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Diffstat (limited to 'src/SMAPI/Framework/StateTracking/Snapshots')
-rw-r--r--src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs2
-rw-r--r--src/SMAPI/Framework/StateTracking/Snapshots/PlayerSnapshot.cs2
-rw-r--r--src/SMAPI/Framework/StateTracking/Snapshots/WatcherSnapshot.cs2
-rw-r--r--src/SMAPI/Framework/StateTracking/Snapshots/WorldLocationsSnapshot.cs2
4 files changed, 8 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs b/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs
index 2563d10c..3d13f92b 100644
--- a/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs
+++ b/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs
@@ -1,3 +1,5 @@
+#nullable disable
+
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using StardewValley;
diff --git a/src/SMAPI/Framework/StateTracking/Snapshots/PlayerSnapshot.cs b/src/SMAPI/Framework/StateTracking/Snapshots/PlayerSnapshot.cs
index e113d27c..bf81a35e 100644
--- a/src/SMAPI/Framework/StateTracking/Snapshots/PlayerSnapshot.cs
+++ b/src/SMAPI/Framework/StateTracking/Snapshots/PlayerSnapshot.cs
@@ -1,3 +1,5 @@
+#nullable disable
+
using System;
using System.Collections.Generic;
using System.Linq;
diff --git a/src/SMAPI/Framework/StateTracking/Snapshots/WatcherSnapshot.cs b/src/SMAPI/Framework/StateTracking/Snapshots/WatcherSnapshot.cs
index afea7fb4..1d43ef26 100644
--- a/src/SMAPI/Framework/StateTracking/Snapshots/WatcherSnapshot.cs
+++ b/src/SMAPI/Framework/StateTracking/Snapshots/WatcherSnapshot.cs
@@ -1,3 +1,5 @@
+#nullable disable
+
using Microsoft.Xna.Framework;
using StardewValley;
using StardewValley.Menus;
diff --git a/src/SMAPI/Framework/StateTracking/Snapshots/WorldLocationsSnapshot.cs b/src/SMAPI/Framework/StateTracking/Snapshots/WorldLocationsSnapshot.cs
index 7dee09ca..88aac0df 100644
--- a/src/SMAPI/Framework/StateTracking/Snapshots/WorldLocationsSnapshot.cs
+++ b/src/SMAPI/Framework/StateTracking/Snapshots/WorldLocationsSnapshot.cs
@@ -1,3 +1,5 @@
+#nullable disable
+
using System.Collections.Generic;
using System.Linq;
using StardewModdingAPI.Framework.StateTracking.Comparers;