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path: root/src/SMAPI/Framework/WatcherCore.cs
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-rw-r--r--src/SMAPI/Framework/WatcherCore.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/WatcherCore.cs b/src/SMAPI/Framework/WatcherCore.cs
index 2a5d1ee6..393f6a37 100644
--- a/src/SMAPI/Framework/WatcherCore.cs
+++ b/src/SMAPI/Framework/WatcherCore.cs
@@ -61,7 +61,7 @@ namespace StardewModdingAPI.Framework
{
// init watchers
this.CursorWatcher = WatcherFactory.ForEquatable(() => inputState.CursorPosition);
- this.MouseWheelScrollWatcher = WatcherFactory.ForEquatable(() => inputState.LastMouse.ScrollWheelValue);
+ this.MouseWheelScrollWatcher = WatcherFactory.ForEquatable(() => inputState.MouseState.ScrollWheelValue);
this.SaveIdWatcher = WatcherFactory.ForEquatable(() => Game1.hasLoadedGame ? Game1.uniqueIDForThisGame : 0);
this.WindowSizeWatcher = WatcherFactory.ForEquatable(() => new Point(Game1.viewport.Width, Game1.viewport.Height));
this.TimeWatcher = WatcherFactory.ForEquatable(() => Game1.timeOfDay);