diff options
Diffstat (limited to 'src/SMAPI/Framework')
-rw-r--r-- | src/SMAPI/Framework/ContentManagers/ModContentManager.cs | 10 | ||||
-rw-r--r-- | src/SMAPI/Framework/ModLoading/ModResolver.cs | 13 | ||||
-rw-r--r-- | src/SMAPI/Framework/SCore.cs | 12 | ||||
-rw-r--r-- | src/SMAPI/Framework/SModHooks.cs | 18 |
4 files changed, 30 insertions, 23 deletions
diff --git a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs index badbd766..2c068784 100644 --- a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs +++ b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs @@ -130,7 +130,7 @@ namespace StardewModdingAPI.Framework.ContentManagers ".png" => this.LoadImageFile<T>(assetName, file), ".tbin" or ".tmx" => this.LoadMapFile<T>(assetName, file), ".xnb" => this.LoadXnbFile<T>(assetName), - _ => this.HandleUnknownFileType<T>(assetName, file) + _ => (T)this.HandleUnknownFileType(assetName, file, typeof(T)) }; } catch (Exception ex) @@ -323,13 +323,15 @@ namespace StardewModdingAPI.Framework.ContentManagers } /// <summary>Handle a request to load a file type that isn't supported by SMAPI.</summary> - /// <typeparam name="T">The expected file type.</typeparam> /// <param name="assetName">The asset name relative to the loader root directory.</param> /// <param name="file">The file to load.</param> - private T HandleUnknownFileType<T>(IAssetName assetName, FileInfo file) + /// <param name="assetType">The expected file type.</param> + private object HandleUnknownFileType(IAssetName assetName, FileInfo file, Type assetType) { this.ThrowLoadError(assetName, ContentLoadErrorType.InvalidName, $"unknown file extension '{file.Extension}'; must be one of '.fnt', '.json', '.png', '.tbin', '.tmx', or '.xnb'."); - return default; + return assetType.IsValueType + ? Activator.CreateInstance(assetType) + : null; } /// <summary>Assert that the asset type is compatible with one of the allowed types.</summary> diff --git a/src/SMAPI/Framework/ModLoading/ModResolver.cs b/src/SMAPI/Framework/ModLoading/ModResolver.cs index cb62e16f..607bb70d 100644 --- a/src/SMAPI/Framework/ModLoading/ModResolver.cs +++ b/src/SMAPI/Framework/ModLoading/ModResolver.cs @@ -180,13 +180,16 @@ namespace StardewModdingAPI.Framework.ModLoading return mods .OrderBy(mod => { - string id = mod.Manifest.UniqueID; + string? id = mod.Manifest?.UniqueID; - if (modIdsToLoadEarly.TryGetValue(id, out string? actualId)) - return -int.MaxValue + Array.IndexOf(earlyArray, actualId); + if (id is not null) + { + if (modIdsToLoadEarly.TryGetValue(id, out string? actualId)) + return -int.MaxValue + Array.IndexOf(earlyArray, actualId); - if (modIdsToLoadLate.TryGetValue(id, out actualId)) - return int.MaxValue - Array.IndexOf(lateArray, actualId); + if (modIdsToLoadLate.TryGetValue(id, out actualId)) + return int.MaxValue - Array.IndexOf(lateArray, actualId); + } return 0; }) diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index fea0f7d0..3e179ef7 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -260,7 +260,11 @@ namespace StardewModdingAPI.Framework monitor: this.Monitor, reflection: this.Reflection, eventManager: this.EventManager, - modHooks: new SModHooks(this.OnNewDayAfterFade, this.Monitor), + modHooks: new SModHooks( + parent: new ModHooks(), + beforeNewDayAfterFade: this.OnNewDayAfterFade, + monitor: this.Monitor + ), multiplayer: this.Multiplayer, exitGameImmediately: this.ExitGameImmediately, @@ -431,7 +435,7 @@ namespace StardewModdingAPI.Framework // apply load order customizations if (this.Settings.ModsToLoadEarly.Any() || this.Settings.ModsToLoadLate.Any()) { - HashSet<string> installedIds = new HashSet<string>(mods.Select(p => p.Manifest.UniqueID), StringComparer.OrdinalIgnoreCase); + HashSet<string> installedIds = new HashSet<string>(mods.Select(p => p.Manifest?.UniqueID).Where(p => p is not null), StringComparer.OrdinalIgnoreCase); string[] missingEarlyMods = this.Settings.ModsToLoadEarly.Where(id => !installedIds.Contains(id)).OrderBy(p => p, StringComparer.OrdinalIgnoreCase).ToArray(); string[] missingLateMods = this.Settings.ModsToLoadLate.Where(id => !installedIds.Contains(id)).OrderBy(p => p, StringComparer.OrdinalIgnoreCase).ToArray(); @@ -1797,7 +1801,7 @@ namespace StardewModdingAPI.Framework // call entry method try { - mod.Entry(mod.Helper!); + mod.Entry(mod.Helper); } catch (Exception ex) { @@ -1824,7 +1828,7 @@ namespace StardewModdingAPI.Framework } // validate mod doesn't implement both GetApi() and GetApi(mod) - if (metadata.Api != null && mod.GetType().GetMethod(nameof(Mod.GetApi), new Type[] { typeof(IModInfo) })!.DeclaringType != typeof(Mod)) + if (metadata.Api != null && mod.GetType().GetMethod(nameof(Mod.GetApi), new[] { typeof(IModInfo) })!.DeclaringType != typeof(Mod)) metadata.LogAsMod($"Mod implements both {nameof(Mod.GetApi)}() and {nameof(Mod.GetApi)}({nameof(IModInfo)}), which isn't allowed. The latter will be ignored.", LogLevel.Error); } Context.HeuristicModsRunningCode.TryPop(out _); diff --git a/src/SMAPI/Framework/SModHooks.cs b/src/SMAPI/Framework/SModHooks.cs index a7736c8b..ac4f242c 100644 --- a/src/SMAPI/Framework/SModHooks.cs +++ b/src/SMAPI/Framework/SModHooks.cs @@ -1,11 +1,12 @@ using System; using System.Threading.Tasks; +using StardewModdingAPI.Utilities; using StardewValley; namespace StardewModdingAPI.Framework { /// <summary>Invokes callbacks for mod hooks provided by the game.</summary> - internal class SModHooks : ModHooks + internal class SModHooks : DelegatingModHooks { /********* ** Fields @@ -21,25 +22,24 @@ namespace StardewModdingAPI.Framework ** Public methods *********/ /// <summary>Construct an instance.</summary> + /// <param name="parent">The underlying hooks to call by default.</param> /// <param name="beforeNewDayAfterFade">A callback to invoke before <see cref="Game1.newDayAfterFade"/> runs.</param> /// <param name="monitor">Writes messages to the console.</param> - public SModHooks(Action beforeNewDayAfterFade, IMonitor monitor) + public SModHooks(ModHooks parent, Action beforeNewDayAfterFade, IMonitor monitor) + : base(parent) { this.BeforeNewDayAfterFade = beforeNewDayAfterFade; this.Monitor = monitor; } - /// <summary>A hook invoked when <see cref="Game1.newDayAfterFade"/> is called.</summary> - /// <param name="action">The vanilla <see cref="Game1.newDayAfterFade"/> logic.</param> + /// <inheritdoc /> public override void OnGame1_NewDayAfterFade(Action action) { this.BeforeNewDayAfterFade(); action(); } - /// <summary>Start an asynchronous task for the game.</summary> - /// <param name="task">The task to start.</param> - /// <param name="id">A unique key which identifies the task.</param> + /// <inheritdoc /> public override Task StartTask(Task task, string id) { this.Monitor.Log($"Synchronizing '{id}' task..."); @@ -48,9 +48,7 @@ namespace StardewModdingAPI.Framework return task; } - /// <summary>Start an asynchronous task for the game.</summary> - /// <param name="task">The task to start.</param> - /// <param name="id">A unique key which identifies the task.</param> + /// <inheritdoc /> public override Task<T> StartTask<T>(Task<T> task, string id) { this.Monitor.Log($"Synchronizing '{id}' task..."); |