diff options
Diffstat (limited to 'src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs')
-rw-r--r-- | src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs b/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs new file mode 100644 index 00000000..d3029540 --- /dev/null +++ b/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs @@ -0,0 +1,59 @@ +using System.Collections.Generic; +using Microsoft.Xna.Framework; +using StardewValley; +using StardewValley.Buildings; +using StardewValley.TerrainFeatures; + +namespace StardewModdingAPI.Framework.StateTracking.Snapshots +{ + /// <summary>A frozen snapshot of a tracked game location.</summary> + internal class LocationSnapshot + { + /********* + ** Accessors + *********/ + /// <summary>The tracked location.</summary> + public GameLocation Location { get; } + + /// <summary>Tracks added or removed buildings.</summary> + public SnapshotListDiff<Building> Buildings { get; } = new SnapshotListDiff<Building>(); + + /// <summary>Tracks added or removed debris.</summary> + public SnapshotListDiff<Debris> Debris { get; } = new SnapshotListDiff<Debris>(); + + /// <summary>Tracks added or removed large terrain features.</summary> + public SnapshotListDiff<LargeTerrainFeature> LargeTerrainFeatures { get; } = new SnapshotListDiff<LargeTerrainFeature>(); + + /// <summary>Tracks added or removed NPCs.</summary> + public SnapshotListDiff<NPC> Npcs { get; } = new SnapshotListDiff<NPC>(); + + /// <summary>Tracks added or removed objects.</summary> + public SnapshotListDiff<KeyValuePair<Vector2, Object>> Objects { get; } = new SnapshotListDiff<KeyValuePair<Vector2, Object>>(); + + /// <summary>Tracks added or removed terrain features.</summary> + public SnapshotListDiff<KeyValuePair<Vector2, TerrainFeature>> TerrainFeatures { get; } = new SnapshotListDiff<KeyValuePair<Vector2, TerrainFeature>>(); + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="location">The tracked location.</param> + public LocationSnapshot(GameLocation location) + { + this.Location = location; + } + + /// <summary>Update the tracked values.</summary> + /// <param name="watcher">The watcher to snapshot.</param> + public void Update(LocationTracker watcher) + { + this.Buildings.Update(watcher.BuildingsWatcher); + this.Debris.Update(watcher.DebrisWatcher); + this.LargeTerrainFeatures.Update(watcher.LargeTerrainFeaturesWatcher); + this.Npcs.Update(watcher.NpcsWatcher); + this.Objects.Update(watcher.ObjectsWatcher); + this.TerrainFeatures.Update(watcher.TerrainFeaturesWatcher); + } + } +} |