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-rw-r--r--src/SMAPI/Framework/ContentManagers/ModContentManager.cs4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
index b3de273a..63070d85 100644
--- a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
+++ b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
@@ -219,7 +219,9 @@ namespace StardewModdingAPI.Framework.ContentManagers
{
// the underlying content manager adds a .xnb extension implicitly, so
// we need to strip it here to avoid trying to load a '.xnb.xnb' file.
- IAssetName loadName = this.Coordinator.ParseAssetName(assetName.Name[..^".xnb".Length], allowLocales: false);
+ IAssetName loadName = assetName.Name.EndsWith(".xnb", StringComparison.OrdinalIgnoreCase)
+ ? this.Coordinator.ParseAssetName(assetName.Name[..^".xnb".Length], allowLocales: false)
+ : assetName;
// load asset
T asset = this.RawLoad<T>(loadName, useCache: false);