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-rw-r--r--src/SMAPI/Framework/ModLoading/AssemblyLoader.cs4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs
index 2b71038a..86b43990 100644
--- a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs
+++ b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs
@@ -59,9 +59,7 @@ namespace StardewModdingAPI.Framework.ModLoading
// init resolver
this.AssemblyDefinitionResolver = this.TrackForDisposal(new AssemblyDefinitionResolver());
- this.AssemblyDefinitionResolver.AddSearchDirectory(Constants.ExecutionPath);
- this.AssemblyDefinitionResolver.AddSearchDirectory(Constants.InternalFilesPath);
- this.AssemblyDefinitionResolver.Add(AssemblyDefinition.ReadAssembly(typeof(SGame).Assembly.Location)); // for some reason Mono.Cecil can't resolve SMAPI in very specific cases involving unofficial 64-bit Stardew Valley when launched through Steam (for some players only)
+ Constants.ConfigureAssemblyResolver(this.AssemblyDefinitionResolver);
// generate type => assembly lookup for types which should be rewritten
this.TypeAssemblies = new Dictionary<string, Assembly>();