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-rw-r--r--src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs b/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs
index d3029540..6ae52fd0 100644
--- a/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs
+++ b/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs
@@ -2,6 +2,7 @@ using System.Collections.Generic;
using Microsoft.Xna.Framework;
using StardewValley;
using StardewValley.Buildings;
+using StardewValley.Objects;
using StardewValley.TerrainFeatures;
namespace StardewModdingAPI.Framework.StateTracking.Snapshots
@@ -33,6 +34,9 @@ namespace StardewModdingAPI.Framework.StateTracking.Snapshots
/// <summary>Tracks added or removed terrain features.</summary>
public SnapshotListDiff<KeyValuePair<Vector2, TerrainFeature>> TerrainFeatures { get; } = new SnapshotListDiff<KeyValuePair<Vector2, TerrainFeature>>();
+ /// <summary>Tracks changed chest inventories.</summary>
+ public IDictionary<Chest, SnapshotItemListDiff> ChestItems { get; } = new Dictionary<Chest, SnapshotItemListDiff>();
+
/*********
** Public methods
@@ -48,12 +52,21 @@ namespace StardewModdingAPI.Framework.StateTracking.Snapshots
/// <param name="watcher">The watcher to snapshot.</param>
public void Update(LocationTracker watcher)
{
+ // main lists
this.Buildings.Update(watcher.BuildingsWatcher);
this.Debris.Update(watcher.DebrisWatcher);
this.LargeTerrainFeatures.Update(watcher.LargeTerrainFeaturesWatcher);
this.Npcs.Update(watcher.NpcsWatcher);
this.Objects.Update(watcher.ObjectsWatcher);
this.TerrainFeatures.Update(watcher.TerrainFeaturesWatcher);
+
+ // chest inventories
+ this.ChestItems.Clear();
+ foreach (ChestTracker tracker in watcher.ChestWatchers.Values)
+ {
+ if (tracker.TryGetInventoryChanges(out SnapshotItemListDiff changes))
+ this.ChestItems[tracker.Chest] = changes;
+ }
}
}
}