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-rw-r--r--src/SMAPI/Framework/SCore.cs31
1 files changed, 7 insertions, 24 deletions
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs
index f9a36593..00c2de75 100644
--- a/src/SMAPI/Framework/SCore.cs
+++ b/src/SMAPI/Framework/SCore.cs
@@ -124,9 +124,6 @@ namespace StardewModdingAPI.Framework
/// <summary>The maximum number of consecutive attempts SMAPI should make to recover from an update error.</summary>
private readonly Countdown UpdateCrashTimer = new Countdown(60); // 60 ticks = roughly one second
- /// <summary>Whether custom content was removed from the save data to avoid a crash.</summary>
- private bool IsSaveContentRemoved;
-
/// <summary>Asset interceptors added or removed since the last tick.</summary>
private readonly List<AssetInterceptorChange> ReloadAssetInterceptorsQueue = new List<AssetInterceptorChange>();
@@ -145,6 +142,10 @@ namespace StardewModdingAPI.Framework
/// <remarks>This is initialized after the game starts. This is accessed directly because it's not part of the normal class model.</remarks>
internal static DeprecationManager DeprecationManager { get; private set; }
+ /// <summary>The singleton instance.</summary>
+ /// <remarks>This is only intended for use by external code like the Error Handler mod.</remarks>
+ internal static SCore Instance { get; private set; }
+
/// <summary>The number of update ticks which have already executed. This is similar to <see cref="Game1.ticks"/>, but incremented more consistently for every tick.</summary>
internal static uint TicksElapsed { get; private set; }
@@ -157,6 +158,8 @@ namespace StardewModdingAPI.Framework
/// <param name="writeToConsole">Whether to output log messages to the console.</param>
public SCore(string modsPath, bool writeToConsole)
{
+ SCore.Instance = this;
+
// init paths
this.VerifyPath(modsPath);
this.VerifyPath(Constants.LogDir);
@@ -245,12 +248,7 @@ namespace StardewModdingAPI.Framework
// apply game patches
new GamePatcher(this.Monitor).Apply(
- new EventErrorPatch(this.LogManager.MonitorForGame),
- new DialogueErrorPatch(this.LogManager.MonitorForGame, this.Reflection),
- new ObjectErrorPatch(),
- new LoadContextPatch(this.Reflection, this.OnLoadStageChanged),
- new LoadErrorPatch(this.Monitor, this.OnSaveContentRemoved),
- new ScheduleErrorPatch(this.LogManager.MonitorForGame)
+ new LoadContextPatch(this.Reflection, this.OnLoadStageChanged)
);
// add exit handler
@@ -517,15 +515,6 @@ namespace StardewModdingAPI.Framework
this.ScreenCommandQueue.GetValueForScreen(screenId).Add(Tuple.Create(command, name, args));
}
- /*********
- ** Show in-game warnings (for main player only)
- *********/
- // save content removed
- if (this.IsSaveContentRemoved && Context.IsWorldReady)
- {
- this.IsSaveContentRemoved = false;
- Game1.addHUDMessage(new HUDMessage(this.Translator.Get("warn.invalid-content-removed"), HUDMessage.error_type));
- }
/*********
** Run game update
@@ -1105,12 +1094,6 @@ namespace StardewModdingAPI.Framework
Game1.CustomData[migrationKey] = Constants.ApiVersion.ToString();
}
- /// <summary>Raised after custom content is removed from the save data to avoid a crash.</summary>
- internal void OnSaveContentRemoved()
- {
- this.IsSaveContentRemoved = true;
- }
-
/// <summary>A callback invoked before <see cref="Game1.newDayAfterFade"/> runs.</summary>
protected void OnNewDayAfterFade()
{