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-rw-r--r--src/SMAPI/Framework/IModMetadata.cs3
-rw-r--r--src/SMAPI/Framework/ModLoading/ModMetadata.cs7
-rw-r--r--src/SMAPI/Framework/ModLoading/ModResolver.cs4
-rw-r--r--src/SMAPI/Framework/SCore.cs9
4 files changed, 17 insertions, 6 deletions
diff --git a/src/SMAPI/Framework/IModMetadata.cs b/src/SMAPI/Framework/IModMetadata.cs
index a62c9950..bda9429f 100644
--- a/src/SMAPI/Framework/IModMetadata.cs
+++ b/src/SMAPI/Framework/IModMetadata.cs
@@ -33,6 +33,9 @@ namespace StardewModdingAPI.Framework
/// <summary>The reason the metadata is invalid, if any.</summary>
string Error { get; }
+ /// <summary>Whether the mod folder should be ignored. This is <c>true</c> if it was found within a folder whose name starts with a dot.</summary>
+ bool IsIgnored { get; }
+
/// <summary>The mod instance (if loaded and <see cref="IModInfo.IsContentPack"/> is false).</summary>
IMod Mod { get; }
diff --git a/src/SMAPI/Framework/ModLoading/ModMetadata.cs b/src/SMAPI/Framework/ModLoading/ModMetadata.cs
index 0a5f5d3f..04aa679b 100644
--- a/src/SMAPI/Framework/ModLoading/ModMetadata.cs
+++ b/src/SMAPI/Framework/ModLoading/ModMetadata.cs
@@ -37,6 +37,9 @@ namespace StardewModdingAPI.Framework.ModLoading
/// <summary>The reason the metadata is invalid, if any.</summary>
public string Error { get; private set; }
+ /// <summary>Whether the mod folder should be ignored. This is <c>true</c> if it was found within a folder whose name starts with a dot.</summary>
+ public bool IsIgnored { get; }
+
/// <summary>The mod instance (if loaded and <see cref="IsContentPack"/> is false).</summary>
public IMod Mod { get; private set; }
@@ -65,13 +68,15 @@ namespace StardewModdingAPI.Framework.ModLoading
/// <param name="relativeDirectoryPath">The <paramref name="directoryPath"/> relative to the game's Mods folder.</param>
/// <param name="manifest">The mod manifest.</param>
/// <param name="dataRecord">Metadata about the mod from SMAPI's internal data (if any).</param>
- public ModMetadata(string displayName, string directoryPath, string relativeDirectoryPath, IManifest manifest, ModDataRecordVersionedFields dataRecord)
+ /// <param name="isIgnored">Whether the mod folder should be ignored. This should be <c>true</c> if it was found within a folder whose name starts with a dot.</param>
+ public ModMetadata(string displayName, string directoryPath, string relativeDirectoryPath, IManifest manifest, ModDataRecordVersionedFields dataRecord, bool isIgnored)
{
this.DisplayName = displayName;
this.DirectoryPath = directoryPath;
this.RelativeDirectoryPath = relativeDirectoryPath;
this.Manifest = manifest;
this.DataRecord = dataRecord;
+ this.IsIgnored = isIgnored;
}
/// <summary>Set the mod status.</summary>
diff --git a/src/SMAPI/Framework/ModLoading/ModResolver.cs b/src/SMAPI/Framework/ModLoading/ModResolver.cs
index 26ec82d7..9992cc78 100644
--- a/src/SMAPI/Framework/ModLoading/ModResolver.cs
+++ b/src/SMAPI/Framework/ModLoading/ModResolver.cs
@@ -38,11 +38,11 @@ namespace StardewModdingAPI.Framework.ModLoading
}
// build metadata
- ModMetadataStatus status = folder.ManifestParseError == null
+ ModMetadataStatus status = folder.ManifestParseError == null || !folder.ShouldBeLoaded
? ModMetadataStatus.Found
: ModMetadataStatus.Failed;
string relativePath = PathUtilities.GetRelativePath(rootPath, folder.Directory.FullName);
- yield return new ModMetadata(folder.DisplayName, folder.Directory.FullName, relativePath, manifest, dataRecord).SetStatus(status, folder.ManifestParseError);
+ yield return new ModMetadata(folder.DisplayName, folder.Directory.FullName, relativePath, manifest, dataRecord, isIgnored: !folder.ShouldBeLoaded).SetStatus(status, folder.ManifestParseError ?? "disabled by dot convention");
}
}
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs
index 6c897382..a17af91e 100644
--- a/src/SMAPI/Framework/SCore.cs
+++ b/src/SMAPI/Framework/SCore.cs
@@ -373,12 +373,15 @@ namespace StardewModdingAPI.Framework
// load manifests
IModMetadata[] mods = resolver.ReadManifests(toolkit, this.ModsPath, modDatabase).ToArray();
- resolver.ValidateManifests(mods, Constants.ApiVersion, toolkit.GetUpdateUrl);
- // process dependencies
- mods = resolver.ProcessDependencies(mods, modDatabase).ToArray();
+ // filter out ignored mods
+ foreach (IModMetadata mod in mods.Where(p => p.IsIgnored))
+ this.Monitor.Log($" Skipped {mod.RelativeDirectoryPath} (folder name starts with a dot).", LogLevel.Trace);
+ mods = mods.Where(p => !p.IsIgnored).ToArray();
// load mods
+ resolver.ValidateManifests(mods, Constants.ApiVersion, toolkit.GetUpdateUrl);
+ mods = resolver.ProcessDependencies(mods, modDatabase).ToArray();
this.LoadMods(mods, this.Toolkit.JsonHelper, this.ContentCore, modDatabase);
// write metadata file