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using System;
using System.Threading.Tasks;
using StardewModdingAPI.Utilities;
using StardewValley;
namespace StardewModdingAPI.Framework
{
/// <summary>Invokes callbacks for mod hooks provided by the game.</summary>
internal class SModHooks : DelegatingModHooks
{
/*********
** Fields
*********/
/// <summary>A callback to invoke before <see cref="Game1.newDayAfterFade"/> runs.</summary>
private readonly Action BeforeNewDayAfterFade;
/// <summary>Writes messages to the console.</summary>
private readonly IMonitor Monitor;
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="parent">The underlying hooks to call by default.</param>
/// <param name="beforeNewDayAfterFade">A callback to invoke before <see cref="Game1.newDayAfterFade"/> runs.</param>
/// <param name="monitor">Writes messages to the console.</param>
public SModHooks(ModHooks parent, Action beforeNewDayAfterFade, IMonitor monitor)
: base(parent)
{
this.BeforeNewDayAfterFade = beforeNewDayAfterFade;
this.Monitor = monitor;
}
/// <inheritdoc />
public override void OnGame1_NewDayAfterFade(Action action)
{
this.BeforeNewDayAfterFade();
action();
}
/// <inheritdoc />
public override Task StartTask(Task task, string id)
{
this.Monitor.Log($"Synchronizing '{id}' task...");
task.RunSynchronously();
this.Monitor.Log(" task complete.");
return task;
}
/// <inheritdoc />
public override Task<T> StartTask<T>(Task<T> task, string id)
{
this.Monitor.Log($"Synchronizing '{id}' task...");
task.RunSynchronously();
this.Monitor.Log(" task complete.");
return task;
}
}
}
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