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Diffstat (limited to 'src/SMAPI/Framework/StateTracking/Snapshots')
-rw-r--r--src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs b/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs
index 6ae52fd0..6c9cc4f5 100644
--- a/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs
+++ b/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs
@@ -34,6 +34,9 @@ namespace StardewModdingAPI.Framework.StateTracking.Snapshots
/// <summary>Tracks added or removed terrain features.</summary>
public SnapshotListDiff<KeyValuePair<Vector2, TerrainFeature>> TerrainFeatures { get; } = new SnapshotListDiff<KeyValuePair<Vector2, TerrainFeature>>();
+ /// <summary>Tracks added or removed furniture.</summary>
+ public SnapshotListDiff<Furniture> Furniture { get; } = new SnapshotListDiff<Furniture>();
+
/// <summary>Tracks changed chest inventories.</summary>
public IDictionary<Chest, SnapshotItemListDiff> ChestItems { get; } = new Dictionary<Chest, SnapshotItemListDiff>();
@@ -59,6 +62,7 @@ namespace StardewModdingAPI.Framework.StateTracking.Snapshots
this.Npcs.Update(watcher.NpcsWatcher);
this.Objects.Update(watcher.ObjectsWatcher);
this.TerrainFeatures.Update(watcher.TerrainFeaturesWatcher);
+ this.Furniture.Update(watcher.FurnitureWatcher);
// chest inventories
this.ChestItems.Clear();