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-rw-r--r--src/SMAPI/Framework/IModMetadata.cs2
-rw-r--r--src/SMAPI/Framework/ModData/ModDataField.cs (renamed from src/SMAPI/Framework/Models/ModDataField.cs)2
-rw-r--r--src/SMAPI/Framework/ModData/ModDataFieldKey.cs (renamed from src/SMAPI/Framework/Models/ModDataFieldKey.cs)2
-rw-r--r--src/SMAPI/Framework/ModData/ModDataRecord.cs (renamed from src/SMAPI/Framework/Models/ModDataRecord.cs)104
-rw-r--r--src/SMAPI/Framework/ModData/ModDatabase.cs168
-rw-r--r--src/SMAPI/Framework/ModData/ModStatus.cs (renamed from src/SMAPI/Framework/Models/ModStatus.cs)2
-rw-r--r--src/SMAPI/Framework/ModData/ParsedModDataRecord.cs (renamed from src/SMAPI/Framework/Models/ParsedModDataRecord.cs)5
-rw-r--r--src/SMAPI/Framework/ModLoading/ModMetadata.cs2
-rw-r--r--src/SMAPI/Framework/ModLoading/ModResolver.cs48
-rw-r--r--src/SMAPI/Framework/Models/SConfig.cs5
10 files changed, 208 insertions, 132 deletions
diff --git a/src/SMAPI/Framework/IModMetadata.cs b/src/SMAPI/Framework/IModMetadata.cs
index 41484567..a91b0a5b 100644
--- a/src/SMAPI/Framework/IModMetadata.cs
+++ b/src/SMAPI/Framework/IModMetadata.cs
@@ -1,4 +1,4 @@
-using StardewModdingAPI.Framework.Models;
+using StardewModdingAPI.Framework.ModData;
using StardewModdingAPI.Framework.ModLoading;
namespace StardewModdingAPI.Framework
diff --git a/src/SMAPI/Framework/Models/ModDataField.cs b/src/SMAPI/Framework/ModData/ModDataField.cs
index 0812b39b..fa8dd6d0 100644
--- a/src/SMAPI/Framework/Models/ModDataField.cs
+++ b/src/SMAPI/Framework/ModData/ModDataField.cs
@@ -1,6 +1,6 @@
using System.Linq;
-namespace StardewModdingAPI.Framework.Models
+namespace StardewModdingAPI.Framework.ModData
{
/// <summary>A versioned mod metadata field.</summary>
internal class ModDataField
diff --git a/src/SMAPI/Framework/Models/ModDataFieldKey.cs b/src/SMAPI/Framework/ModData/ModDataFieldKey.cs
index 5767afc9..f68f575c 100644
--- a/src/SMAPI/Framework/Models/ModDataFieldKey.cs
+++ b/src/SMAPI/Framework/ModData/ModDataFieldKey.cs
@@ -1,4 +1,4 @@
-namespace StardewModdingAPI.Framework.Models
+namespace StardewModdingAPI.Framework.ModData
{
/// <summary>The valid field keys.</summary>
public enum ModDataFieldKey
diff --git a/src/SMAPI/Framework/Models/ModDataRecord.cs b/src/SMAPI/Framework/ModData/ModDataRecord.cs
index 2c26741c..79a954f7 100644
--- a/src/SMAPI/Framework/Models/ModDataRecord.cs
+++ b/src/SMAPI/Framework/ModData/ModDataRecord.cs
@@ -1,12 +1,11 @@
using System;
using System.Collections.Generic;
-using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Runtime.Serialization;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
-namespace StardewModdingAPI.Framework.Models
+namespace StardewModdingAPI.Framework.ModData
{
/// <summary>Raw mod metadata from SMAPI's internal mod list.</summary>
internal class ModDataRecord
@@ -63,47 +62,6 @@ namespace StardewModdingAPI.Framework.Models
/*********
** Public methods
*********/
- /// <summary>Get whether the manifest matches the <see cref="FormerIDs"/> field.</summary>
- /// <param name="manifest">The mod manifest to check.</param>
- public bool Matches(IManifest manifest)
- {
- // try main ID
- if (this.ID != null && this.ID.Equals(manifest.UniqueID, StringComparison.InvariantCultureIgnoreCase))
- return true;
-
- // try former IDs
- if (this.FormerIDs != null)
- {
- foreach (string part in this.FormerIDs.Split('|'))
- {
- // packed field snapshot
- if (part.StartsWith("{"))
- {
- FieldSnapshot snapshot = JsonConvert.DeserializeObject<FieldSnapshot>(part);
- bool isMatch =
- (snapshot.ID == null || snapshot.ID.Equals(manifest.UniqueID, StringComparison.InvariantCultureIgnoreCase))
- && (snapshot.EntryDll == null || snapshot.EntryDll.Equals(manifest.EntryDll, StringComparison.InvariantCultureIgnoreCase))
- && (
- snapshot.Author == null
- || snapshot.Author.Equals(manifest.Author, StringComparison.InvariantCultureIgnoreCase)
- || (manifest.ExtraFields.ContainsKey("Authour") && snapshot.Author.Equals(manifest.ExtraFields["Authour"].ToString(), StringComparison.InvariantCultureIgnoreCase))
- )
- && (snapshot.Name == null || snapshot.Name.Equals(manifest.Name, StringComparison.InvariantCultureIgnoreCase));
-
- if (isMatch)
- return true;
- }
-
- // plain ID
- else if (part.Equals(manifest.UniqueID, StringComparison.InvariantCultureIgnoreCase))
- return true;
- }
- }
-
- // no match
- return false;
- }
-
/// <summary>Get a parsed representation of the <see cref="Fields"/>.</summary>
public IEnumerable<ModDataField> GetFields()
{
@@ -146,41 +104,6 @@ namespace StardewModdingAPI.Framework.Models
}
}
- /// <summary>Get a parsed representation of the <see cref="Fields"/> which match a given manifest.</summary>
- /// <param name="manifest">The manifest to match.</param>
- public ParsedModDataRecord ParseFieldsFor(IManifest manifest)
- {
- ParsedModDataRecord parsed = new ParsedModDataRecord { DataRecord = this };
- foreach (ModDataField field in this.GetFields().Where(field => field.IsMatch(manifest)))
- {
- switch (field.Key)
- {
- // update key
- case ModDataFieldKey.UpdateKey:
- parsed.UpdateKey = field.Value;
- break;
-
- // alternative URL
- case ModDataFieldKey.AlternativeUrl:
- parsed.AlternativeUrl = field.Value;
- break;
-
- // status
- case ModDataFieldKey.Status:
- parsed.Status = (ModStatus)Enum.Parse(typeof(ModStatus), field.Value, ignoreCase: true);
- parsed.StatusUpperVersion = field.UpperVersion;
- break;
-
- // status reason phrase
- case ModDataFieldKey.StatusReasonPhrase:
- parsed.StatusReasonPhrase = field.Value;
- break;
- }
- }
-
- return parsed;
- }
-
/// <summary>Get a semantic local version for update checks.</summary>
/// <param name="version">The remote version to normalise.</param>
public string GetLocalVersionForUpdateChecks(string version)
@@ -214,30 +137,5 @@ namespace StardewModdingAPI.Framework.Models
this.ExtensionData = null;
}
}
-
-
- /*********
- ** Private models
- *********/
- /// <summary>A unique set of fields which identifies the mod.</summary>
- [SuppressMessage("ReSharper", "ClassNeverInstantiated.Local", Justification = "Used via JSON deserialisation.")]
- [SuppressMessage("ReSharper", "UnusedAutoPropertyAccessor.Local", Justification = "Used via JSON deserialisation.")]
- private class FieldSnapshot
- {
- /*********
- ** Accessors
- *********/
- /// <summary>The unique mod ID (or <c>null</c> to ignore it).</summary>
- public string ID { get; set; }
-
- /// <summary>The entry DLL (or <c>null</c> to ignore it).</summary>
- public string EntryDll { get; set; }
-
- /// <summary>The mod name (or <c>null</c> to ignore it).</summary>
- public string Name { get; set; }
-
- /// <summary>The author name (or <c>null</c> to ignore it).</summary>
- public string Author { get; set; }
- }
}
}
diff --git a/src/SMAPI/Framework/ModData/ModDatabase.cs b/src/SMAPI/Framework/ModData/ModDatabase.cs
new file mode 100644
index 00000000..af067f8f
--- /dev/null
+++ b/src/SMAPI/Framework/ModData/ModDatabase.cs
@@ -0,0 +1,168 @@
+using System;
+using System.Collections.Generic;
+using System.Diagnostics.CodeAnalysis;
+using System.Linq;
+using Newtonsoft.Json;
+
+namespace StardewModdingAPI.Framework.ModData
+{
+ /// <summary>Handles access to SMAPI's internal mod metadata list.</summary>
+ internal class ModDatabase
+ {
+ /*********
+ ** Properties
+ *********/
+ /// <summary>The underlying mod data records indexed by default display name.</summary>
+ private readonly IDictionary<string, ModDataRecord> Records;
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an empty instance.</summary>
+ public ModDatabase()
+ : this(new Dictionary<string, ModDataRecord>()) { }
+
+ /// <summary>Construct an instance.</summary>
+ /// <param name="records">The underlying mod data records indexed by default display name.</param>
+ public ModDatabase(IDictionary<string, ModDataRecord> records)
+ {
+ this.Records = records;
+ }
+
+ /// <summary>Get a parsed representation of the <see cref="ModDataRecord.Fields"/> which match a given manifest.</summary>
+ /// <param name="manifest">The manifest to match.</param>
+ public ParsedModDataRecord GetParsed(IManifest manifest)
+ {
+ // get raw record
+ if (!this.TryGetRaw(manifest, out string displayName, out ModDataRecord record))
+ return null;
+
+ // parse fields
+ ParsedModDataRecord parsed = new ParsedModDataRecord { DisplayName = displayName, DataRecord = record };
+ foreach (ModDataField field in record.GetFields().Where(field => field.IsMatch(manifest)))
+ {
+ switch (field.Key)
+ {
+ // update key
+ case ModDataFieldKey.UpdateKey:
+ parsed.UpdateKey = field.Value;
+ break;
+
+ // alternative URL
+ case ModDataFieldKey.AlternativeUrl:
+ parsed.AlternativeUrl = field.Value;
+ break;
+
+ // status
+ case ModDataFieldKey.Status:
+ parsed.Status = (ModStatus)Enum.Parse(typeof(ModStatus), field.Value, ignoreCase: true);
+ parsed.StatusUpperVersion = field.UpperVersion;
+ break;
+
+ // status reason phrase
+ case ModDataFieldKey.StatusReasonPhrase:
+ parsed.StatusReasonPhrase = field.Value;
+ break;
+ }
+ }
+
+ return parsed;
+ }
+
+ /// <summary>Get the display name for a given mod ID (if available).</summary>
+ /// <param name="id">The unique mod ID.</param>
+ public string GetDisplayNameFor(string id)
+ {
+ foreach (var entry in this.Records)
+ {
+ if (entry.Value.ID != null && entry.Value.ID.Equals(id, StringComparison.InvariantCultureIgnoreCase))
+ return entry.Key;
+ }
+
+ return null;
+ }
+
+
+ /*********
+ ** Private models
+ *********/
+ /// <summary>Get the data record matching a given manifest.</summary>
+ /// <param name="manifest">The mod manifest.</param>
+ /// <param name="displayName">The mod's default display name.</param>
+ /// <param name="record">The raw mod record.</param>
+ private bool TryGetRaw(IManifest manifest, out string displayName, out ModDataRecord record)
+ {
+ if (manifest != null)
+ {
+ foreach (var entry in this.Records)
+ {
+ displayName = entry.Key;
+ record = entry.Value;
+
+ // try main ID
+ if (record.ID != null && record.ID.Equals(manifest.UniqueID, StringComparison.InvariantCultureIgnoreCase))
+ return true;
+
+ // try former IDs
+ if (record.FormerIDs != null)
+ {
+ foreach (string part in record.FormerIDs.Split('|'))
+ {
+ // packed field snapshot
+ if (part.StartsWith("{"))
+ {
+ FieldSnapshot snapshot = JsonConvert.DeserializeObject<FieldSnapshot>(part);
+ bool isMatch =
+ (snapshot.ID == null || snapshot.ID.Equals(manifest.UniqueID, StringComparison.InvariantCultureIgnoreCase))
+ && (snapshot.EntryDll == null || snapshot.EntryDll.Equals(manifest.EntryDll, StringComparison.InvariantCultureIgnoreCase))
+ && (
+ snapshot.Author == null
+ || snapshot.Author.Equals(manifest.Author, StringComparison.InvariantCultureIgnoreCase)
+ || (manifest.ExtraFields.ContainsKey("Authour") && snapshot.Author.Equals(manifest.ExtraFields["Authour"].ToString(), StringComparison.InvariantCultureIgnoreCase))
+ )
+ && (snapshot.Name == null || snapshot.Name.Equals(manifest.Name, StringComparison.InvariantCultureIgnoreCase));
+
+ if (isMatch)
+ return true;
+ }
+
+ // plain ID
+ else if (part.Equals(manifest.UniqueID, StringComparison.InvariantCultureIgnoreCase))
+ return true;
+ }
+ }
+ }
+ }
+
+ displayName = null;
+ record = null;
+ return false;
+ }
+
+
+ /*********
+ ** Private models
+ *********/
+ /// <summary>A unique set of fields which identifies the mod.</summary>
+ [SuppressMessage("ReSharper", "ClassNeverInstantiated.Local", Justification = "Used via JSON deserialisation.")]
+ [SuppressMessage("ReSharper", "UnusedAutoPropertyAccessor.Local", Justification = "Used via JSON deserialisation.")]
+ private class FieldSnapshot
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The unique mod ID (or <c>null</c> to ignore it).</summary>
+ public string ID { get; set; }
+
+ /// <summary>The entry DLL (or <c>null</c> to ignore it).</summary>
+ public string EntryDll { get; set; }
+
+ /// <summary>The mod name (or <c>null</c> to ignore it).</summary>
+ public string Name { get; set; }
+
+ /// <summary>The author name (or <c>null</c> to ignore it).</summary>
+ public string Author { get; set; }
+ }
+ }
+}
diff --git a/src/SMAPI/Framework/Models/ModStatus.cs b/src/SMAPI/Framework/ModData/ModStatus.cs
index 343ccb7e..0e1d94d4 100644
--- a/src/SMAPI/Framework/Models/ModStatus.cs
+++ b/src/SMAPI/Framework/ModData/ModStatus.cs
@@ -1,4 +1,4 @@
-namespace StardewModdingAPI.Framework.Models
+namespace StardewModdingAPI.Framework.ModData
{
/// <summary>Indicates how SMAPI should treat a mod.</summary>
internal enum ModStatus
diff --git a/src/SMAPI/Framework/Models/ParsedModDataRecord.cs b/src/SMAPI/Framework/ModData/ParsedModDataRecord.cs
index 0abc7b89..5a6561a7 100644
--- a/src/SMAPI/Framework/Models/ParsedModDataRecord.cs
+++ b/src/SMAPI/Framework/ModData/ParsedModDataRecord.cs
@@ -1,4 +1,4 @@
-namespace StardewModdingAPI.Framework.Models
+namespace StardewModdingAPI.Framework.ModData
{
/// <summary>A parsed representation of the fields from a <see cref="ModDataRecord"/> for a specific manifest.</summary>
internal class ParsedModDataRecord
@@ -9,6 +9,9 @@ namespace StardewModdingAPI.Framework.Models
/// <summary>The underlying data record.</summary>
public ModDataRecord DataRecord { get; set; }
+ /// <summary>The default mod name to display when the name isn't available (e.g. during dependency checks).</summary>
+ public string DisplayName { get; set; }
+
/// <summary>The update key to apply.</summary>
public string UpdateKey { get; set; }
diff --git a/src/SMAPI/Framework/ModLoading/ModMetadata.cs b/src/SMAPI/Framework/ModLoading/ModMetadata.cs
index 1a71920e..29bb6617 100644
--- a/src/SMAPI/Framework/ModLoading/ModMetadata.cs
+++ b/src/SMAPI/Framework/ModLoading/ModMetadata.cs
@@ -1,4 +1,4 @@
-using StardewModdingAPI.Framework.Models;
+using StardewModdingAPI.Framework.ModData;
namespace StardewModdingAPI.Framework.ModLoading
{
diff --git a/src/SMAPI/Framework/ModLoading/ModResolver.cs b/src/SMAPI/Framework/ModLoading/ModResolver.cs
index 6671e880..09a9299e 100644
--- a/src/SMAPI/Framework/ModLoading/ModResolver.cs
+++ b/src/SMAPI/Framework/ModLoading/ModResolver.cs
@@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.IO;
using System.Linq;
using StardewModdingAPI.Framework.Exceptions;
+using StardewModdingAPI.Framework.ModData;
using StardewModdingAPI.Framework.Models;
using StardewModdingAPI.Framework.Serialisation;
@@ -17,12 +18,10 @@ namespace StardewModdingAPI.Framework.ModLoading
/// <summary>Get manifest metadata for each folder in the given root path.</summary>
/// <param name="rootPath">The root path to search for mods.</param>
/// <param name="jsonHelper">The JSON helper with which to read manifests.</param>
- /// <param name="dataRecords">Metadata about mods from SMAPI's internal data.</param>
+ /// <param name="modDatabase">Handles access to SMAPI's internal mod metadata list.</param>
/// <returns>Returns the manifests by relative folder.</returns>
- public IEnumerable<IModMetadata> ReadManifests(string rootPath, JsonHelper jsonHelper, IEnumerable<ModDataRecord> dataRecords)
+ public IEnumerable<IModMetadata> ReadManifests(string rootPath, JsonHelper jsonHelper, ModDatabase modDatabase)
{
- dataRecords = dataRecords.ToArray();
-
foreach (DirectoryInfo modDir in this.GetModFolders(rootPath))
{
// read file
@@ -54,22 +53,19 @@ namespace StardewModdingAPI.Framework.ModLoading
}
// parse internal data record (if any)
- ParsedModDataRecord dataRecord = null;
- if (manifest != null)
- {
- ModDataRecord rawDataRecord = dataRecords.FirstOrDefault(p => p.Matches(manifest));
- if (rawDataRecord != null)
- dataRecord = rawDataRecord.ParseFieldsFor(manifest);
- }
+ ParsedModDataRecord dataRecord = modDatabase.GetParsed(manifest);
+
+ // get display name
+ string displayName = manifest?.Name;
+ if (string.IsNullOrWhiteSpace(displayName))
+ displayName = dataRecord?.DisplayName;
+ if (string.IsNullOrWhiteSpace(displayName))
+ displayName = modDir.FullName.Replace(rootPath, "").Trim('/', '\\');
// build metadata
- string displayName = !string.IsNullOrWhiteSpace(manifest?.Name)
- ? manifest.Name
- : modDir.FullName.Replace(rootPath, "").Trim('/', '\\');
ModMetadataStatus status = error == null
? ModMetadataStatus.Found
: ModMetadataStatus.Failed;
-
yield return new ModMetadata(displayName, modDir.FullName, manifest, dataRecord).SetStatus(status, error);
}
}
@@ -193,7 +189,8 @@ namespace StardewModdingAPI.Framework.ModLoading
/// <summary>Sort the given mods by the order they should be loaded.</summary>
/// <param name="mods">The mods to process.</param>
- public IEnumerable<IModMetadata> ProcessDependencies(IEnumerable<IModMetadata> mods)
+ /// <param name="modDatabase">Handles access to SMAPI's internal mod metadata list.</param>
+ public IEnumerable<IModMetadata> ProcessDependencies(IEnumerable<IModMetadata> mods, ModDatabase modDatabase)
{
// initialise metadata
mods = mods.ToArray();
@@ -209,7 +206,7 @@ namespace StardewModdingAPI.Framework.ModLoading
// sort mods
foreach (IModMetadata mod in mods)
- this.ProcessDependencies(mods.ToArray(), mod, states, sortedMods, new List<IModMetadata>());
+ this.ProcessDependencies(mods.ToArray(), modDatabase, mod, states, sortedMods, new List<IModMetadata>());
return sortedMods.Reverse();
}
@@ -220,12 +217,13 @@ namespace StardewModdingAPI.Framework.ModLoading
*********/
/// <summary>Sort a mod's dependencies by the order they should be loaded, and remove any mods that can't be loaded due to missing or conflicting dependencies.</summary>
/// <param name="mods">The full list of mods being validated.</param>
+ /// <param name="modDatabase">Handles access to SMAPI's internal mod metadata list.</param>
/// <param name="mod">The mod whose dependencies to process.</param>
/// <param name="states">The dependency state for each mod.</param>
/// <param name="sortedMods">The list in which to save mods sorted by dependency order.</param>
/// <param name="currentChain">The current change of mod dependencies.</param>
/// <returns>Returns the mod dependency status.</returns>
- private ModDependencyStatus ProcessDependencies(IModMetadata[] mods, IModMetadata mod, IDictionary<IModMetadata, ModDependencyStatus> states, Stack<IModMetadata> sortedMods, ICollection<IModMetadata> currentChain)
+ private ModDependencyStatus ProcessDependencies(IModMetadata[] mods, ModDatabase modDatabase, IModMetadata mod, IDictionary<IModMetadata, ModDependencyStatus> states, Stack<IModMetadata> sortedMods, ICollection<IModMetadata> currentChain)
{
// check if already visited
switch (states[mod])
@@ -276,11 +274,17 @@ namespace StardewModdingAPI.Framework.ModLoading
// missing required dependencies, mark failed
{
- string[] failedIDs = (from entry in dependencies where entry.IsRequired && entry.Mod == null select entry.ID).ToArray();
- if (failedIDs.Any())
+ string[] failedModNames = (
+ from entry in dependencies
+ where entry.IsRequired && entry.Mod == null
+ let displayName = modDatabase.GetDisplayNameFor(entry.ID) ?? entry.ID
+ orderby displayName
+ select displayName
+ ).ToArray();
+ if (failedModNames.Any())
{
sortedMods.Push(mod);
- mod.SetStatus(ModMetadataStatus.Failed, $"it requires mods which aren't installed ({string.Join(", ", failedIDs)}).");
+ mod.SetStatus(ModMetadataStatus.Failed, $"it requires mods which aren't installed ({string.Join(", ", failedModNames)}).");
return states[mod] = ModDependencyStatus.Failed;
}
}
@@ -325,7 +329,7 @@ namespace StardewModdingAPI.Framework.ModLoading
}
// recursively process each dependency
- var substatus = this.ProcessDependencies(mods, requiredMod, states, sortedMods, subchain);
+ var substatus = this.ProcessDependencies(mods, modDatabase, requiredMod, states, sortedMods, subchain);
switch (substatus)
{
// sorted successfully
diff --git a/src/SMAPI/Framework/Models/SConfig.cs b/src/SMAPI/Framework/Models/SConfig.cs
index 401e1a3a..17169714 100644
--- a/src/SMAPI/Framework/Models/SConfig.cs
+++ b/src/SMAPI/Framework/Models/SConfig.cs
@@ -1,3 +1,6 @@
+using System.Collections.Generic;
+using StardewModdingAPI.Framework.ModData;
+
namespace StardewModdingAPI.Framework.Models
{
/// <summary>The SMAPI configuration settings.</summary>
@@ -22,6 +25,6 @@ namespace StardewModdingAPI.Framework.Models
public bool VerboseLogging { get; set; }
/// <summary>Extra metadata about mods.</summary>
- public ModDataRecord[] ModData { get; set; }
+ public IDictionary<string, ModDataRecord> ModData { get; set; }
}
}