summaryrefslogtreecommitdiff
path: root/src/SMAPI/Framework/StateTracking/PlayerTracker.cs
diff options
context:
space:
mode:
Diffstat (limited to 'src/SMAPI/Framework/StateTracking/PlayerTracker.cs')
-rw-r--r--src/SMAPI/Framework/StateTracking/PlayerTracker.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/SMAPI/Framework/StateTracking/PlayerTracker.cs b/src/SMAPI/Framework/StateTracking/PlayerTracker.cs
index 81e074ec..f6bfc98e 100644
--- a/src/SMAPI/Framework/StateTracking/PlayerTracker.cs
+++ b/src/SMAPI/Framework/StateTracking/PlayerTracker.cs
@@ -62,7 +62,7 @@ namespace StardewModdingAPI.Framework.StateTracking
// init trackers
this.LocationWatcher = WatcherFactory.ForReference(this.GetCurrentLocation);
- this.LocationObjectsWatcher = WatcherFactory.ForNetDictionary(this.GetCurrentLocation().objects);
+ this.LocationObjectsWatcher = WatcherFactory.ForNetDictionary(this.GetCurrentLocation().netObjects);
this.MineLevelWatcher = WatcherFactory.ForEquatable(() => this.LastValidLocation is MineShaft mine ? mine.mineLevel : 0);
this.SkillWatchers = new Dictionary<EventArgsLevelUp.LevelType, IValueWatcher<int>>
{
@@ -100,7 +100,7 @@ namespace StardewModdingAPI.Framework.StateTracking
this.Watchers.Remove(this.LocationObjectsWatcher);
this.LocationObjectsWatcher.Dispose();
- this.LocationObjectsWatcher = WatcherFactory.ForNetDictionary(this.GetCurrentLocation().objects);
+ this.LocationObjectsWatcher = WatcherFactory.ForNetDictionary(this.GetCurrentLocation().netObjects);
this.Watchers.Add(this.LocationObjectsWatcher);
}