diff options
Diffstat (limited to 'src/SMAPI/Framework')
-rw-r--r-- | src/SMAPI/Framework/Content/AssetDataForImage.cs | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/Content/AssetDataForImage.cs b/src/SMAPI/Framework/Content/AssetDataForImage.cs index aa615a0b..44a97136 100644 --- a/src/SMAPI/Framework/Content/AssetDataForImage.cs +++ b/src/SMAPI/Framework/Content/AssetDataForImage.cs @@ -1,6 +1,7 @@ using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; +using StardewValley; namespace StardewModdingAPI.Framework.Content { @@ -102,5 +103,21 @@ namespace StardewModdingAPI.Framework.Content // patch target texture target.SetData(0, targetArea, sourceData, 0, pixelCount); } + + /// <summary>Extend the image if needed to fit the given size. Note that this is an expensive operation, creates a new texture instance, and that extending a spritesheet horizontally may cause game errors or bugs.</summary> + /// <param name="minWidth">The minimum texture width.</param> + /// <param name="minHeight">The minimum texture height.</param> + /// <returns>Whether the texture was resized.</returns> + public bool ExtendImage(int minWidth, int minHeight) + { + if (this.Data.Width >= minWidth && this.Data.Height >= minHeight) + return false; + + Texture2D original = this.Data; + Texture2D texture = new Texture2D(Game1.graphics.GraphicsDevice, Math.Max(original.Width, minWidth), Math.Max(original.Height, minHeight)); + this.ReplaceWith(texture); + this.PatchImage(original); + return true; + } } } |