTracking
public IValueWatcher<int> MineLevelWatcher { get; }
/// <summary>Tracks changes to the player's skill levels.</summary>
- public IDictionary<EventArgsLevelUp.LevelType, IValueWatcher<int>> SkillWatchers { get; }
+ public IDictionary<SkillType, IValueWatcher<int>> SkillWatchers { get; }
/*********
@@ -57,14 +59,14 @@ namespace StardewModdingAPI.Framework.StateTracking
// init trackers
this.LocationWatcher = WatcherFactory.ForReference(this.GetCurrentLocation);
this.MineLevelWatcher = WatcherFactory.ForEquatable(() => this.LastValidLocation is MineShaft mine ? mine.mineLevel : 0);
- this.SkillWatchers = new Dictionary<EventArgsLevelUp.LevelType, IValueWatcher<int>>
+ this.SkillWatchers = new Dictionary<SkillType, IValueWatcher<int>>
{
- [EventArgsLevelUp.LevelType.Combat] = WatcherFactory.ForNetValue(player.combatLevel),
- [EventArgsLevelUp.LevelType.Farming] = WatcherFactory.ForNetValue(player.farmingLevel),
- [EventArgsLevelUp.LevelType.Fishing] = WatcherFactory.ForNetValue(player.fishingLevel),
- [EventArgsLevelUp.LevelType.Foraging] = WatcherFactory.ForNetValue(player.foragingLevel),
- [EventArgsLevelUp.LevelType.Luck] = WatcherFactory.ForNetValue(player.luckLevel),
- [EventArgsLevelUp.LevelType.Mining] = WatcherFactory.ForNetValue(player.miningLevel)
+ [SkillType.Combat] = WatcherFactory.ForNetValue(player.combatLevel),
+ [SkillType.Farming] = WatcherFactory.ForNetValue(player.farmingLevel),
+ [SkillType.Fishing] = WatcherFactory.ForNetValue(player.fishingLevel),
+ [SkillType.Foraging] = WatcherFactory.ForNetValue(player.foragingLevel),
+ [SkillType.Luck] = WatcherFactory.ForNetValue(player.luckLevel),
+ [SkillType.Mining] = WatcherFactory.ForNetValue(player.miningLevel)
};
// track watchers for convenience
@@ -123,7 +125,7 @@ namespace StardewModdingAPI.Framework.StateTracking
}
/// <summary>Get the player skill levels which changed.</summary>
- public IEnumerable<KeyValuePair<EventArgsLevelUp.LevelType, IValueWatcher<int>>> GetChangedSkills()
+ public IEnumerable<KeyValuePair<SkillType, IValueWatcher<int>>> GetChangedSkills()
{
return this.SkillWatchers.Where(p => p.Value.IsChanged);
}